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Blogs

Alexander Kraus's Blog

Alexander Kraus is a writer, programmer, and game designer looking to make video games in the future.  He has over twelve years experience with programming and writes as a freelance writer for e:info games.  He currently works as a student at Baker Online, with one year left to graduate.  He also adapts the surname "The Game Scientist" for his blog.

Alexander Kraus's Comments

Comment In: Paying for Fun, or Paying to Win? [Blog - 08/22/2012 - 06:50]

I think another reason why ...

I think another reason why Zynga and other pay-to-win games work is the social aspect to them. Nearly every MMORPG to me plays similarly to hack and slash action RPGs like Diablo II with their loot drops and repetitive actions, except online with multiple people. For me being somewhat reclusive ...

Comment In: Want to be Surrounded By a Thriving Local Games Industry? Grow Yours [Feature - 08/21/2012 - 04:30]

I haven 't looked around ...

I haven 't looked around in my area if there are any game developers currently living in the northern part of Ohio , but I do like that I 'm starting small here. I 'm working on porting a tutorial for a roguelike game in Python into C /XNA here ...

Comment In: Ludonarrative Dissonance in The Old Republic [Blog - 08/20/2012 - 10:19]

@Travis Stewart r n r ...

@Travis Stewart r n r nA video game 's story based around the class a player picks at the beginning Nothing comes to mind which fits that criteria. Only thing that would be closest would be Dragon Age: Origins with its introduction scenes dependent on your race and class. But ...

Comment In: On being a "Gameplay Programmer" [Blog - 08/17/2012 - 06:33]

Making a 'fun ' game ...

Making a 'fun ' game is a little hard as I think that relies on personal opinion. Games like Dark Soul is fun to some gamers due to the difficulty and minimal story, yet others would prefer a more 'cinematic ' story and squad-based gameplay from Dragon Age: Origins. Both ...

   

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