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Blogs

Alexander Martin's Blog

http://www.droqen.com/

Alexander Martin's Comments

Comment In: 5 tips for using procedurally-generated content in your game [News - 11/20/2012 - 07:55]

Roguelikes are all but defined ...

Roguelikes are all but defined by procedurally generated content: see Rogue, Nethack, ADOM - and some newer examples Dungeon Crawl Stone Soup, Brogue, Zaga-33, etc. Granted, very few of these are commercial nope, wait, there are a bunch listed at the end r n r nMany games have been inspired ...

Comment In: No, You Can't Make Video Games [Blog - 07/03/2012 - 12:36]

Your article would be akin ...

Your article would be akin to one called DRAWING PICTURES IS IMPOSSIBLE followed by a flawed essay about how difficult it is to create a beautiful graphic novel epic. r n r nA -- Perrin 's article has nothing to do with working in the industry. r nB -- It ...

Comment In: Indie game designers, ever heard of WASD!?!? [Blog - 07/11/2010 - 12:07]

Attacking, jumping, and running around, ...

Attacking, jumping, and running around, all with the same hand, is always a frustrating experience for me unless I need to do none of these with much dexterity. I agree that arrow keys on some keyboards are cramped and uncomfortable I have seen macbooks, and have experienced it on my ...

   

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