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Alexandre Daze-Hill's Blog

 

I just want to have an avatar, this is why I'm putting those words here, because it seems like I need to  write something like a hundred characters long profile here, I find it rather tedious but as you can see I can live with that.

 

Alexandre Daze-Hill's Comments

Comment In: [Blog - 08/22/2014 - 10:24]

Omigod Omigod Omigod Heroes3 You ...

Omigod Omigod Omigod Heroes3 You sir know that you played a major role in where I stand now I must have played this game a couple of thousand hours. And this game played a major role in where I stand right now as my first game was an RPG Maker ...

Comment In: [Blog - 05/09/2014 - 12:15]

Every software and programming language ...

Every software and programming language is english, and more importantly, as I, many of us don 't speak english as their first language. r n r nI 'm all for equality and diversity, but in niche cultures like this, I think it is better to have an universal language, to ...

Comment In: [News - 03/07/2014 - 05:39]

Best advice I had, I ...

Best advice I had, I think it would be that it is cool to have great ideas and even good execution, but it serves nothing if nobody understands them.

Comment In: [Blog - 03/04/2014 - 05:12]

We use physical colliders, they ...

We use physical colliders, they mostly do a great job if it were not for the interpenetration thing. Using triggers would result in way more dev time, more chances of bug and all that, for a similar result if on par with the PhysX collision engine. So we just add ...

Comment In: [Blog - 02/14/2014 - 12:17]

I 'm all with you ...

I 'm all with you on that And this is why I 'm talking much about systems to get the best of both worlds A little bit of skidding not much , but on occasions the skid would cause trouble, you counter/nullify it.

Comment In: [Blog - 02/20/2014 - 03:52]

Nice post But I wonder, ...

Nice post But I wonder, could just getting the hit point of the raycasts and determine a rotation by the angle between these 2 points work