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Blogs

Alfe Clemencio's Blog

I decided to become an indie game developer after being inspired by the Japanese indie game scene during my internship in Japan. Now I'm making games with interactive stories.

Member Blogs

ISGD: Foreshadowing in Relation to Punch Out (Part 1)
Posted by Alfe Clemencio on Mon, 24 May 2010 01:55:00 EDT in Game Design
Interactive Story Game Design: This time we talk about how foreshadowing in skill-based interactive story games can be related to the wind-up in punch-out.
Read More... | 0 Comments

ISGD: Giving Choice without Telling what it Is (Take a "Third" Option)
Posted by Alfe Clemencio on Tue, 02 Feb 2010 10:29:00 EST in
Interactive Story Game Design: In order to slowly chip away at the excuses of why story can't mesh with games, I will give an easy method on how to let the player be clever and allow them to take a third option.
Read More... | 2 Comments

ISGD: Issues with Real Choices and lots of NPC White Lies
Posted by Alfe Clemencio on Fri, 08 Jan 2010 08:32:00 EST in Game Design
Interactive Story Game Design: Normally players don't really care about betrayal in terms of gameplay. Just do whatever the story tells you and you will win no matter what. When the player CAN do something about it with real choices, it gets complicated.
Read More... | 8 Comments

ISGD: The Practicalities of Designing Interactive Stories in Games
Posted by Alfe Clemencio on Mon, 04 Jan 2010 06:21:00 EST in Game Design
Interactive Story-Game Design: After self-publishing a game that gives players a very large influence on the story I reflect on how I actually did it with very little money. Still wondering why can't larger budgets can't do it.
Read More... | 0 Comments

   

Alfe Clemencio's Comments

Comment In: The End Of Games Marketing As We Know It [News - 11/24/2011 - 04:27]

So like... you can't do ...

So like... you can't do the merchandise thing to get people who spend more satisfied What about the persona 3/ persona 3 FES thing where you sell another version of the game later with double the content Early adopters think it is a fair price and late adopters think it's ...

Comment In: Opinion: Who Will Survive The Digital Tsunami? [News - 11/11/2011 - 04:25]

Traditional media doesn't need to ...

Traditional media doesn't need to be about volume. Have you thought about merchandise for the bigger players That's where the bigger fans dole out more cash. Some of the business models you suggest rely on players continuing to play over time. How about the players that don't have that much ...

Comment In: Call of Duty and the Stagnation of a Genre [Blog - 11/01/2011 - 03:06]

Hmm... I think they are ...

Hmm... I think they are trying to turn Call of Duty into the next Starcraft with e-sports. I mean the company is called Activision Blizzard.

Comment In: The Changing Indie Landscape: Steam Beats Xbox? [Feature - 09/13/2011 - 04:25]

Why not just sell at ...

Why not just sell at Video game conventions Huge concentration of the market is there right. Not to mention you can get press if people find your game interesting enough.

Comment In: Startup Hopes To Disrupt Used Game Market By Giving Publishers A Cut [News - 08/12/2011 - 03:44]

What would be cool is ...

What would be cool is if you have banners saying Used Games that support the makers in physical stores. Then publishers can give more promotional or rage swag as prizes to the stores that participate in this.

Comment In: Iwata: Wii U's HD Graphics Will Help Attract First-Person Shooters [News - 06/15/2011 - 12:02]

How about aiming down sights ...

How about aiming down sights with the controller

[More Alfe Clemencio Comments]   

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