Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 24, 2014
arrowPress Releases
November 24, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Alfe Clemencio's Blog

 

I decided to become an indie game developer after being inspired by the Japanese indie game scene during my internship in Japan. Now I'm making games with interactive stories.

http://sakurariver.ca

 

Member Blogs

Posted by Alfe Clemencio on Mon, 04 Aug 2014 09:14:00 EDT in Business/Marketing, Production, Console/PC, Indie
Do you really need to start a studio to make games? And what do you mean by starting a studio? Is it getting some office space and quitting your day job? Or is being a "bedroom/basement programmer" a feasible option?


Posted by Alfe Clemencio on Thu, 02 May 2013 01:19:00 EDT in Design
One of the major things that bothers me is that there isn't enough games that integrate Game Mechanics and storytelling often. Interchangeable McGuffins don't count. So here are some examples to help others put more game mechanics as story.


Posted by Alfe Clemencio on Mon, 16 Jul 2012 10:40:00 EDT in
With all the OUYA debate raging, someone somewhere pointed out that current consoles have 512 MB total RAM while smartphones are starting to have 1 GB+ total RAM. What's happening? Will OUYA be the first Direct X 11.1/ OpenGL 4.X console?


Posted by Alfe Clemencio on Wed, 11 Jul 2012 03:00:00 EDT in Business/Marketing, Production, Console/PC, Indie
So OUYA is funded and pledges to be more 'open'. There must some sort of 'free' part to the game (demo or otherwise). But most people are missing OUYA's Critical Turning Point and Ultimate Key Strategic Advantage. And how current consoles would lose out.


Posted by Alfe Clemencio on Thu, 05 Apr 2012 09:06:00 EDT in Business/Marketing, Design
So the ending is not going to change? That doesn't imply the theory wasn't true. Even a single extra word said in the right setting, by the right character, can completely change how a story (or ending) is perceived.


Posted by Alfe Clemencio on Thu, 22 Mar 2012 11:49:00 EDT in Business/Marketing, Design
An unnatural razor sharp decline in writing in the ending? Bioware's appeals to their fans falling on deaf ears? I felt something strangely familiar. Then it hit me. I was saying the same things several years ago when I launched my first game



Alfe Clemencio's Comments

Comment In: [News - 08/28/2014 - 01:00]

@R G: Working a bit ...

@R G: Working a bit in web security myself, that 's all I can come up with. It 's very difficult to crack into phones from afar. Reportedly, and this is from Polytron, their corporate Dropbox was stolen. This means that someone who had access leaked it. Who knows r ...

Comment In: [News - 08/22/2014 - 01:33]

Two-Factor authentication does have weaknesses. ...

Two-Factor authentication does have weaknesses. If your phone is compromised and you get the verification through it then it 's vulnerable. Also there is this as well... r n r nhttp://www.csoonline.com/article/2134279/social-engineering/world-of-warcraft-attack-highlights-two-factor-authentication-weakness.html r n r nEdit: Apparently this has been known since 2005 when banks were first targeted. r n r ...

Comment In: [Blog - 08/11/2014 - 01:53]

I 've already done what ...

I 've already done what you suggested in 2009 in a game called Fading Hearts. It peaked top 20 on Steam too. And it works... and oh man what are the results Quite fun and interesting actually. r n r n1 About the branching metaphor, I 'm pretty sure I ...

Comment In: [Blog - 08/04/2014 - 09:14]

I think these points you ...

I think these points you are making assume you want an investor in the first place. Not everyone wants an investor. r n r nAnd that statement I made about why you should start a studio is generally an or statement though having more than one is good.

Comment In: [Blog - 03/04/2014 - 12:04]

Haha... you need a Skip ...

Haha... you need a Skip previously read dialogue option if you want to improve usablity.

Comment In: [News - 09/25/2013 - 04:43]

While he does know about ...

While he does know about the shift in thinking does he know about the issues with getting players to actually shift their thinking One issue is that players are so jaded that even if you threw something interactive at them, they wouldn 't get into the interactive parts because they ...