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Blogs

Alfe Clemencio's Blog

I decided to become an indie game developer after being inspired by the Japanese indie game scene during my internship in Japan. Now I'm making games with interactive stories.

http://sakurariver.ca

Member Blogs

4 Quick Examples of Integrating Game Mechanics and Storytelling
Posted by Alfe Clemencio on Thu, 02 May 2013 01:19:00 EDT in Design
One of the major things that bothers me is that there isn't enough games that integrate Game Mechanics and storytelling often. Interchangeable McGuffins don't count. So here are some examples to help others put more game mechanics as story.
Read More... | 0 Comments

512 RAM Current Gen Consoles Vs. 1 GB+ RAM Direct X 11.1-Level Features OUYA/Tablets?
Posted by Alfe Clemencio on Mon, 16 Jul 2012 10:40:00 EDT in
With all the OUYA debate raging, someone somewhere pointed out that current consoles have 512 MB total RAM while smartphones are starting to have 1 GB+ total RAM. What's happening? Will OUYA be the first Direct X 11.1/ OpenGL 4.X console?
Read More... | 0 Comments

OUYA's Critical Turning Point, then Ultimate Key Strategic Advantage
Posted by Alfe Clemencio on Wed, 11 Jul 2012 03:00:00 EDT in Business/Marketing, Production, Console/PC, Indie
So OUYA is funded and pledges to be more 'open'. There must some sort of 'free' part to the game (demo or otherwise). But most people are missing OUYA's Critical Turning Point and Ultimate Key Strategic Advantage. And how current consoles would lose out.
Read More... | 0 Comments

Mass Effect 3 Extended Cut: Unchanging Ending Does Not Deny "Theory" and One-Word-Reveals  Featured Blogs
Posted by Alfe Clemencio on Thu, 05 Apr 2012 09:06:00 EDT in Business/Marketing, Design
So the ending is not going to change? That doesn't imply the theory wasn't true. Even a single extra word said in the right setting, by the right character, can completely change how a story (or ending) is perceived.
Read More... | 10 Comments

Mass Effect 3 Ending: Bioware? Those are My Shoes You're Wearing (Maybe Spoilers?)  Featured Blogs
Posted by Alfe Clemencio on Thu, 22 Mar 2012 11:49:00 EDT in Business/Marketing, Design
An unnatural razor sharp decline in writing in the ending? Bioware's appeals to their fans falling on deaf ears? I felt something strangely familiar. Then it hit me. I was saying the same things several years ago when I launched my first game
Read More... | 32 Comments

Breaking the "Choose Your Own Adventure" Standard of Making Choices
Posted by Alfe Clemencio on Fri, 02 Mar 2012 12:19:00 EST in Design, Indie
The "Choose Your Own Adventure" method of making choices are pretty standard in video games featuring interactive story or narrative. But is there another way? At least on game from localized from XSEED does this.
Read More... | 0 Comments

[More Alfe Clemencio Blogs]   

Alfe Clemencio's Comments

Comment In: PC hardware shipments see worst decline ever as mobile reigns [News - 04/11/2013 - 10:47]

So like what Is this ...

So like what Is this gamer pcs Is this Enterprise PCs Are these PCs meant for facebook games

Comment In: Bioshock Infinite is a Metacommentary on Game Narrative [Blog - 04/10/2013 - 01:01]

I 've given players meaningful ...

I 've given players meaningful choices in designer-driven narrative before. You just have a significant different consequences. Don 't know why people have to have every choice a whole world affecting choice or small cosmetic choice. There is room for in-between like a town-affecting choice.

Comment In: Indie games are due for a downward correction [Blog - 12/17/2012 - 11:49]

Well hey... I make more ...

Well hey... I make more money off boxed copies as an Indie Dev anyways.

Comment In: Opinion: Reluctant skepticism about Japan's future [News - 09/24/2012 - 01:12]

Meanwhile the Japanese indie game ...

Meanwhile the Japanese indie game market is growing with every semi-annual kinda comic market. It where indie games have 2 hour line ups. Games like Recettear and Chantelise are found on store shelves in box form and are still run by art-house-like developers. r n r nAnd on a nearly ...

Comment In: Steam, Japan, and missed opportunities [News - 09/20/2012 - 03:53]

I think the major reason ...

I think the major reason why they aren 't as motivated is that the successful ones already have 2 hour line ups and games at chantelise 's level was already in store shelves in physical boxes. r n r nThey also probably already get the occasional request from their fans ...

Comment In: Valve's solution for Steam Greenlight's noise: A $100 fee [News - 09/04/2012 - 08:43]

There is having a great ...

There is having a great game and then how easy is it to sell to gamers. Regardless of how good a game is, if people won 't buy it then that is an issue. r n r n Like if your interface looks like a VN.

[More Alfe Clemencio Comments]   

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