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July 24, 2017
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Allan Munyika's Blog

 
 

Allan Munyika's Comments

Comment In: [News - 11/16/2013 - 10:41]

I 've been questioning the ...

I 've been questioning the role that narrative plays in games of late, to be more specific I 've been asking myself wether narrative is pushing games forward or holding them back I feel like narrative in games, especially in the context of emergent gameplay, is holding games back. This ...

Comment In: [News - 09/20/2013 - 03:55]

Sounds like a trip to ...

Sounds like a trip to uncanny valley. We will undoubtedly see more of this in the coming generation as game developers lazily decide to use the spike in computing power to create even better graphics and ignore all other aspects of games.

Comment In: [Blog - 09/17/2013 - 03:46]

I agree with this view ...

I agree with this view and I would like to add to it. We can argue about pricing models until the cows come home but the truth is this would be merely addressing the symptom but not the root cause of declining subscriber numbers in most popular subscription based MMOs ...

Comment In: [Blog - 08/05/2013 - 10:32]

I agree with Daniel Cook ...

I agree with Daniel Cook wholesale. Firstly l am not actually a game developer/designer, I 'm just an avid and well informed gamer with dreams of creating my own game some day. I 've written down literally hundreds of pages of video game design documents just for kicks and have ...

Comment In: [Blog - 08/05/2013 - 05:05]

The fact that you are ...

The fact that you are holding a joystick, controlling the actions of an onscreen character in response to the actions of other onscreen characters, for the purpose of entertainment means that the Last of Us is a video game. That means regardless of what drives the game, narrative, graphics, sound ...

Comment In: [Feature - 05/31/2013 - 04:00]

@ Zack. I remember reading ...

@ Zack. I remember reading in an interview on the EDGE magazine website inwhich Shigeru Miyamoto was asked about his game design philosophy and he answered that when he and his team were in the process of conceiving a game design idea, they focused on coming up with experiences which ...