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Blogs

Altug Isigan's Blog

Hello!
I'm a scholar from sunny Famagusta in Cyprus who spends most of his time reading, thinking and writing about games. I'm a founding member of the IGDA Game Design SIG and a co-editor at Game Design Aspect of the Month (GDAM), a collaborative blog on game design which we run together with Sande Chen and Ryon Levitt. When I'm not busy teaching or pondering about games, I continue writing my dissertation which is on interaction and narrativity in video games. I like being on Gamasutra because it makes me feel connected to people who care about games as much as I do.
Links:
http://altugi.wordpress.com -- my blog on games
http://gdsig.wordpress.com -- Blog of the IGDA GDSIG steering committee
http://gamedesignaspect.blogspot.com -- Game Design Aspect of the Month
http://kafaayari.wordpress.com -- a clog on games (in turkish)

Member Blogs

Is Emergence the Nature of Games?
Posted by Altug Isigan on Sun, 15 Jan 2012 02:40:00 EST in Game Design
Can we safely assume that games render emergent every instance of their use?
Read More... | 7 Comments

Interaction and Time
Posted by Altug Isigan on Wed, 23 Nov 2011 05:17:00 EST in Game Design, Console/PC
This is me, here, now. Are you sure?
Read More... | 0 Comments

Games That Can't Be Won  Featured Blogs
Posted by Altug Isigan on Sun, 06 Nov 2011 03:36:00 EST in Game Design
Non-winnability is often interpreted as open-endedness, and also being brought up as part of arguments that claim that games aren't stories. In this article I will discuss why these views are flawed.
Read More... | 25 Comments

Mediation, Play and Narrative in Video Games
Posted by Altug Isigan on Sat, 20 Aug 2011 02:07:00 EDT in Game Design
A model of the video game medium
Read More... | 7 Comments

Game Narrativity and Interaction
Posted by Altug Isigan on Fri, 19 Aug 2011 05:20:00 EDT in Game Design
To what degree are players allowed to manipulate a game's narrative elements?
Read More... | 0 Comments

Necessity in Video Games
Posted by Altug Isigan on Tue, 16 Aug 2011 02:27:00 EDT in Game Design
Eat dots... but why?
Read More... | 3 Comments

[More Altug Isigan Blogs]   

Altug Isigan's Comments

Comment In: Is Emergence the Nature of Games? [Blog - 01/15/2012 - 02:40]

Hey : Good that I ...

Hey : Good that I could make it a bit clearer, that's nice to hear. And also thanks a lot for your very kind words, i am very happy to hear this. Great encouragment really, and also very kind to let me know about it, good motivation for me to ...

Comment In: Six words about stories in games [Blog - 01/14/2012 - 05:29]

Make me read a pictogram ...

Make me read a pictogram instead.

Comment In: Game Design Fetishes - What Are Yours? [Blog - 12/15/2011 - 04:53]

Unpredictability versus Decisions Pipeline: I ...

Unpredictability versus Decisions Pipeline: I like games like The Sims or X-Com: Apocalypse, in which I have to review and change previous commands due to the game system creating situations that I could not predict. Extra-Life sounds: From Centipede to Zuma, I just love to hear the sound of earning ...

Comment In: What Is A Game? An Excerpt From Imaginary Games [Feature - 11/25/2011 - 04:00]

I think where Malaby and ...

I think where Malaby and Wittgenstein meet is their shared notion on adapting to a particular attitude that is recognized as play based on the cues that ask us to operate in a playful manner . Basically the unsolved problem to this is how an act of communication cues our ...

Comment In: Games That Can't Be Won [Blog - 11/06/2011 - 03:36]

For the sinful game designer, ...

For the sinful game designer, fun is like god merciful and forgiving

Comment In: Passionate Frustration: Tale Of Tales' Dark Journey [Feature - 11/11/2011 - 04:05]

And that's there is no ...

And that's there is no game industry, and you sort of just make it up yourself. You make it up as you go along. Just love her saying that :

[More Altug Isigan Comments]   

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