Amir Ebrahimi's Blog
I am Studio Director of Luminary Productions -- a small team of experienced Unity devs here in the heart of SF.
In this final article, I take a look at conditions of the work environment, share some practical things that I do to conserve willpower throughout the day, talk a bit about how I get quality sleep, and tie up some loose ends with the series.
In the previous article, I set the context of a personal journey of health within the backdrop of larger issues of quality of life in our industry. In this article, I continue that journey with my own personal experience of burnout and depression.
If you’re happy, healthy, and have energy to make things happen most of the time, then keep doing what you’re doing. If not, or if you used to be and now aren’t, then you may be interested in what I have to say.
Amir Ebrahimi's Comments
[Blog - 04/02/2014 - 08:10]
[News - 03/25/2014 - 03:19]
Took long enough... r nThis ...
Took long enough... r nThis was a fun experiment back on the 3G: r nhttp://osxreality.com/2009/07/16/valves-portal-ported-to-the-ipho r nne/
[Blog - 01/27/2014 - 03:13]
Great article, Charlie. One challenge ...
Great article, Charlie. One challenge I see is how to not set someone up to fail. So with all the freedom of being able to work however one wants I think that the stakes are raised for all those in the company. Like you said, it comes back to having ...
[Blog - 10/14/2013 - 03:05]
Rob, I thought it was ...
Rob, I thought it was odd for you to mention Lumosity. I don 't see them as trying to create outstanding learning games or hear them making claims that the games they are making are primarily meant to be fun. They 're using games as a way to improve the ...
[Blog - 08/27/2013 - 10:00]
[Blog - 07/25/2013 - 12:11]
We have a couch at ...
We have a couch at the office and if I 'm feeling real low energy I 'd take a quick power nap for 15-20 minutes. Usually, I find myself with enough energy to get through the day when I am sleeping well at night, working solid work days, etc. r ...