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Amir Ebrahimi's Blog   Expert Blogs


I am COO of LUMINARY -- a small team of experienced Unity devs here in the heart of SF and makers of Greedy Goblins for iOS.


Expert Blogs

Posted by Amir Ebrahimi on Thu, 25 Jul 2013 12:11:00 EDT in
In this final article, I take a look at conditions of the work environment, share some practical things that I do to conserve willpower throughout the day, talk a bit about how I get quality sleep, and tie up some loose ends with the series.

Posted by Amir Ebrahimi on Mon, 20 May 2013 05:22:00 EDT in
In the previous article, I set the context of a personal journey of health within the backdrop of larger issues of quality of life in our industry. In this article, I continue that journey with my own personal experience of burnout and depression.

Posted by Amir Ebrahimi on Mon, 22 Apr 2013 12:58:00 EDT in
If you’re happy, healthy, and have energy to make things happen most of the time, then keep doing what you’re doing. If not, or if you used to be and now aren’t, then you may be interested in what I have to say.

Amir Ebrahimi's Comments

Comment In: [Blog - 03/20/2015 - 01:42]

Nathan, good overview article. How ...

Nathan, good overview article. How does one track a player uninstalling the app

Comment In: [Blog - 12/08/2014 - 01:44]

I 'd recommend using the ...

I 'd recommend using the overoaded Debug.LogError and pass the GameObject reference. This will allow easy clicking in the debug console to navigate directly to the object in the scene. r n r ne.g. Debug.LogError Message , go r n r nHere 's an updated pastebin: r n

Comment In: [News - 06/26/2014 - 10:05]

Deleted comment - already answered ...

Deleted comment - already answered by another post

Comment In: [Blog - 05/30/2014 - 03:16]

Thanks for sharing, Howard. What ...

Thanks for sharing, Howard. What an unbelievable launch experience Hearing how you guys met each challenge as it came is inspiring.

Comment In: [Blog - 06/03/2014 - 05:10]

Thanks for the write up ...

Thanks for the write up