GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Web Application Developer
 
Gameloft
Java Developers
spacer
Blogs

Amir Ebrahimi's Blog

I am Studio Director of Luminary Productions -- a small team of experienced Unity devs here in the heart of SF.

Member Blogs

Life can be better (part 2 of 3)  Featured Blogs
Posted by Amir Ebrahimi on Mon, 20 May 2013 05:22:00 EDT in
In the previous article, I set the context of a personal journey of health within the backdrop of larger issues of quality of life in our industry. In this article, I continue that journey with my own personal experience of burnout and depression.
Read More... | 7 Comments

Life can be better (part 1 of 3)  Featured Blogs
Posted by Amir Ebrahimi on Mon, 22 Apr 2013 12:58:00 EDT in
If you’re happy, healthy, and have energy to make things happen most of the time, then keep doing what you’re doing. If not, or if you used to be and now aren’t, then you may be interested in what I have to say.
Read More... | 0 Comments

   

Amir Ebrahimi's Comments

Comment In: 8 Reasons I Can't Help You [Blog - 05/28/2013 - 05:44]

Thank you for the kind ...

Thank you for the kind words and I appreciate that you enjoyed my postings. I 'm a fan of what you 're doing because it calls attention to doing things better from the top-down. r n r nI wasn 't aware of your site or that you 've been blogging ...

Comment In: Concerns raised over the prying eyes of Xbox One's Kinect [News - 05/28/2013 - 04:53]

Agreed. Why is it even ...

Agreed. Why is it even an option to opt in What is Microsoft looking to gain by tracking your body movements, your living room, etc.

Comment In: Life can be better (part 2 of 3) [Blog - 05/20/2013 - 05:22]

Willy, thanks for the feedback. ...

Willy, thanks for the feedback. I invite you to consider the other things that could help, too: sleep, hydration, not skipping meals, caffeine intake.

Comment In: Free-to-Play is A-OK [Blog - 05/01/2013 - 01:58]

Thanks for the article, Chris. ...

Thanks for the article, Chris. Insightful and challenging to not take the easy way out by dismissing the whole topic as being beneath traditional console/PC game development.

Comment In: The Old Guard: An Interview with Tim Sweeney [Feature - 03/22/2013 - 04:00]

Loved this part: r n ...

Loved this part: r n r nWe came into 3D game development really seat-of-the-pants. When id Software created Doom, I looked at that and said, Oh my god they 've invented reality. I 'm giving up as a programmer. I 'll never be able to do that. But, over the ...

Comment In: The Aesthetics of Game Art and Game Design [Feature - 01/30/2013 - 04:50]

@Solarski - I appreciate the ...

@Solarski - I appreciate the thoughtful dive into the aesthetics of games that you have shared drawing from other forms. Having a software engineering background, this was insightful for me

[More Amir Ebrahimi Comments]   

UBM Tech