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Anatoly Ropotov's Blog   Expert Blogs

CEO at innoWate

15+ million players across 10 social networks and platforms.

My Country:

My Country on Facebook

Top Grossing Android 
- Top Grossing iPad

Previous social releases from innoWate: Sushi World, AquaDreams, Legacy of Rome, Awatars, Mini Farm Planet, SuperCity (the first social city building game released in 2009 that defined the genre!)

Previous experience: 100+ released & launched products over last 11 years
- Full-scale social and mobile game development
- Full-scale MMO publishing operations
- Full-scale development of an online gaming platform
- Full-scale development, porting and producing of casual and web games 
- Cybergaming community management (1999-2001)
- Internet holding with 20+ Russian sites (1999-2001)


Astrum Online Entertainment - EVP of Products

MMO:
- Legend: Legacy of The Dragons
- www.timezero.de
- www.berserkonline.de

Head of Games Division at CTXM

http://www.gamasutra.com/php-bin/news_index.php?story=12837

Xbox Live Arcade 360 (http://www.ctxgames.com/)
- The Warriors: Street Brawl (CTXM/Paramount - pre-production)
- Puzzle Arcade (CTXM/Eidos/SayDesign)
- Heavy Weapon (CTXM/PopCap)
- Feeding Frenzy (CTXM/Oberon Media/Sprout Games)
- AstroPop (CTXM/Oberon Media/Sprout Games)
- Jewel Quest (CTXM/iWin)
- Zuma (CTXM/Oberon Media/PopCap Games)
- Bejeweled 2 (CTXM/Oberon Media/PopCap Games)

Xbox Live Arcade (http://www.ctxgames.com/original.html)
- Alien Sky
- Astropop
- Atomaders
- Bejeweled
- Bookworm
- Dino and Aliens
- Hamsterball
- Super Collapse 2

Casual, Online
- www.gamingos.com - Online Games Platform start-up 
- www.youzang.com - Games Distribution Platform (CTXM - http://www.gamingos.com/cms.html)
- Archipelago (http://www.ctxmgames.com/casual.html)
- Totem Quest (http://www.ctxmgames.com/casual.html)
- Hundreds of casual titles published from Eastern Europe

Gambling & Casino
- XGames Suite (http://www.xgmi.com/) Lead Design Developer, Programmer
- Multiplayer Casino Suite (http://www.ctxcasino.com/multiplayer.html) PM
- Party Night Slots (http://www.ctxcasino.com/slots.html#9) Post-production PM


Expert Blogs

Let there be Flash  Featured Blogs
Posted by Anatoly Ropotov on Wed, 09 Nov 2011 12:12:00 EST in Programming, Production, Console/PC, Social/Online, Smartphone/Tablet
It might sound surprising, but there are so many reasons why Adobe never had a chance on mobile platforms. But they still had to try. Let me share my insight on why Adobe entered this market and how it might still redeem itself after years of failure.
Read More... | 13 Comments

To HTML5, or not to HTML5: is that the question?  Featured Blogs
Posted by Anatoly Ropotov on Wed, 08 Dec 2010 06:47:00 EST in Business, Programming
HTML5, Google Chrome, EA/Pogo, PopCap and everyone else.
Read More... | 24 Comments

Sociality Rocks and Casual Connect in Kiev
Posted by Anatoly Ropotov on Sat, 16 Oct 2010 11:55:00 EDT in Business
While you are partying @VGSummit in US, EU developers are meeting in Kiev. Meet innoWate there to know about our new games!
Read More... | 0 Comments

Social Piracy In Russia -- Or What Real Developers Have To Live With  Featured Blogs
Posted by Anatoly Ropotov on Wed, 13 Oct 2010 05:42:00 EDT in
Frontierville, Social City, Restaurant City - you could play all those games localized into Russian. Illegally. Social pirates steal user audience of real developers. Take a look at these screenies...
Read More... | 7 Comments

Facebook GameDev News - Week 39, 2010
Posted by Anatoly Ropotov on Tue, 28 Sep 2010 07:31:00 EDT in
As everyone still waits for feed stories (on Facebook) to stop collapsing and posts from non-installed apps to disappear, I’ll talk about few platform changes that happened last week.
Read More... | 0 Comments

Things They Won’t Tell You: New Facebook Policies  Featured Blogs
Posted by Anatoly Ropotov on Wed, 22 Sep 2010 11:00:00 EDT in Business
Dear Facebook developers, I hope you will find this post useful, cause if you’ve missed recent Facebook announcements, policy changes and end-user experience changes - you are in trouble. Just as you are, I wasn’t notified of sudden changes...
Read More... | 3 Comments

[More Anatoly Ropotov Blogs]   

Anatoly Ropotov's Comments

Comment In: The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [Blog - 02/08/2012 - 04:27]

Great thoughts Could you recommend ...

Great thoughts Could you recommend any single player RPGs that have longer turn-around time for items E.g. an item stays in the game for a whole chapter, but a player is focused on its endless improvement/enchanting before new more powerful items are introduced that need to be pushed further

Comment In: Building Games that Run on Poor Mobile Connections [Feature - 01/26/2012 - 04:35]

Did you encounter a lot ...

Did you encounter a lot of unexpected crashes due to memory leaks in handling of socket.io on mobile webkit in iOS 4.x, terrible time restoring the game state after an incoming call or being disrupted by on-screen push message and all other crap like that I doubt that realtime games ...

Comment In: Let there be Flash [Blog - 11/09/2011 - 12:12]

Hey Christopher, sorry for not ...

Hey Christopher, sorry for not answering earlier. Thanks for pointing that out, I should've been more clear about my allegory. Indeed, I do not fact-check as either me personally or my teams that have shipped hundreds of products use or have used , in case of VRML these techs. I ...

Comment In: Adobe Halts Flash Player Development For Mobile Browsers [News - 11/09/2011 - 10:32]

Severe limitations More like not ...

Severe limitations More like not working anywhere .

Comment In: Ubisoft Unveils A 'Drawsome' Tablet For Nintendo Wii [News - 11/08/2011 - 10:15]

Actually next to my Atari ...

Actually next to my Atari Jaguar.

Comment In: Ubisoft's Cautious Foray Into Social, Online [News - 11/08/2011 - 04:49]

Yeah, sorry for that. Anyway, ...

Yeah, sorry for that. Anyway, we've tried to develop social elements into our previous games on Xbox, however it was next to impossible due to certain restrictions of API usage. I see a lot of that was lifted plus publishers like Ubisoft could afford the hassle of running their own ...

[More Anatoly Ropotov Comments]   

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