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Anatoly Ropotov's Blog
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Expert Blogs
Let there be Flash  |
| Posted by Anatoly Ropotov on Wed, 09 Nov 2011 12:12:00 EST in
Programming,
Production,
Console/PC,
Social/Online,
Smartphone/Tablet
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| It might sound surprising, but there are so many reasons why Adobe never had a chance on mobile platforms. But they still had to try. Let me share my insight on why Adobe entered this market and how it might still redeem itself after years of failure. |
| Read More... | 13 Comments |
To HTML5, or not to HTML5: is that the question?  |
| Posted by Anatoly Ropotov on Wed, 08 Dec 2010 06:47:00 EST in
Business,
Programming
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| HTML5, Google Chrome, EA/Pogo, PopCap and everyone else. |
| Read More... | 24 Comments |
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Sociality Rocks and Casual Connect in Kiev |
| Posted by Anatoly Ropotov on Sat, 16 Oct 2010 11:55:00 EDT in
Business
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| While you are partying @VGSummit in US, EU developers are meeting in Kiev. Meet innoWate there to know about our new games! |
| Read More... | 0 Comments |
Social Piracy In Russia -- Or What Real Developers Have To Live With  |
| Posted by Anatoly Ropotov on Wed, 13 Oct 2010 05:42:00 EDT in
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| Frontierville, Social City, Restaurant City - you could play all those games localized into Russian. Illegally. Social pirates steal user audience of real developers. Take a look at these screenies... |
| Read More... | 7 Comments |
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Facebook GameDev News - Week 39, 2010 |
| Posted by Anatoly Ropotov on Tue, 28 Sep 2010 07:31:00 EDT in
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| As everyone still waits for feed stories (on Facebook) to stop collapsing and posts from non-installed apps to disappear, I’ll talk about few platform changes that happened last week. |
| Read More... | 0 Comments |
Things They Won’t Tell You: New Facebook Policies  |
| Posted by Anatoly Ropotov on Wed, 22 Sep 2010 11:00:00 EDT in
Business
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| Dear Facebook developers,
I hope you will find this post useful, cause if you’ve missed recent Facebook announcements, policy changes and end-user experience changes - you are in trouble. Just as you are, I wasn’t notified of sudden changes... |
| Read More... | 3 Comments |
[More Anatoly Ropotov Blogs]
Anatoly Ropotov's Comments
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Comment In: The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [Blog - 02/08/2012 - 04:27]
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Great thoughts Could you recommend ... Great thoughts Could you recommend any single player RPGs that have longer turn-around time for items E.g. an item stays in the game for a whole chapter, but a player is focused on its endless improvement/enchanting before new more powerful items are introduced that need to be pushed further |
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Comment In: Building Games that Run on Poor Mobile Connections [Feature - 01/26/2012 - 04:35]
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Did you encounter a lot ... Did you encounter a lot of unexpected crashes due to memory leaks in handling of socket.io on mobile webkit in iOS 4.x, terrible time restoring the game state after an incoming call or being disrupted by on-screen push message and all other crap like that I doubt that realtime games ... |
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Comment In: Let there be Flash [Blog - 11/09/2011 - 12:12]
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Hey Christopher, sorry for not ... Hey Christopher, sorry for not answering earlier. Thanks for pointing that out, I should've been more clear about my allegory. Indeed, I do not fact-check as either me personally or my teams that have shipped hundreds of products use or have used , in case of VRML these techs. I ... |
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Comment In: Adobe Halts Flash Player Development For Mobile Browsers [News - 11/09/2011 - 10:32]
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Severe limitations More like not ... Severe limitations More like not working anywhere . |
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Comment In: Ubisoft's Cautious Foray Into Social, Online [News - 11/08/2011 - 04:49]
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Yeah, sorry for that. Anyway, ... Yeah, sorry for that. Anyway, we've tried to develop social elements into our previous games on Xbox, however it was next to impossible due to certain restrictions of API usage. I see a lot of that was lifted plus publishers like Ubisoft could afford the hassle of running their own ... |
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