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Anatoly Ropotov's Blog

 

CEO at innoWate

15+ million players across mobile and 10 social networks.

Rule the Kingdom:
Official site - Facebook community - Android, iPhone, iPad

My Country:

Top Grossing Android 
- Top Grossing iPad

Previous social releases from innoWate: Sushi World, AquaDreams, Legacy of Rome, Awatars, Mini Farm Planet, SuperCity (the first social city building game released in 2009 that defined the genre!)

Previous experience: 100+ released & launched products over last 11 years
- Full-scale social and mobile game development & operations
- Full-scale MMO publishing operations
- Full-scale development of an online gaming platform
- Full-scale development, porting and producing of casual and web games 
- Cybergaming community management (1999-2001)
- Internet holding with 20+ sites (1999-2001)


Astrum Online Entertainment - EVP of Products

MMO:
- Legend: Legacy of The Dragons
- www.timezero.de
- www.berserkonline.de

Head of Games Division at CTXM

http://www.gamasutra.com/php-bin/news_index.php?story=12837

Xbox Live Arcade 360 (http://www.ctxgames.com/)
- The Warriors: Street Brawl (CTXM/Paramount - pre-production)
- Puzzle Arcade (CTXM/Eidos/SayDesign)
- Heavy Weapon (CTXM/PopCap)
- Feeding Frenzy (CTXM/Oberon Media/Sprout Games)
- AstroPop (CTXM/Oberon Media/Sprout Games)
- Jewel Quest (CTXM/iWin)
- Zuma (CTXM/Oberon Media/PopCap Games)
- Bejeweled 2 (CTXM/Oberon Media/PopCap Games)

Xbox Live Arcade (http://www.ctxgames.com/original.html)
- Alien Sky
- Astropop
- Atomaders
- Bejeweled
- Bookworm
- Dino and Aliens
- Hamsterball
- Super Collapse 2

Casual, Online
- www.gamingos.com - Online Games Platform start-up 
- www.youzang.com - Games Distribution Platform (CTXM - http://www.gamingos.com/cms.html)
- Archipelago (http://www.ctxmgames.com/casual.html)
- Totem Quest (http://www.ctxmgames.com/casual.html)
- Hundreds of casual titles published from Eastern Europe

Gambling & Casino
- XGames Suite (http://www.xgmi.com/) Lead Design Developer, Programmer
- Multiplayer Casino Suite (http://www.ctxcasino.com/multiplayer.html) PM
- Party Night Slots (http://www.ctxcasino.com/slots.html#9) Post-production PM


 

Member Blogs

It might sound surprising, but there are so many reasons why Adobe never had a chance on mobile platforms. But they still had to try. Let me share my insight on why Adobe entered this market and how it might still redeem itself after years of failure.


Posted by Anatoly Ropotov on Wed, 08 Dec 2010 06:47:00 EST in Business/Marketing, Programming
HTML5, Google Chrome, EA/Pogo, PopCap and everyone else.


Posted by Anatoly Ropotov on Sat, 16 Oct 2010 11:55:00 EDT in Business/Marketing
While you are partying @VGSummit in US, EU developers are meeting in Kiev. Meet innoWate there to know about our new games!


Posted by Anatoly Ropotov on Wed, 13 Oct 2010 05:42:00 EDT in
Frontierville, Social City, Restaurant City - you could play all those games localized into Russian. Illegally. Social pirates steal user audience of real developers. Take a look at these screenies...


Posted by Anatoly Ropotov on Tue, 28 Sep 2010 07:31:00 EDT in
As everyone still waits for feed stories (on Facebook) to stop collapsing and posts from non-installed apps to disappear, I’ll talk about few platform changes that happened last week.


Posted by Anatoly Ropotov on Wed, 22 Sep 2010 11:00:00 EDT in Business/Marketing
Dear Facebook developers, I hope you will find this post useful, cause if you’ve missed recent Facebook announcements, policy changes and end-user experience changes - you are in trouble. Just as you are, I wasn’t notified of sudden changes...



Anatoly Ropotov's Comments

Comment In: [Blog - 12/15/2012 - 10:06]

Sales are sooo 2009. ...

Sales are sooo 2009.

Comment In: [News - 08/30/2012 - 04:14]

So what 's the actual ...

So what 's the actual reach of this platform Is it 100k downloads

Comment In: [Feature - 08/29/2012 - 04:20]

Will HTML5 Change the Way ...

Will HTML5 Change the Way Games are Made - No, it won 't. r nAll these articles about HTML5 ignore one simple fact. There 's no difference between coding a game in Flash with Stage 3D or HTML5 and WebGL besides penetration. 99 Flash penetration making it playabale across all ...

Comment In: [News - 08/16/2012 - 05:23]

Great point, Matt. Yeah, I ...

Great point, Matt. Yeah, I 've spent too many years developing for XBLA and there was no way to easily communicate with server without this: http://www.xbox.com/en-AU/Live/EngineeringBlog/072810-DevelopersCustomizeLive r nWhich was never implemented back then due to complex logistics publishers are scared of extra servers for consoles , cost support reasons. r ...

Comment In: [News - 08/16/2012 - 08:16]

Agree with Andrew, lurk through ...

Agree with Andrew, lurk through this thread: r nhttp://bit.ly/NsJYeY r nto see what 's wrong.

Comment In: [News - 08/10/2012 - 05:25]

No. ...

No.