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CEO at innoWate
15+ million players across mobile and 10 social networks.
Rule the Kingdom: Official site - Facebook community - Android, iPhone, iPad
My Country:
- Top Grossing Android - Top Grossing iPad
Previous social releases from innoWate: Sushi World, AquaDreams, Legacy of Rome, Awatars, Mini Farm Planet, SuperCity (the first social city building game released in 2009 that defined the genre!)
Previous experience: 100+ released & launched products over last 11 years - Full-scale social and mobile game development & operations - Full-scale MMO publishing operations - Full-scale development of an online gaming platform - Full-scale development, porting and producing of casual and web games - Cybergaming community management (1999-2001) - Internet holding with 20+ sites (1999-2001)
Astrum Online Entertainment - EVP of Products
MMO: - Legend: Legacy of The Dragons - www.timezero.de - www.berserkonline.de
Head of Games Division at CTXM
http://www.gamasutra.com/php-bin/news_index.php?story=12837
Xbox Live Arcade 360 (http://www.ctxgames.com/) - The Warriors: Street Brawl (CTXM/Paramount - pre-production) - Puzzle Arcade (CTXM/Eidos/SayDesign) - Heavy Weapon (CTXM/PopCap) - Feeding Frenzy (CTXM/Oberon Media/Sprout Games) - AstroPop (CTXM/Oberon Media/Sprout Games) - Jewel Quest (CTXM/iWin) - Zuma (CTXM/Oberon Media/PopCap Games) - Bejeweled 2 (CTXM/Oberon Media/PopCap Games) Xbox Live Arcade (http://www.ctxgames.com/original.html) - Alien Sky - Astropop - Atomaders - Bejeweled - Bookworm - Dino and Aliens - Hamsterball - Super Collapse 2 Casual, Online - www.gamingos.com - Online Games Platform start-up - www.youzang.com - Games Distribution Platform (CTXM - http://www.gamingos.com/cms.html) - Archipelago (http://www.ctxmgames.com/casual.html) - Totem Quest (http://www.ctxmgames.com/casual.html) - Hundreds of casual titles published from Eastern Europe Gambling & Casino - XGames Suite (http://www.xgmi.com/) Lead Design Developer, Programmer - Multiplayer Casino Suite (http://www.ctxcasino.com/multiplayer.html) PM - Party Night Slots (http://www.ctxcasino.com/slots.html#9) Post-production PM
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Member Blogs
Let there be Flash  |
| Posted by Anatoly Ropotov on Wed, 09 Nov 2011 12:12:00 EST in
Programming,
Production,
Console/PC,
Social/Online,
Smartphone/Tablet
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| It might sound surprising, but there are so many reasons why Adobe never had a chance on mobile platforms. But they still had to try. Let me share my insight on why Adobe entered this market and how it might still redeem itself after years of failure. |
| Read More... | 12 Comments |
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Sociality Rocks and Casual Connect in Kiev |
| Posted by Anatoly Ropotov on Sat, 16 Oct 2010 11:55:00 EDT in
Business/Marketing
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| While you are partying @VGSummit in US, EU developers are meeting in Kiev. Meet innoWate there to know about our new games! |
| Read More... | 0 Comments |
Social Piracy In Russia -- Or What Real Developers Have To Live With  |
| Posted by Anatoly Ropotov on Wed, 13 Oct 2010 05:42:00 EDT in
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| Frontierville, Social City, Restaurant City - you could play all those games localized into Russian. Illegally. Social pirates steal user audience of real developers. Take a look at these screenies... |
| Read More... | 7 Comments |
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Facebook GameDev News - Week 39, 2010 |
| Posted by Anatoly Ropotov on Tue, 28 Sep 2010 07:31:00 EDT in
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| As everyone still waits for feed stories (on Facebook) to stop collapsing and posts from non-installed apps to disappear, I’ll talk about few platform changes that happened last week. |
| Read More... | 0 Comments |
Things They Won’t Tell You: New Facebook Policies  |
| Posted by Anatoly Ropotov on Wed, 22 Sep 2010 11:00:00 EDT in
Business/Marketing
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| Dear Facebook developers,
I hope you will find this post useful, cause if you’ve missed recent Facebook announcements, policy changes and end-user experience changes - you are in trouble. Just as you are, I wasn’t notified of sudden changes... |
| Read More... | 3 Comments |
[More Anatoly Ropotov Blogs]
Anatoly Ropotov's Comments
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Comment In: Does PlayStation Mobile have what it takes to attract indie devs? [News - 08/30/2012 - 04:14]
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So what 's the actual ... So what 's the actual reach of this platform Is it 100k downloads |
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Comment In: Will HTML5 Change the Way Games are Made? [Feature - 08/29/2012 - 04:20]
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Will HTML5 Change the Way ... Will HTML5 Change the Way Games are Made - No, it won 't. r nAll these articles about HTML5 ignore one simple fact. There 's no difference between coding a game in Flash with Stage 3D or HTML5 and WebGL besides penetration. 99 Flash penetration making it playabale across all ... |
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Comment In: Startup backs HTML5 devs with new platform - and a whole bunch of card games [News - 08/16/2012 - 05:23]
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Great point, Matt. Yeah, I ... Great point, Matt. Yeah, I 've spent too many years developing for XBLA and there was no way to easily communicate with server without this: http://www.xbox.com/en-AU/Live/EngineeringBlog/072810-DevelopersCustomizeLive r nWhich was never implemented back then due to complex logistics publishers are scared of extra servers for consoles , cost support reasons. r ... |
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Comment In: Video: Building browser-based games using HTML5 [News - 08/16/2012 - 08:16]
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Agree with Andrew, lurk through ... Agree with Andrew, lurk through this thread: r nhttp://bit.ly/NsJYeY r nto see what 's wrong. |
[More Anatoly Ropotov Comments]
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