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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
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Blogs

Andre Martins's Blog

System architect, musician and LEGO engineer on free time. Eager classical books reader. And maybe some kind of crazy man that (still) believes in people. http://intentor.com.br

Andre Martins's Comments

Comment In: Analysis: On Tower Of Heaven - It's Hard To Be A God [News - 09/24/2009 - 05:45]

I will tell you: I ...

I will tell you: I loved the game All the old school art style, the amazing chiptune soundtrack from Flashygoodness and the nicely written story made me think that games INDEED can be created with just a few pieces of techonology and a huge quantity of creativity. Simply amazing

Comment In: Opinion: The Hidden Delights Of Warhawk? [News - 07/17/2009 - 05:52]

Nice article, Quintin Indeed, Warhawk ...

Nice article, Quintin Indeed, Warhawk is an amazing game. It has its problems, but all of them are left behind for a fun gameplay and duration. For sure: it's the secret best game on PS3

Comment In: Analysis: Portal and the Deconstruction of the Institution [News - 06/11/2009 - 05:58]

Amazing analysis Congratulations P.S.: Portal ...

Amazing analysis Congratulations P.S.: Portal is one of the best games I ever played

Comment In: 7 Ways to Make Your AI Smarter [Blog - 06/24/2009 - 05:18]

Nice article Makes me think ...

Nice article Makes me think about how the level design could affect the AI and abour the feebacks we have to put on the game to make the player aware of the things that will happen.

Comment In: Opinion: Mother Theresa Or Hitler? Designing for Ambiguous Moral Choice [News - 07/09/2009 - 05:01]

Amazing article This is the ...

Amazing article This is the kind of text that makes game design something wonderful, complex and unique - and makes me think that games are more than just technology and entertainment.

Comment In: Designing Games That Don't Suck [Feature - 07/08/2009 - 05:55]

Very interesting article and nice ...

Very interesting article and nice examples Dead Space is an amazing example of showing the player all the information they need - without even showing it all the time. I like the way they used the floating menu to gather all the data the player may need to understand the ...

   

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