Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
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Latest Jobs
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
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Blogs

André Martins's Blog

System architect, musician and LEGO engineer on free time. Eager classical books reader. And maybe some kind of crazy man that (still) believes in people.

André Martins's Comments

Comment In: Analysis: On Tower Of Heaven - It's Hard To Be A God [News - 09/24/2009 - 05:45]

I will tell you: I ...

I will tell you: I loved the game All the old school art style, the amazing chiptune soundtrack from Flashygoodness and the nicely written story made me think that games INDEED can be created with just a few pieces of techonology and a huge quantity of creativity. Simply amazing

Comment In: Opinion: The Hidden Delights Of Warhawk? [News - 07/17/2009 - 05:52]

Nice article, Quintin Indeed, Warhawk ...

Nice article, Quintin Indeed, Warhawk is an amazing game. It has its problems, but all of them are left behind for a fun gameplay and duration. For sure: it's the secret best game on PS3

Comment In: Analysis: Portal and the Deconstruction of the Institution [News - 06/11/2009 - 05:58]

Amazing analysis Congratulations P.S.: Portal ...

Amazing analysis Congratulations P.S.: Portal is one of the best games I ever played

Comment In: 7 Ways to Make Your AI Smarter [Blog - 06/24/2009 - 05:18]

Nice article Makes me think ...

Nice article Makes me think about how the level design could affect the AI and abour the feebacks we have to put on the game to make the player aware of the things that will happen.

Comment In: Opinion: Mother Theresa Or Hitler? Designing for Ambiguous Moral Choice [News - 07/09/2009 - 05:01]

Amazing article This is the ...

Amazing article This is the kind of text that makes game design something wonderful, complex and unique - and makes me think that games are more than just technology and entertainment.

Comment In: Designing Games That Don't Suck [Feature - 07/08/2009 - 05:55]

Very interesting article and nice ...

Very interesting article and nice examples Dead Space is an amazing example of showing the player all the information they need - without even showing it all the time. I like the way they used the floating menu to gather all the data the player may need to understand the ...