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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
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Blogs

Andrea Di Stefano's Blog

Andrea Di Stefano's Comments

Comment In: Quest For The Perfect Design Tool [Blog - 02/02/2010 - 01:04]

@Mark I can see a ...

@Mark I can see a visio-style tool working well with page links docs, wiki,... This is actually a very good suggestion considering the tools we have at our disposal today.

Comment In: Postmortem: 8Monkey's Darkest of Days [Feature - 11/26/2009 - 03:35]

although I didn't play the ...

although I didn't play the game, I think that despite the mixed review you achieved quite a lot with such a small team and an over-ambitious project. My question: for your next game would you rather lower the game scope and keep the small team/indie mind set, or increase your ...

Comment In: An Alternative to Aggro [Blog - 09/02/2009 - 02:18]

In my opinion, aggro systems ...

In my opinion, aggro systems aren't flawed per se , it's their usage that poses a problem. In a way, aggro is a fairly realistic mechanic: imagine finding yourself in a street brawl, chances are that you will be managing your opponent's aggro as a part of the fight dynamic ...

Comment In: Learning the Ways of the Game Development Wiki [Feature - 07/30/2009 - 03:32]

I had a terrible experience ...

I had a terrible experience on a student project using a wiki, mainly due to the effort required by text formatting. While most wiki functions are great we used DokuWiki , in the end we reverted back to more conventional word processing tools, much easier to edit. Thus, I have ...

Comment In: What Gamers Want: Missing Gamers [Feature - 10/21/2008 - 02:05]

Nice article The point about ...

Nice article The point about the gaming culture hurting mass market appeal was especially interesting. From my experience looking at non-gamers play experience, all the gaming culture clich s are a big concern. The fantasy stuff, orcs and knights, spaceships...all these really are detrimental to the mass market appeal. The ...

   

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