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Andrea Di Stefano's Blog

 

I've been a designer and producer at Fishing Cactus for the last 5 years. I'm now looking for new gamedev adventures! 

Check me out on Linkedin


 

 

Andrea Di Stefano's Comments

Comment In: [Blog - 07/02/2014 - 10:05]

I especially like the split ...

I especially like the split sprint planning, I did it in a non formal way and it worked fine yet I never considered making it a standard process. r nThank you for the advice

Comment In: [Blog - 06/25/2014 - 08:20]

Unless you apply it to ...

Unless you apply it to a standard hierarchically-structured company, I disagree with this thinking. When disclosure and transparency work, it 's simply great. r n r nIn my case, I 'm NOT happy not knowing what my manager makes. I 'm the kind of person who invests a lot in ...

Comment In: [Blog - 03/03/2014 - 06:07]

Hi, thanks for the interesting ...

Hi, thanks for the interesting article. I have a question though I experienced the same Unclear Quality Bar conundrum as your team and you did and never really managed to find a good solution to it. r n r nDependencies on art, tech, other features mostly this actually always seem ...

Comment In: [Blog - 02/02/2010 - 01:04]

@Mark I can see a ...

@Mark I can see a visio-style tool working well with page links docs, wiki,... This is actually a very good suggestion considering the tools we have at our disposal today.

Comment In: [Feature - 11/26/2009 - 03:35]

although I didn't play the ...

although I didn't play the game, I think that despite the mixed review you achieved quite a lot with such a small team and an over-ambitious project. My question: for your next game would you rather lower the game scope and keep the small team/indie mind set, or increase your ...

Comment In: [Blog - 09/02/2009 - 02:18]

In my opinion, aggro systems ...

In my opinion, aggro systems aren't flawed per se , it's their usage that poses a problem. In a way, aggro is a fairly realistic mechanic: imagine finding yourself in a street brawl, chances are that you will be managing your opponent's aggro as a part of the fight dynamic ...