I am a full-time Games/Multimedia-programmer for a large german Toy Company since 2007.
In my spare time, I love to play games (a lot), currently AC3, ME3 and Demon Souls. I have Three Sons that are all passionate gamers, too.
Riding Bikes and playing pianos, whenever I need it.
What does it need for the F2P-model to win back some trust of its customers?
Is the average Quality of DLCs going up or what?
Reasons why everybody loves to hate on „Beyond:Two Souls“
No technology we are committing to is future-proof, if we can`t rely on people which will stand up to power-hungry companies and coming up with viable alternatives to monoculture
It`s simply too good to be true. Since we live in a post-modern age with overhyped advertising around every digital corner, something as Supergame can´t be real. It`s a conspiracy!
This text examines how Bioshock:Infinite`s plot can be understand as the score of a composition and the gameplay of the Player as an interpretation of the score in the traditional sense of reproduction.
[News - 03/04/2014 - 04:26]
This is sad. r n ...
This is sad. r n r nImo Thief is a very good Reboot and a great game. Its problem is that the current Climate is dictated by Journalists, who write for a crowd of Adrenalinjunkies that are convinced Titanfalls Multiplayer only-model is the second coming of christ. r nAnd a ...
[Blog - 02/27/2014 - 05:37]
I know these numbers, but ...
I know these numbers, but deliberately didn t present them, because they are in no way backed by the developer. To my knowledge they are sampled by the community via spot tests, which are not more than educated guesses . r n r nAnd more important: with the general politics ...
[News - 02/28/2014 - 02:09]
I 'm assuming the sharing ...
I 'm assuming the sharing is NOT limited to computers that exist at a single physical location r n r nSorry to say, it is. Every physical machine has to be unlocked manually. r nSo the fact that someone unlocks his game library for me doesn t cascade to any ...
[Blog - 02/27/2014 - 07:06]
Interesting stuff. r nUI-Design has ...
Interesting stuff. r nUI-Design has come a long way and it will even get more important as soon as VR/AR - devices like the Rift will call for more and more advanced types, since the classic non- diegetic HUD clearly doesn t work for these kind of games.
[Blog - 02/03/2014 - 04:12]
As with any game mechanic, ...
As with any game mechanic, there is no such thing as a fool-proof recipe how to implement certain elements. You found good examples were ingame-shops seem more like a bad idea. r n r nBut there are dozens of counter examples that show, that when ingame shops are done right ...
[Blog - 02/04/2014 - 06:07]