Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 23, 2014
arrowPress Releases
September 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Andreas Ahlborn's Blog

 

I am a full-time Games/Multimedia-programmer for a large german Toy Company since 2007.

In my spare time, I love to play games (a lot), currently Dark Souls 2 & Hearthstone. I have three Sons who are all passionate gamers, too.

 

Member Blogs

Posted by Andreas Ahlborn on Tue, 26 Aug 2014 05:24:00 EDT in Programming
Why Free-to-Play is a good thing if you are seriously into Zombies.


Posted by Andreas Ahlborn on Mon, 16 Jun 2014 08:48:00 EDT in
Guccisoft is the maker of successful Games such as: „Fashion`s Greed M“, „Fashion`s Greed XXL“ and „Fashion`s Greed: Overdressing“. The newest Title in the series „Fashion`s Greed: Shoedesigner“ was discussed controversly...


Posted by Andreas Ahlborn on Mon, 31 Mar 2014 01:36:00 EDT in
...and here is why


Posted by Andreas Ahlborn on Thu, 27 Mar 2014 11:06:00 EDT in
Attempt to come up with a Litmustest for Customers if the Monetization model of a game can be considered fair.


Posted by Andreas Ahlborn on Thu, 27 Feb 2014 05:37:00 EST in Business/Marketing, Design
What does it need for the F2P-model to win back some trust of its customers?


Posted by Andreas Ahlborn on Thu, 09 Jan 2014 10:09:00 EST in
Is the average Quality of DLCs going up or what?



Andreas Ahlborn's Comments

Comment In: [Blog - 09/11/2014 - 07:48]

It says a lot about ...

It says a lot about one s personality if you can t silence the inner critic. r n r nI guess it mostly has to do with the fact how self-absorbed one is with his opinions etc. r n r nFor me personally it has enrichened the experience I get ...

Comment In: [News - 09/04/2014 - 05:10]

Pratchett deserves better than her ...

Pratchett deserves better than her contract works. The piece about her pretty much shows that when a writer is not leading the team, but is more of a narrative filler of the gameplay gaps, you ll never get something memorable storywise. r n r nSay what you want about Levine, ...

Comment In: [Blog - 08/26/2014 - 12:40]

I like your idea with ...

I like your idea with the show-off ship achievement, r nand no I don t think the developer of a game has to be a virtuoso at his own game, r nwho beats it on the highest level. r n r nThere is an anecdote about the austrian composer Franz ...

Comment In: [Blog - 08/27/2014 - 01:16]

I m not so sure ...

I m not so sure if besides the monetary value for the developer the diversification/fragmentation of potential investments offers any value for players, it surely creates the illusion it does, I ll give you that. r n r nIts a kind of stage magic: Make something magically appear out of ...

Comment In: [News - 08/25/2014 - 04:23]

Same here Great talk. r ...

Same here Great talk. r nAI is pretty much the most interesting thing when it comes to card games. I wonder what it would take to develop a truely expert AI that could beat the best players in the world. r n r nThe talker seems refreshingly unconvential. Not assuring ...

Comment In: [Blog - 08/22/2014 - 10:24]

As long as this industry ...

As long as this industry is comfortable with bleeding out their talents and making permanent crunch a kind of rite of passage, most studios will look at 40somethings with questions like: r n r n-Is he/she physically able to go 70 hours a week r n-Is he/she comforatble with puting ...