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I am a full-time Games/Multimedia-programmer for a large german Toy Company since 2007.
In my spare time, I love to play games (a lot), currently AC3, ME3 and Demon Souls. I have Three Sons that are all passionate gamers, too.
Riding Bikes and playing pianos, whenever I need it.
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Member Blogs
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LIVE LONG AND PROSPER! – How Adobe could step up its game to make a living on the Gamemarket |
| Posted by Andreas Ahlborn on Sat, 27 Apr 2013 03:41:00 EDT in
Social/Online,
Production
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| No technology we are committing to is future-proof, if we can`t rely on people which will stand up to power-hungry companies and coming up with viable alternatives to monoculture |
| Read More... | 0 Comments |
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IT`S A BIRD… IT`S A CAGE! …IT´S SUPERGAME! |
| Posted by Andreas Ahlborn on Wed, 17 Apr 2013 04:15:00 EDT in
Console/PC,
Design
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| It`s simply too good to be true. Since we live in a post-modern age with overhyped advertising around every digital corner, something as Supergame can´t be real. It`s a conspiracy! |
| Read More... | 0 Comments |
THE ART OF THE FUGUE - Bioshock Infintite's narrative interpreted as a contrapuntal Composition  |
| Posted by Andreas Ahlborn on Sun, 07 Apr 2013 05:27:00 EDT in
Design
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| This text examines how Bioshock:Infinite`s plot can be understand as the score of a composition and the gameplay of the Player as an interpretation of the score in the traditional sense of reproduction. |
| Read More... | 0 Comments |
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Pirates of the Hypocriticarribean: The Ethics of Reciprocity in the Digital Age |
| Posted by Andreas Ahlborn on Tue, 19 Mar 2013 09:15:00 EDT in
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| Is it unreasonable to assume that most of the people who are somehow tied to the entertainment industry are getting their private fix for free? |
| Read More... | 0 Comments |
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REBOOTY CALL – Safer Bets for Intercourse with the mass market |
| Posted by Andreas Ahlborn on Sat, 09 Mar 2013 06:46:00 EST in
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| Blog entry about what has to come together that a "Reboot" of a franchise can reanimate a Brand |
| Read More... | 0 Comments |
[More Andreas Ahlborn Blogs]
Andreas Ahlborn's Comments
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Comment In: All Your Nintendo Let's Plays Are Belong To Nintendo? [Blog - 05/17/2013 - 12:26]
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While an interesting territory, i ... While an interesting territory, i get the feeling most of these upcoming cases that will carve out a thumb-of-ruling how future generations will be legally allowed to remix, reuse or build upon existing, copyrighted materials is simply there to keep our courts busy and our lawyers rich. r nAnybody who ... |
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Comment In: The Problem with Game Reviews (And Why Games Are Like Restaurants) [Blog - 05/02/2013 - 09:15]
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Far from linguistic serendipity, this ... Far from linguistic serendipity, this is the first indication that games have more in common with restaurants than they do with traditional linear media. r n r nYou make a rather forced analogy with games and restaurants and simply ignore that restaurants are getting numerically rated all the time, http://en.wikipedia.org/wiki/Michelin ... |
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Comment In: Unity drops Flash support, says Adobe is not firmly committed [News - 04/24/2013 - 05:42]
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@ Sebastiano r n That ... @ Sebastiano r n That 's why I think that blaming adobe 's roadmap is not fair. r nIt was not intended to blame anyone. r nI gave this information because a statement of an official spokesperson is at this point more valuable than a lot of vague assumptions that ... |
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Comment In: Accessibility & the Folly of Exclusivism [Blog - 04/23/2013 - 06:51]
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I m astonished that nobody ... I m astonished that nobody in this thread has mentioned trainers, freezer or cheat-codes which are practically available for every game out there in the wilderness. God-modes, infinite-health all left in the game from the devs for testing purposes. r n r nSo it might be this discourse is not ... |
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Comment In: Making Halo 4: A Story About Triple-A [Feature - 04/26/2013 - 04:13]
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Great read. r n r ... Great read. r n r nEven if Halo might stand for a lot the Indie-scene despises, I must admit the people behind this Leviathan have my utmost respect. The passion to perfect the Formula and to do their universe justice is more than I can say about the current montearization ... |
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Comment In: Video: Making a game while struggling with obsessive compulsiveness [News - 04/24/2013 - 03:59]
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This presentation is the definition ... This presentation is the definition of brave . Who would expect game development could be such a personal drama Kierkegaard and Kafka would be speechless. r nAll the best for Matt Gilgenbach to keep up the good fight. |
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