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June 19, 2013
 
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Blogs

Expert Blogs                                                                                 Expert RSS

Pitfalls In Automation  Featured Blogs
Posted by Alex Lucas on 06/18/13 07:00:00 pm in Production, Console/PC
This post highlights a number of common traps that many QA Automation strategies fall into. Based on years of experience at BioWare, they are identified and explained along with tips on avoiding them and achieving real success with automation.
Read More... | 5 Comments
Some Advice for the Aspiring Sound Designer
Posted by Mark Kilborn on 06/18/13 05:15:00 pm in Audio
Advice to avoid common missteps made by young sound people.
Read More... | 0 Comments
How to Ace a Games Industry Job Interview
Posted by Brice Morrison on 06/18/13 11:58:00 am in
So if you’ve gotten to this stage, congratulations! You have made fantastic progress in developing your skills, polishing your resume, earning your degree, and reaching the final boss. Now it’s time to really put your heart into perparing to land a job.
Read More... | 2 Comments
Supporting Gamification User Types  Featured Blogs
Posted by Andrzej Marczewski on 06/18/13 08:18:00 am in Design, Serious
Continuing down the road of User Types for gamification, I wanted to go into a little more details about how you support the different types of user in your system. Looking at last weeks post about user types and the 4Keys2Fun, there were a few usable ide
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Making Ear Monsters: Developing a 3D Audio Game  Featured Blogs
Posted by Brian Schmidt on 06/17/13 04:50:00 pm in Audio, Design, Programming, Indie, Smartphone/Tablet
Sound has always been an important component of videogames. But what happens when you turn that on its head and design a game where sound is the main driver of gameplay?
Read More... | 3 Comments
Why is King Removing In-Game Ads?  Featured Blogs
Posted by Benjamin Sipe on 06/17/13 03:12:00 pm in Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet
King recently decided to abandon in-game advertising. Why? Let's look at the situation and the different types of developers before asking specific questions around King.
Read More... | 4 Comments

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Android vs iOS Game Myths  Featured Blogs
Posted by Gregg Tavares on 06/19/13 12:41:00 pm in Smartphone/Tablet, Business/Marketing
A summary of a GDC talk about one developer's experience on mobile with real data on iOS and Android.
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Sometimes, you got to make your own Lucky
Posted by Hugh Welsh on 06/19/13 12:12:00 pm in Design, Smartphone/Tablet
To design LavaCat's main character, Lucky, PocketCake's Graphic Designer Kim Allen went to the drawing board. Literally.
Read More... | 0 Comments
Leadwerks for Linux: 30% reached in first 48 hours
Posted by Josh Klint on 06/19/13 10:34:00 am in
I'm writing this as we're a few dollars away from the mythic 30% target that has been claimed to be a "tipping point" past which Kickstarter campaigns reach critical mass. It's Tuesday morning and we're presently at 29%.
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Games have changed...
Posted by Haseeb Anwer on 06/19/13 08:28:00 am in
How video games have changed over the years in the eyes of a gamer turned dev.
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Where The Grass is Always Greener
Posted by Ruth Perkins on 06/19/13 07:33:00 am in Social/Online, Business/Marketing
Casual and real money games are completely different industries, each with its own business model, user behavior and marketing channels. In recent months we can each of them gazing out to the other side in hope of a greener grass.
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Designing a Forensic Alternate Reality Game
Posted by Rui Curado on 06/19/13 05:59:00 am in Design, Serious
Learn how a variant of Alternate Reality Games (ARG) can be designed. We could call it a Forensic Alternate Reality Game (FARG). We are currently applying this method at Zorean to develop the forensic adventure game Mark Lane's Logs: Project H.U.M.A.N..
Read More... | 0 Comments

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