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Andreas Gschwari's Blog

 
 

Andreas Gschwari's Comments

Comment In: [News - 06/11/2014 - 05:15]

This, we are made to ...

This, we are made to understand, is how you become a heroine, a tomb raider. Our lead characters have to be hard, and while we accept a male hero with a five o 'clock shadow and a bad attitude generally unquestioned, a woman seems to need a reason to be ...

Comment In: [News - 03/25/2014 - 05:42]

Focus testing works great if ...

Focus testing works great if done correctly. Not every game has the benefit of early access and being online to collect vast amounts of data. r n r nI have worked on projects where we started focus testing well before Alpha and we learned a lot of things that influenced ...

Comment In: [Feature - 06/25/2013 - 01:00]

Very odd to see Mojang ...

Very odd to see Mojang in there to be honest. As a studio they have not done much yet - Minecraft was pretty much a solo effort by Notch. r n r nI would say Naughty Dog, DICE and even Core could take that place easily.

Comment In: [Blog - 04/23/2013 - 08:35]

Totally agree Adrian - a ...

Totally agree Adrian - a sim like game, where we want the player to get immersed and create an alternate life , do something he or she can 't do in the real world, will always bring these issues out a lot more quickly and prominently. r n r nI ...

Comment In: [News - 03/20/2013 - 05:30]

Of course he has a ...

Of course he has a point about design not being a skill that can necessarily be learned, though i still think you can pick up best practices along the way. Design is something that is a talent, you have to have an eye and a natural understand for good gameplay ...

Comment In: [News - 10/25/2012 - 08:37]

Good point - never really ...

Good point - never really thought of the Kickstarter aspect. And yeah - overall there are plenty of reviews for each game, reading a few of them gives a good general overview. The question is - who does that