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Andreas Heldt's Blog

 
Andreas Heldt is co-founder and managing director of Z-Software GmbH. Z-Software GmbH is an independent game developer and offers Motion Capture service. Z-Software GmbH also organizes set.NRW (local game developer event in Germany in NRW) four times in a year.
 

Member Blogs

Posted by Andreas Heldt on Mon, 17 Nov 2014 03:44:00 EST in Business/Marketing, Console/PC, Indie
This is a story about the game "Solar Struggle" which released 2010 on XBLIG and took about four years to release on Steam.


Posted by Andreas Heldt on Mon, 04 Oct 2010 05:15:00 EDT in Business/Marketing
In this post I wanted to tell the reader our experiences with publishing a game on the XBLIG platform. I told you some of our ideas, some things we have done well and other things where we failed.


Posted by Andreas Heldt on Thu, 01 Jul 2010 07:55:00 EDT in Business/Marketing
Some thoughts about independent game development from a small game development company from germany.



Andreas Heldt's Comments

Comment In: [News - 05/31/2016 - 05:51]

Especially Singleplayer-games-desktop developer are not ...

Especially Singleplayer-games-desktop developer are not require the most improvements like multiplayer CCU etc. And if you have your own build tool chain ... etc.

Comment In: [Blog - 02/11/2016 - 02:00]

The author also forget to ...

The author also forget to mentioned ARK, don 't starve and others. And I can 't see fully released early access games either. Because the outdated early access games are accumulated and the success games not. r n r nAlthough I think that a lot of developers should thinking more ...

Comment In: [Blog - 05/15/2015 - 01:02]

Do you know Minecraft It ...

Do you know Minecraft It is a game with boxes and it is very successfull. r n r nWhat I am trying to say is that although there are some exceptions, who make a lot of money with not much marketing, they stay exceptions. r nAnd yes, it is right ...

Comment In: [News - 10/28/2014 - 08:11]

I am your opinion. This ...

I am your opinion. This is a bad idea and not only because the idea of Greenlight won 't work, but also because Greenlight is a competition. You need many upvotes with good ratio to your downvotes. r n r nBy the way they can 't track if you voted ...

Comment In: [Blog - 10/23/2014 - 01:35]

@Richard Hill-Whittall: r nIt is ...

@Richard Hill-Whittall: r nIt is sad to hear about the problems you have. I agree with Chris Rykrsmith. Bundles are not for the release of the game. r n r nI think that you shouldn 't care a lot about people who payed under 1 USD for you game and ...

Comment In: [Blog - 10/14/2014 - 02:07]

Sadly if the bundle is ...

Sadly if the bundle is the key to greenlit the game and publish on steam, it leads to very weak sale-figures and that means you will not earn money. So the question is can you live from the income of your games or not And in this case I doubt ...