Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 27, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Andreas Ronning's Blog

 

I'm Andreas. I program, write and make music. 

Bother me on Twitter if you like.

 

Member Blogs

Judging by the major press conferences of E32014, E3 can't die off soon enough.


Posted by Andreas Ronning on Sun, 06 Apr 2014 10:34:00 EDT in Design, Console/PC
A love note to the wonderful back-breaking pressure of being Simon Belmont.


On how Free 2 Play game design is poisoning the relationship of trust between designer and player.


Posted by Andreas Ronning on Wed, 22 Jan 2014 07:31:00 EST in Programming
An inebriated, italics-laden ramble about stagnation with experience.


Posted by Andreas Ronning on Tue, 25 Jun 2013 06:50:00 EDT in Design
Why can't I just shut my face and enjoy The Last Of Us?


Posted by Andreas Ronning on Sun, 26 May 2013 05:50:00 EDT in Design, Programming
I've been struggling with my feelings regarding game jam culture, or more specifically the culture of "create many games, quickly".



Andreas Ronning's Comments

Comment In: [News - 10/21/2016 - 04:22]

Worth mentioning that shaking up ...

Worth mentioning that shaking up Chess in this way isn 't a new idea. House rules for Chess exist just like any other board game. Folks have been playing asymmetrical chess with bizarro rule mods probably for as long as the game has existed. Randomized chess was pretty much popularised ...

Comment In: [Blog - 09/18/2015 - 01:30]

I think this post sort ...

I think this post sort of confuses the language for the API, which is frankly kind of a pattern among Flash enthusiasts. AS3 is a train wreck of a language. I was a Flash dev for over a decade and AS3 was a pain in the ass from day one. ...

Comment In: [News - 06/10/2014 - 02:19]

Friendly reminder that nobody outside ...

Friendly reminder that nobody outside of an extreme minority are actually making money on games in the mobile space, and the games that do make money are of a highly specific character. It is a wholly different market. r n r nAlso, friendly reminder that Sega are currently fucked.

Comment In: [Blog - 03/18/2014 - 12:26]

Excellent post. I 've been ...

Excellent post. I 've been pretty much a complete convert for the past few years, after drunkenly meeting Nicolas Cannasse and being given the pitch on how you could write an AIR app and its native extensions with the same codebase. Jumped all my Flash dev over to Haxe instantly ...

Comment In: [Blog - 02/25/2014 - 11:07]

I kind of want to ...

I kind of want to make a public confession booth for devs. Today I spent 8 hours altering the backend for a game editor before throwing it at the users and calling it a day, biting my nails all the way home. Because I know what I did may not ...

Comment In: [Blog - 02/03/2014 - 06:57]

I 'll rewrite it in ...

I 'll rewrite it in less flowery purple prose: r n r nI believe game development and design should be about giving pleasure to the player in a way that is generous, caring, and not about skinning the player alive. r n r nI 'm sure there are players who ...