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February 10, 2012
 
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February 10, 2012
 
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Blogs

Andrew Goulding's Blog

Andrew Goulding's Comments

Comment In: Indie Strategy Title Frozen Synapse Sells 300K Units [News - 11/30/2011 - 06:20]

It's always grand to see ...

It's always grand to see indie success. But I'm highly skeptical that a game that took four years to create only cost 217,600. Is this taking ALL the developers time into consideration at fair industry contract rates Or just the money paid out

Comment In: Passing on Android [Blog - 10/12/2011 - 10:51]

Thanks for sharing this Conrad, ...

Thanks for sharing this Conrad, I'd love to see a single web page with all the reasons NOT to develop for Android so I can point people there when they ask why I'm not supporting the fastest growing mobile operating system. Personally the compatibility matrix was enough to scare me ...

Comment In: IndieCade: A Post-Post Mortem Of Sword And Sworcery [News - 10/11/2011 - 04:47]

I loved Sword and Sworcery. ...

I loved Sword and Sworcery. It had a great atmosphere. I wasn't that mad about the boss battles though, I felt it changed the pace of the game too substantially, and put in blockers that might turn players off who had enjoyed earlier sections of the game. I find it ...

Comment In: Parents Should Be Most Responsible For Keeping Violent Games From Kids, Says Poll [News - 11/02/2010 - 04:31]

Totally agree that the responsibility ...

Totally agree that the responsibility should lie with the parents, but I sympathise with parents who are trying to do with right thing when their kids friends' parents are not, or the kids aunts, uncles and grandparents. Parents really only have so much control, and short of not letting their ...

Comment In: Rigid Classification Fees Threaten Australian App Market [News - 08/18/2010 - 03:36]

This could be the final ...

This could be the final nail in the coffin for an already struggling Australian games industry to compete with the rest of the world. Why does the Australian government want to stamp out game development in Australia If they don't, then it's clear they don't understand the implications of this. ...

Comment In: Analysis: Limbo's Completion Time - What's in a Length? [News - 07/27/2010 - 08:29]

My game development genre of ...

My game development genre of choice is adventure games, which are basically a whole load of scripted scenarios with very little asset reuse. My game - Jolly Rover, has been criticised for its price vs length, even though it likely cost a lot more to make than a puzzle game ...

[More Andrew Goulding Comments]   

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