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Blogs

Andrew Grapsas's Blog   Expert Blogs

Andrew A. Grapsas is a software engineer specializing in gameplay and engine technology in the NYC area. Andrew currently works on casual and social games. Previously, Andrew was employed by Kaos Studios as a gameplay and animations programmer on Homefront. Andrew also worked with the Medal of Honor team in California as an intern tools programmer on the recently released series reboot.

Andrew is an industry professor at Stevens Institute of Technology teaching graduate classes on game programming and game engine architecture. Additionally, he has taught 7 to 11 year olds with social cognitive disorders at The Quad Manhattan game design and basic game programming.

Check out his blog or follow him on twitter.

Expert Blogs

A Guilty Truth
Posted by Andrew Grapsas on Wed, 07 Sep 2011 12:11:00 EDT in Business, Production
Why game companies need to admit their ultimate resource and leverage it.
Read More... | 5 Comments

Early Warnings
Posted by Andrew Grapsas on Fri, 12 Aug 2011 12:35:00 EDT in Business, Production
Watching for canaries in the coal mine.
Read More... | 0 Comments

Be The Rebellion  Featured Blogs
Posted by Andrew Grapsas on Mon, 25 Jul 2011 01:03:00 EDT in Business, Production
Deep, mindful thinkers are needed to save our industry's soul.
Read More... | 25 Comments

Game Over  Featured Blogs
Posted by Andrew Grapsas on Wed, 13 Jul 2011 01:23:00 EDT in Business, Production
An appeal to prevent the ongoing bleeding of our industry
Read More... | 38 Comments

The Human-Machine  Featured Blogs
Posted by Andrew Grapsas on Mon, 27 Jun 2011 01:00:00 EDT in Business, Production
Why we must recognize the human factor in our business efforts.
Read More... | 0 Comments

Don't Lynch Your Managers!  Featured Blogs
Posted by Andrew Grapsas on Thu, 16 Jun 2011 08:39:00 EDT in Business, Production
Corporations are human, too!
Read More... | 3 Comments

[More Andrew Grapsas Blogs]   

Andrew Grapsas's Comments

Comment In: Mobile HTML5 game developer Moblyng closes [News - 01/09/2012 - 10:46]

I mean... looking at their ...

I mean... looking at their roster, not a lot of experienced game programmers/people in general. Also, HTML5 is, you know, not really ready.

Comment In: Gamasutra Best Of 2011: Top 5 PC Games [News - 12/19/2011 - 04:32]

YES I can't agree more ...

YES I can't agree more with the Witcher 2 analysis Amazing game with an enjoyable lack of hand holding, exceptional combat system, and surprisingly compelling story.

Comment In: CD Projekt Taking Legal Action Against Alleged Witcher 2 Pirates [News - 12/15/2011 - 10:43]

All that traffic that goes ...

All that traffic that goes to your computer comes from somewhere, a somewhere that probably keeps pretty rigorous logs for their own defense, mind you . They don't need to see your logs. They can get logs -- depending on country, etc. -- from ISP's and so forth. Most torrent ...

Comment In: Why We Should Stop Saying 'Vertical Slices' [Blog - 12/01/2011 - 10:59]

Ideally, by the end of ...

Ideally, by the end of the vertical slice, all major code systems are in place. I've been on a team that has accomplished this and it's awesome to be a part of. Afterwards, it's spot-checking, bug fixing, iterating, and optimizing.

Comment In: Analyst: Zynga's Castleville Success Offset By Other Declining Titles [News - 11/29/2011 - 06:16]

That's DAU, not MAU for ...

That's DAU, not MAU for Mafia Wars 2: http://appdata.com/apps/facebook/121581087940710-mafia-wars

Comment In: Patent Issue Forces New Coding For Open Source Doom 3 [News - 11/17/2011 - 01:04]

Patenting shading techniques is a ...

Patenting shading techniques is a great way to wreck 3D rendering progress.

[More Andrew Grapsas Comments]   

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