Andrew Grapsas's Blog
Andrew A. Grapsas is a director of technology specializing in gameplay and engine systems in the NYC area. Andrew currently works on casual and social games. Previously, Andrew was employed by Kaos Studios as a gameplay and animations programmer on Homefront. Andrew also worked with the Medal of Honor team in California on the franchise's 2010 reboot.
Andrew is an industry professor at Stevens Institute of Technology teaching graduate classes on game programming and game engine architecture. Over summer months, Andrew runs outreach programs teaching high school students software development. Additionally, he has taught 7 to 11 year olds with social cognitive disorders at The Quad Manhattan game design and basic game programming.
Check out his blog or follow him on twitter.
As a non-technical person, how do you begin building a relationship with and speaking to an engineer? Here I outline a few simple exercises and considerations when building a relationship between tech and non-tech.
Why side projects are nothing but good.
Hearing other engineers speak, you'd think we were coding in Egyptian glyphs. An understanding of stupid simplicity is what separates great coders from poor.
Why game companies need to admit their ultimate resource and leverage it.
Watching for canaries in the coal mine.
Deep, mindful thinkers are needed to save our industry's soul.
Andrew Grapsas's Comments
[Blog - 03/27/2014 - 08:32]
Correct. It is very important ...
Correct. It is very important that praise is genuine. Those were actual genuine examples, surprisingly. Think of a friend telling you that, or a coach, and maybe the words will sound differently. If you 're completely disconnected from the team a remote manager, for example , my example might ring ...
[Blog - 10/01/2013 - 02:38]
[Blog - 09/26/2013 - 04:55]
The only appropriate response is ...
The only appropriate response is this site: http://patents.stackexchange.com/ r n r nHelp others prevent patent trolls from being issued trivial patents. r n r nThe related Joel blog post: http://www.joelonsoftware.com/items/2013/07/22.html
[News - 09/30/2013 - 06:33]
Someone, please don 't settle. ...
Someone, please don 't settle. Use a warchest to bring down the patent trolls. This is just stupid. Patents are supposed to be non-obvious solutions.
[Blog - 07/31/2013 - 08:23]
Yup. That 's why I ...
Yup. That 's why I always call what I and my engineering team do production code. r n r nSo they know they can 't write throw-away, one-time use code. It 's production code. It 's going into production. Respect that.
[Blog - 07/31/2013 - 07:07]
Wait, wasn 't there a ...
Wait, wasn 't there a 50 tier or something, too And it was just, like, Hey, have some extra money I think that 's the tier I did.