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Andrew A. Grapsas is a senior software engineer specializing in gameplay and engine technology in the NYC area. Andrew currently works on casual and social games. Previously, Andrew was employed by Kaos Studios as a gameplay and animations programmer on Homefront. Andrew also worked with the Medal of Honor team in California as an intern tools programmer on the recently released series reboot.
Andrew is an industry professor at Stevens Institute of Technology teaching graduate classes on game programming and game engine architecture. Additionally, he has taught 7 to 11 year olds with social cognitive disorders at The Quad Manhattan game design and basic game programming.
Check out his blog or follow him on twitter.
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Member Blogs
Side Projects for Progress  |
| Posted by Andrew Grapsas on Sun, 03 Feb 2013 12:20:00 EST in
Programming,
Production
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| Why side projects are nothing but good. |
| Read More... | 4 Comments |
Stupid Simple Code  |
| Posted by Andrew Grapsas on Fri, 07 Dec 2012 01:30:00 EST in
Programming
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| Hearing other engineers speak, you'd think we were coding in Egyptian glyphs. An understanding of stupid simplicity is what separates great coders from poor. |
| Read More... | 10 Comments |
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A Guilty Truth |
| Posted by Andrew Grapsas on Wed, 07 Sep 2011 12:11:00 EDT in
Business/Marketing,
Production
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| Why game companies need to admit their ultimate resource and leverage it. |
| Read More... | 5 Comments |
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Early Warnings |
| Posted by Andrew Grapsas on Fri, 12 Aug 2011 12:35:00 EDT in
Business/Marketing,
Production
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| Watching for canaries in the coal mine. |
| Read More... | 0 Comments |
Be The Rebellion  |
| Posted by Andrew Grapsas on Mon, 25 Jul 2011 01:03:00 EDT in
Business/Marketing,
Production
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| Deep, mindful thinkers are needed to save our industry's soul. |
| Read More... | 24 Comments |
Game Over  |
| Posted by Andrew Grapsas on Wed, 13 Jul 2011 01:23:00 EDT in
Business/Marketing,
Production
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| An appeal to prevent the ongoing bleeding of our industry |
| Read More... | 38 Comments |
[More Andrew Grapsas Blogs]
Andrew Grapsas's Comments
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Comment In: Security firm ensuring Watch Dogs hacking is believable [News - 05/10/2013 - 10:33]
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So, it 's a game ... So, it 's a game where I 'll sit in an IRC chatroom while trying to spoof some packets and see what the responses are for hours on end |
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Comment In: Ken Levine's justification for BioShock Infinite's crunch [News - 03/11/2013 - 06:53]
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...BioShock Infinite is a more ... ...BioShock Infinite is a more ambitious project than most. r n r nWhat does that have to do with crunch If it 's ambitious, you plan accordingly. Making your employees suffer will end up with you being a THQ, Midway, etc. |
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Comment In: 'Kickstarter is starting to wear itself out. It’s a numbers game.' [News - 02/14/2013 - 01:48]
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Wildman... was a horrible pitch. ... Wildman... was a horrible pitch. I mean... seriously You 're a WILDMAN Woooo It 's not Kickstarter 's fault the game didn 't inspire the masses to break out their wallets. |
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Comment In: Epic founder looks forward to marketing budget being used on dev instead [News - 02/14/2013 - 03:40]
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Right. Once we 're all ... Right. Once we 're all digital we 'll have to do... oh, what social does right now... purchase users :P |
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Comment In: Several out of work as Valve makes 'large decisions' about its future [News - 02/13/2013 - 12:47]
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I could see it going ... I could see it going like this, Okay. That was fun. We 're a software company. What will these hardware people do here Uhh... how good is their code Yeah... Sorry, guys. Was a cool experiment. More T shaped, please. r n r nEdit: Kotaku has stated that engineers and ... |
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Comment In: Side Projects for Progress [Blog - 02/03/2013 - 12:20]
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Couldn 't agree with you ... Couldn 't agree with you more, Glenn Definitely helps to keep scope small, team small, and purpose focused for side projects. |
[More Andrew Grapsas Comments]
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