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March 28, 2017
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Andrew Haining's Blog


Ratus Apparatus is a one man game developer (Andrew Haining, a.k.a. The Sombrero Kid) based in Glasgow, Scotland. I'm currently working on my first game Alaska which is due to be released in Q3 or 4 2016. you can find out more about Alaska here, or by reading my development blog.

Member Blogs

Posted by Andrew Haining on Wed, 17 Feb 2016 02:08:00 EST in Design, Console/PC, Indie
I absolutely loved Firewatch. I do think it's failed in some regards and I'd like to try and reconstruct why I think it's failed in the ways it has and also in what it has been successful in achieving.

Posted by Andrew Haining on Wed, 09 Sep 2015 07:20:00 EDT in Design
An attempt to see Metal Gear Solid 5 as a celebration of Homosexuality. A primary inspiration for this article is Aoife Wilson's article on eurogamer:

Posted by Andrew Haining on Fri, 06 Mar 2015 07:16:00 EST in Programming, Indie
A quick summary of the pros and cons of the various engines at GDC this year.

Posted by Andrew Haining on Wed, 20 Aug 2014 06:01:00 EDT in Business/Marketing, Design, Indie
What I learned about entering the IGF last year, advice for devs and advice for the IGF!

Posted by Andrew Haining on Thu, 15 May 2014 04:30:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
No matter where you go in the games industry you'll find countless people telling you to start small "make something manageable that you'll get done quick or you'll never finish it" is the accepted wisdom but I believe this is bad advice.

Posted by Andrew Haining on Tue, 18 Mar 2014 05:13:00 EDT in Programming, Indie
I've been hearing a lot of people talking about Unity lately and I know a LOT of developers who've moved over to Unity to develop their games and this is a good thing, for now...

Andrew Haining's Comments

Comment In: [News - 02/15/2017 - 06:38]

The scarce commodity here is ...

The scarce commodity here is not money - The words of someone who neither understands the meaning of the word commodity, nor the word money. r n r n This way of running a game company seems intriguing, and worth studying if you 're a game maker. r nIt absolutely ...

Comment In: [News - 02/10/2017 - 01:03]

30 of your revenue. Or ...

30 of your revenue. Or you could distribute it elsewhere.

Comment In: [News - 02/08/2017 - 02:41]

Is this a joke r ...

Is this a joke r n r nMaybe instead of spending all day looking at graphs you should have a look at the steam front page. It 's difficult to filter out games on steam but one of the filters I have applied to my own account is no free ...

Comment In: [News - 01/16/2017 - 11:33]

To be a success, if ...

To be a success, if it 's less capable than it 's competitors, it needs to be cheaper than them, it 's quite simple. Nintendo are asking for more money than they ever have before for every single aspect of the console - The console itself, the peripherals, the online ...

Comment In: [Blog - 01/03/2017 - 05:08]

Numbers go up, services get ...

Numbers go up, services get worse, games get worse, automated companies make a lot of money. Valve 's vision for the future is a neo-liberal hellscape run by a computer that sees humans as another commodity for which to balance the supply and demand of. r n r nMy trust ...

Comment In: [News - 12/16/2016 - 10:29]

This is nonsense, the market ...

This is nonsense, the market has known about the pricing stucture since it was announced, the share price dropped because of the leaks that the Switch will use a TX1 instead of a TX2 putting it well behind the previous gen hardware instead of potentially ahead in terms of performance.