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January 22, 2017
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Andrew Haining's Blog


Ratus Apparatus is a one man game developer (Andrew Haining, a.k.a. The Sombrero Kid) based in Glasgow, Scotland. I'm currently working on my first game Alaska which is due to be released in Q3 or 4 2016. you can find out more about Alaska here, or by reading my development blog.

Member Blogs

Posted by Andrew Haining on Wed, 17 Feb 2016 02:08:00 EST in Design, Console/PC, Indie
I absolutely loved Firewatch. I do think it's failed in some regards and I'd like to try and reconstruct why I think it's failed in the ways it has and also in what it has been successful in achieving.

Posted by Andrew Haining on Wed, 09 Sep 2015 07:20:00 EDT in Design
An attempt to see Metal Gear Solid 5 as a celebration of Homosexuality. A primary inspiration for this article is Aoife Wilson's article on eurogamer:

Posted by Andrew Haining on Fri, 06 Mar 2015 07:16:00 EST in Programming, Indie
A quick summary of the pros and cons of the various engines at GDC this year.

Posted by Andrew Haining on Wed, 20 Aug 2014 06:01:00 EDT in Business/Marketing, Design, Indie
What I learned about entering the IGF last year, advice for devs and advice for the IGF!

Posted by Andrew Haining on Thu, 15 May 2014 04:30:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
No matter where you go in the games industry you'll find countless people telling you to start small "make something manageable that you'll get done quick or you'll never finish it" is the accepted wisdom but I believe this is bad advice.

Posted by Andrew Haining on Tue, 18 Mar 2014 05:13:00 EDT in Programming, Indie
I've been hearing a lot of people talking about Unity lately and I know a LOT of developers who've moved over to Unity to develop their games and this is a good thing, for now...

Andrew Haining's Comments

Comment In: [News - 01/16/2017 - 11:33]

P.S. No one on earth ...

P.S. No one on earth thinks 1-2 switch is a more compelling proposition than Wii Sports. It looks absolutely terrible.

Comment In: [Blog - 01/03/2017 - 05:08]

Numbers go up, services get ...

Numbers go up, services get worse, games get worse, automated companies make a lot of money. Valve 's vision for the future is a neo-liberal hellscape run by a computer that sees humans as another commodity for which to balance the supply and demand of. r n r nMy trust ...

Comment In: [News - 12/16/2016 - 10:29]

This is nonsense, the market ...

This is nonsense, the market has known about the pricing stucture since it was announced, the share price dropped because of the leaks that the Switch will use a TX1 instead of a TX2 putting it well behind the previous gen hardware instead of potentially ahead in terms of performance.

Comment In: [News - 11/30/2016 - 03:11]

I would argue Valve need ...

I would argue Valve need collectively bargained with more than any other organisation in the history of games. An indie developers relationship with their distributor is not unlike a traditional employer - employee relationship. Digital Distribution hasn 't made things less monolithic, they 're more so now than ever.

Comment In: [News - 08/29/2016 - 08:04]

I think these charts show ...

I think these charts show a correlation, long suspected, between long tails and system derived gameplay. That is, games in which gameplay is borne from systems have long tails. I suspect this is because players keep playing them, which keeps people talking about them, which drives the word of mouth ...

Comment In: [News - 07/29/2016 - 04:01]

The Wii U was never ...

The Wii U was never going to sell to Wii users, Nintendo know this now. Those people have moved on. The problem with the Wii U is it didn 't sell to people who buy Nintendo consoles for Nintendo games because Nintendo can 't make them fast enough for 2 ...