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Andrew Haining's Blog


Ratus Apparatus is a one man game developer (Andrew Haining, a.k.a. The Sombrero Kid) based in Glasgow, Scotland. I'm currently working on my first game Alaska which is due to be released in Q3 or 4 2016. you can find out more about Alaska here, or by reading my development blog.

Member Blogs

Posted by Andrew Haining on Wed, 17 Feb 2016 02:08:00 EST in Design, Console/PC, Indie
I absolutely loved Firewatch. I do think it's failed in some regards and I'd like to try and reconstruct why I think it's failed in the ways it has and also in what it has been successful in achieving.

Posted by Andrew Haining on Wed, 09 Sep 2015 07:20:00 EDT in Design
An attempt to see Metal Gear Solid 5 as a celebration of Homosexuality. A primary inspiration for this article is Aoife Wilson's article on eurogamer:

Posted by Andrew Haining on Fri, 06 Mar 2015 07:16:00 EST in Programming, Indie
A quick summary of the pros and cons of the various engines at GDC this year.

Posted by Andrew Haining on Wed, 20 Aug 2014 06:01:00 EDT in Business/Marketing, Design, Indie
What I learned about entering the IGF last year, advice for devs and advice for the IGF!

Posted by Andrew Haining on Thu, 15 May 2014 04:30:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
No matter where you go in the games industry you'll find countless people telling you to start small "make something manageable that you'll get done quick or you'll never finish it" is the accepted wisdom but I believe this is bad advice.

Posted by Andrew Haining on Tue, 18 Mar 2014 05:13:00 EDT in Programming, Indie
I've been hearing a lot of people talking about Unity lately and I know a LOT of developers who've moved over to Unity to develop their games and this is a good thing, for now...

Andrew Haining's Comments

Comment In: [Blog - 04/22/2016 - 03:36]

You claim by not using ...

You claim by not using an internal economy to control rewards you have allowed the user to focus on aspects of the game you want them to focus on, but that isn 't true in the slightest, using internal economies to direct attention is a critical part of game design. ...

Comment In: [News - 04/18/2016 - 10:16]

Having a facebook account which ...

Having a facebook account which he may not, it isn 't stated. doesn 't preclude you from complaining about someone you backed on kickstarter going back on their word.

Comment In: [News - 04/18/2016 - 01:47]

I think this is one ...

I think this is one part of the solution but the key part is that worlds need to become denser, humans generally walk a maximum few km per day and our computer game protagonists run multiple marathons. We need to bring that down, travelling large distances should require vehicles like ...

Comment In: [News - 04/13/2016 - 06:56]

I don 't know how ...

I don 't know how Rust builds characters neither, I assume, do you. What I do know is if I was designing a generated character system I would have them generated procedurally, this would mean the clients can generate the characters locally and all you need to store for the ...

Comment In: [Blog - 03/17/2016 - 08:12]

It 's the publishers that ...

It 's the publishers that are irrelevant. They 've shed their serious, respected developers and targeted people who don 't know or care about games in favour of tricking people out of their money while they kill time on the train. A company like that is no longer part of ...

Comment In: [News - 03/09/2016 - 04:12]

This is such a nice ...

This is such a nice article. Well done, man, you deserve your success and then some.