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December 4, 2016
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Andrew Haining's Blog


Ratus Apparatus is a one man game developer (Andrew Haining, a.k.a. The Sombrero Kid) based in Glasgow, Scotland. I'm currently working on my first game Alaska which is due to be released in Q3 or 4 2016. you can find out more about Alaska here, or by reading my development blog.

Member Blogs

Posted by Andrew Haining on Wed, 17 Feb 2016 02:08:00 EST in Design, Console/PC, Indie
I absolutely loved Firewatch. I do think it's failed in some regards and I'd like to try and reconstruct why I think it's failed in the ways it has and also in what it has been successful in achieving.

Posted by Andrew Haining on Wed, 09 Sep 2015 07:20:00 EDT in Design
An attempt to see Metal Gear Solid 5 as a celebration of Homosexuality. A primary inspiration for this article is Aoife Wilson's article on eurogamer:

Posted by Andrew Haining on Fri, 06 Mar 2015 07:16:00 EST in Programming, Indie
A quick summary of the pros and cons of the various engines at GDC this year.

Posted by Andrew Haining on Wed, 20 Aug 2014 06:01:00 EDT in Business/Marketing, Design, Indie
What I learned about entering the IGF last year, advice for devs and advice for the IGF!

Posted by Andrew Haining on Thu, 15 May 2014 04:30:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
No matter where you go in the games industry you'll find countless people telling you to start small "make something manageable that you'll get done quick or you'll never finish it" is the accepted wisdom but I believe this is bad advice.

Posted by Andrew Haining on Tue, 18 Mar 2014 05:13:00 EDT in Programming, Indie
I've been hearing a lot of people talking about Unity lately and I know a LOT of developers who've moved over to Unity to develop their games and this is a good thing, for now...

Andrew Haining's Comments

Comment In: [News - 11/30/2016 - 03:11]

I would argue Valve need ...

I would argue Valve need collectively bargained with more than any other organisation in the history of games. An indie developers relationship with their distributor is not unlike a traditional employer - employee relationship. Digital Distribution hasn 't made things less monolithic, they 're more so now than ever.

Comment In: [News - 08/29/2016 - 08:04]

I think these charts show ...

I think these charts show a correlation, long suspected, between long tails and system derived gameplay. That is, games in which gameplay is borne from systems have long tails. I suspect this is because players keep playing them, which keeps people talking about them, which drives the word of mouth ...

Comment In: [News - 07/29/2016 - 04:01]

The Wii U was never ...

The Wii U was never going to sell to Wii users, Nintendo know this now. Those people have moved on. The problem with the Wii U is it didn 't sell to people who buy Nintendo consoles for Nintendo games because Nintendo can 't make them fast enough for 2 ...

Comment In: [Blog - 06/28/2016 - 02:07]

I 've seen these claims ...

I 've seen these claims quite often and I sympathise in principle. I am a developer and I don 't want to get burned by Credit Card charge backs either. However I do find the arguments lacking in the following areas: r n r n-From my perspective it should be ...

Comment In: [Blog - 04/22/2016 - 03:36]

You claim by not using ...

You claim by not using an internal economy to control rewards you have allowed the user to focus on aspects of the game you want them to focus on, but that isn 't true in the slightest, using internal economies to direct attention is a critical part of game design. ...

Comment In: [News - 04/18/2016 - 10:16]

Having a facebook account which ...

Having a facebook account which he may not, it isn 't stated. doesn 't preclude you from complaining about someone you backed on kickstarter going back on their word.