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Andrew Haining's Blog


Ratus Apparatus is a one man game developer (Andrew Haining, a.k.a. The Sombrero Kid) based in Glasgow, Scotland. I'm currently working on my first game Alaska which is due to be released in summer 2015. you can find out more about Alaska here, or by reading my development blog.

Member Blogs

Posted by Andrew Haining on Wed, 09 Sep 2015 07:20:00 EDT in Design
An attempt to see Metal Gear Solid 5 as a celebration of Homosexuality. A primary inspiration for this article is Aoife Wilson's article on eurogamer:

Posted by Andrew Haining on Fri, 06 Mar 2015 07:16:00 EST in Programming, Indie
A quick summary of the pros and cons of the various engines at GDC this year.

Posted by Andrew Haining on Wed, 20 Aug 2014 06:01:00 EDT in Business/Marketing, Design, Indie
What I learned about entering the IGF last year, advice for devs and advice for the IGF!

Posted by Andrew Haining on Thu, 15 May 2014 04:30:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
No matter where you go in the games industry you'll find countless people telling you to start small "make something manageable that you'll get done quick or you'll never finish it" is the accepted wisdom but I believe this is bad advice.

Posted by Andrew Haining on Tue, 18 Mar 2014 05:13:00 EDT in Programming, Indie
I've been hearing a lot of people talking about Unity lately and I know a LOT of developers who've moved over to Unity to develop their games and this is a good thing, for now...

Posted by Andrew Haining on Wed, 26 Feb 2014 03:45:00 EST in Business/Marketing, Programming
I try and make sense of what little success in getting coverage for Alaska in the games press.

Andrew Haining's Comments

Comment In: [Blog - 12/03/2015 - 06:12]

Unionise now ...

Unionise now

Comment In: [Blog - 11/23/2015 - 07:41]

I just want to elaborate ...

I just want to elaborate a little based on comments, it really is true that in negotiations if you are not prepared to walk away you 've already lost, for example if you don 't have a job and they know it, they know they don 't need to convince ...

Comment In: [Blog - 11/20/2015 - 02:00]

It 's worth pointing out ...

It 's worth pointing out that that EASTL doc is nearly 10 years old and almost 5 years out of date. If you are a games programmer and you still aren 't using the STL, your code almost certainly runs a lot slower for it. r n r nSame goes ...

Comment In: [Blog - 09/01/2015 - 01:36]

your comment about GUI scaling ...

your comment about GUI scaling implies you 've only ever used Unity because it 's trivial if your engine isn 't as laughably bad at it as Unity is.

Comment In: [Blog - 08/27/2015 - 01:00]

Studio gibli is heavily inspired ...

Studio gibli is heavily inspired by French animation, less so Japanese, so it 's not really a fair assertion

Comment In: [Blog - 08/25/2015 - 01:22]

I wrote this small C ...

I wrote this small C class which uses the rest sdk to add cross platform Google Analytics to any native application, it currently uses Microsoft 's cross platform rest sdk Casablanca but I 'm planning on porting it to a rest sdk with a smaller dependency footprint to keep it ...