Andrew Haining's Blog
Ratus Apparatus is a one man game developer (Andrew Haining, a.k.a. The Sombrero Kid) based in Glasgow, Scotland. I'm currently working on my first game Alaska which is due to be released in summer 2015. you can find out more about Alaska here
, or by reading my development blog
A quick summary of the pros and cons of the various engines at GDC this year.
What I learned about entering the IGF last year, advice for devs and advice for the IGF!
No matter where you go in the games industry you'll find countless people telling you to start small "make something manageable that you'll get done quick or you'll never finish it" is the accepted wisdom but I believe this is bad advice.
I've been hearing a lot of people talking about Unity lately and I know a LOT of developers who've moved over to Unity to develop their games and this is a good thing, for now...
I try and make sense of what little success in getting coverage for Alaska in the games press.
Brief overview of The Agency Engine, my game engine I'm building Alaska on. This is reprinted from my development blog post http://www.ratusapparatus.com/blog/the-anatomy-of-the-agency-engine/
Andrew Haining's Comments
[Blog - 04/06/2015 - 01:43]
lately i 've been thinking ...
lately i 've been thinking it might be a good idea to compile scripts at run time with libclang and loading it dynamically, all the benefits none of the drawbacks.
[Blog - 02/04/2015 - 01:54]
Yeah we can 't retcon ...
Yeah we can 't retcon A but there 's no reason why we can 't throw a compiler error to let you know you just done something that will hose the heap.
[News - 01/28/2015 - 05:43]
2 million consoles to Microsoft ...
2 million consoles to Microsoft 's estimated 3 million crossbones and the Wii U still has a higher install base. I mean it 's not stellar but it 's a lot better than people make out.
[Blog - 01/20/2015 - 11:38]
Your vertex normals are wrong ...
Your vertex normals are wrong in the first instance, if you want a flat surface the vertex normals should all be pointing the same way and so the face should only share vertices with coplanar faces, in your example you have fixed the baked normals but any lighting based on ...
[Blog - 01/20/2015 - 11:39]
Game Developers know all to ...
Game Developers know all to well that Humans are extreamly proficient at optimising behaviour in a system to achieve their goals, playing games is largely about performing this optimisation and game developers have learned that the only way to combat it is to make sure the players goals align with ...
[News - 01/20/2015 - 04:01]
Nice to hear a AAA ...
Nice to hear a AAA studio who actually mean agile when they say it, hopefully the success of SoM will convince others of the merits of embracing rather than just talking agile. r n r nHaving worked with Warner a long time ago, it 's nice to hear they 've ...