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Andrew Haining's Blog

 


Ratus Apparatus is a one man game developer (Andrew Haining, a.k.a. The Sombrero Kid) based in Glasgow, Scotland. I'm currently working on my first game Alaska which is due to be released in summer 2014. you can find out more about Alaska here, or by reading my development blog.
 

Member Blogs

Posted by Andrew Haining on Thu, 15 May 2014 04:30:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
No matter where you go in the games industry you'll find countless people telling you to start small "make something manageable that you'll get done quick or you'll never finish it" is the accepted wisdom but I believe this is bad advice.


Posted by Andrew Haining on Tue, 18 Mar 2014 05:13:00 EDT in Programming, Indie
I've been hearing a lot of people talking about Unity lately and I know a LOT of developers who've moved over to Unity to develop their games and this is a good thing, for now...


Posted by Andrew Haining on Wed, 26 Feb 2014 03:45:00 EST in Business/Marketing, Programming
I try and make sense of what little success in getting coverage for Alaska in the games press.


Posted by Andrew Haining on Tue, 11 Feb 2014 09:47:00 EST in Programming
Brief overview of The Agency Engine, my game engine I'm building Alaska on. This is reprinted from my development blog post http://www.ratusapparatus.com/blog/the-anatomy-of-the-agency-engine/



Andrew Haining's Comments

Comment In: [News - 07/29/2014 - 07:21]

To be fair the dota ...

To be fair the dota 2 stats are measured in the number of streams and the super bowl stats are measured in ratio of sample devices multiplied by the population of the US, i.e. translates to an approximation of people watching, not devices.

Comment In: [News - 07/14/2014 - 04:00]

On the spectrum of Free ...

On the spectrum of Free Press to PR, Yogscast are now undeniably PR. At least they are open about it. People will know to go elsewhere for a less partial opinion.

Comment In: [Blog - 07/10/2014 - 12:39]

80 of your C application ...

80 of your C application is compiled unmanaged C , this article is for the people who write those parts, not gameplay programmers. You can 't run performance sensitive code in a managed language because on the spectrum of optimisations vs readability you sometimes need to move towards unreadable optimised ...

Comment In: [News - 05/15/2014 - 02:58]

The question helped inspire me ...

The question helped inspire me to write this - http://gamasutra.com/blogs/AndrewHaining/20140515/217837/Think big or go home.php r n r nI think I was coming at it from a different perspective though lol. Although I agree with this in my blog too.

Comment In: [Blog - 05/07/2014 - 09:26]

When Nintendo isn 't doing ...

When Nintendo isn 't doing nothing it 's actively damaging itself but it 'd have to keep doing these abysmal things for a decade for it to become an issue. r n r nIt 's important to bear in mind that while the Wii U isn 't selling very well ...

Comment In: [Blog - 04/24/2014 - 01:45]

Crunch is about extracting extra ...

Crunch is about extracting extra labour for your staff without pay and replacing good project planning with your employees time. It is never OK, if you take part in it or support it, you are responsible for forcing it on your colleagues. Until we understand this problem and unite, unionise ...