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Blogs

Andrew Hopper's Blog

My name is Andrew Hopper, I've been playing video games since I was born and trying to learn to design them since I was young. I intend to use this blog to write about video games and what they mean to me, so I hope you'll pay attention.

Member Blogs

A Series of Thoughts
Posted by Andrew Hopper on Tue, 13 Oct 2009 11:06:00 EDT in Game Design
An assorted collection of thoughts on video games and game design.
Read More... | 0 Comments

   

Andrew Hopper's Comments

Comment In: All the Tedium, None of the Heart: Enough with Boasting "RPG Elements" [Blog - 11/04/2009 - 10:48]

Unfortunately there are two differeing ...

Unfortunately there are two differeing definitions of what an RPG, the one defined by its combat mechanics and the one defined by its dialogue mechanics, and we end up with this muddle in the middle. Here is what is missing from most games with so called RPG elements and stat ...

Comment In: Gameplay Rules Must Feed Plot Devices [Blog - 10/25/2009 - 08:34]

Er... missing words and bad ...

Er... missing words and bad grammar noted P

Comment In: The Design of StarCraft II [Feature - 10/26/2009 - 06:00]

@Nick They are talking about ...

@Nick They are talking about macro level conceptual stuff, which is important, but yeah, it would be more interesting to see more of what goes into making SC balanced or specifics on resouce management vs. unit management and the like. He talks about what the WANT to do, but don't ...

Comment In: A Dash of Gank Spoils the Stew? [Blog - 10/16/2009 - 03:20]

Having not played the game ...

Having not played the game but read a few things about it, don't dead players have significantly less HP and such than living players It seems the only thing really missing other than the eternal PVP server debate about whether player-killing should be allowed period is that there needs to ...

Comment In: Sponsored Feature: Fluid Simulation for Video Games (Part 1) [Feature - 10/15/2009 - 01:01]

Loved this article because I ...

Loved this article because I believe that with some re-evaluation, experimentation, and tweaking fluid mechanics can also be used to create some interesting movement patterns for any kind of swarm-based systems, like legions of zombies or a hive of killer attack bees. By examining how swarms of free-flowing particles interact ...

Comment In: Opinion: Kicking The Dog At The Game Critics' Rant [News - 04/07/2009 - 05:51]

What I find annoying about ...

What I find annoying about this rant which I mostly agree with accept for this point - that guy culture or nerd culture are inherently immature yet somehow girl culture can't be . Space Marines and elves can even violence in general can be treated with complexity and maturity, but ...

[More Andrew Hopper Comments]