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Blogs

Andrew Lavigne's Blog

Andrew Lavigne is Strange Country.

A critic with an eye on video games and all other forms of fiction, you can keep a closer watch on him and his articles at Gone to Strange Country or follow him on Twitter.


When he isn't performing criticism, Andrew is writing fiction, improving his amatuer photography, and sampling whiskey.

Member Blogs

Glitch Reading, Glitched Reading: Bethesda's "Broken" Worlds  Featured Blogs
Posted by Andrew Lavigne on Mon, 25 Mar 2013 05:52:00 EDT in Console/PC, Design
Glitches frustrate, but they also intrigue us. They are joined with our experience of the game. Stories spring out of them, told on forums, in articles, on playgrounds, in bars. I have told you stories and been told stories in return.
Read More... | 6 Comments

Open Claustrohobia: Architecture in Batman's Arkham City  Featured Blogs
Posted by Andrew Lavigne on Mon, 11 Feb 2013 03:05:00 EST in Console/PC, Design
While the original Batman: Arkham Asylum presented us with the titular locale's claustrophobic, Gothic environments its sequel presents a uniquely "open" claustrophobia that only a city could emit.
Read More... | 0 Comments

Legend of Zelda: Skyward Sword & Nintendo's Art Legacy
Posted by Andrew Lavigne on Mon, 04 Feb 2013 10:40:00 EST in Design, Console/PC
Fujibayashi's "Skyward Sword" honors gameplay, reading, painting, and music instead of demeaning them, like Heavy Rain's crass blend of “interactive cinema.” Skyward Sword is all-inclusive, inviting the arts to do their parts and to do them together.
Read More... | 0 Comments

2012: The Year of Dreaming Dangerously  Featured Blogs
Posted by Andrew Lavigne on Mon, 07 Jan 2013 03:22:00 EST in Design, Console/PC
"...we witnessed (and participated in) a series of shattering events...it was the year of dreaming dangerously, in both directions: emancipatory dreams mobilizing protestors...and obscure destructive dreams...."
Read More... | 0 Comments

Heavy Rain: a heap of broken images  Featured Blogs
Posted by Andrew Lavigne on Mon, 24 Dec 2012 01:43:00 EST in Console/PC, Design
How do art design and game mechanics collide in failure to make the most (un)sincere game in recent memory?
Read More... | 9 Comments

Shooting History: Black Ops, Film, and Reality  Featured Blogs
Posted by Andrew Lavigne on Sun, 16 Dec 2012 11:24:00 EST in Design, Console/PC
The entire concept of “Black Ops” acts as a rebuttal to Infinity Ward. Better, its usage of the numbers/the player himself is crucial in forming the narrative told through its high-octane gameplay.
Read More... | 1 Comments

[More Andrew Lavigne Blogs]   

Andrew Lavigne's Comments

Comment In: Staying Creative in a Franchise World: The Darryl Principle [Blog - 02/14/2013 - 09:50]

I think it 's worth ...

I think it 's worth recalling that Scott 's Alien and Cameron 's Aliens are both fantastic films, despite being part of a franchise many comic artists like Frank Miller and Alan Moore have turned out fantastic stories using franchise/canon-laden characters, like Moore on his amazing Swamp-Thing run, written just ...

Comment In: Memories of Kenji Eno [Blog - 02/23/2013 - 11:03]

I don 't really have ...

I don 't really have words to add to this, as I 've only seen D1 and D2 played, but nice write up. When I saw that 1up review back in 2008, I was hoping he was going to hit the industry in a big way it looks like things ...

Comment In: The Inelegance of the Video Game Satire [Blog - 12/08/2012 - 05:09]

This is what Hotline Miami ...

This is what Hotline Miami does: r n r n The only way out is the way through. The only possible oppositional strategy is one of embracing these control technologies, generalizing them, and opening them up. This is the very strategy that Neveldine and Taylor adopt in Gamer, by fully ...

   

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