Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
spacer
Blogs

Andrew Pellerano's Blog

I design and program 2d flash games for a living. My strengths lie in game design and UI design.

Andrew Pellerano's Comments

Comment In: GDC: VCs Talk Devs 'In Denial', Industry's Social Future [News - 03/09/2010 - 06:47]

Raise your hand if you ...

Raise your hand if you think 83 million people wanting to play games with their friends at their own convenience is a fad and is going to be replaced any day now by those same people figuring out how to hook up an xbox, pay up front for xbox live, ...

Comment In: Opinion: What Is A Step Too Far? On Ubisoft's DRM Policies [News - 03/01/2010 - 07:53]

@Ephriam I don't think we ...

@Ephriam I don't think we have anything to argue over. I agree that if you're attaching an internet connection to your game you should use that connection to provide value to the player. If it also provides value to the publisher, that should be at least perceived by the customers ...

Comment In: Opinion: The 99 Best Free Games Of 2009 [News - 12/31/2009 - 11:15]

Sad times for Bloody Fun ...

Sad times for Bloody Fun Day :

Comment In: Infamous Gets Movie Deal [News - 07/29/2009 - 07:22]

Now Prototype needs a movie ...

Now Prototype needs a movie so that the rivalry can continue.

Comment In: PC Game Piracy: Why Bother With DRM? [Feature - 05/11/2009 - 01:20]

The problem with anecdotes is ...

The problem with anecdotes is that they're anecdotes and not trends. LAN parties have never been known as hot spots for legal file sharing. The only reason it's acceptable to show up to a LAN party without having purchased the games list beforehand is because it is understood that burned ...

Comment In: As Recession Deepens, Used Games Get More Painful [Feature - 12/08/2008 - 05:35]

Games are already giving out ...

Games are already giving out specialized one-time redeem codes to pre-order customers. If these codes were instead put into the packaging next to the manual, wouldn't that provide a way to decay the quality of your product once it is passed along to the second owner Maybe put two codes ...

[More Andrew Pellerano Comments]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.