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Andrew Pellerano's Blog


I design and program cross platform free to play games.  Currently working on Puzzle Fuzz.


My profile has to be at least 100 characters in length.


Member Blogs

Posted by Andrew Pellerano on Thu, 04 Jun 2015 04:56:00 EDT in Business/Marketing, Console/PC, Indie, Social/Online
Steam's new refund feature raises some questions about the future of the platform and how developers interact with it.

Posted by Andrew Pellerano on Wed, 20 May 2015 02:13:00 EDT in Business/Marketing, Console/PC
Bloodstained's Kickstarter is more about marketing than funding. Are the advantages of Kickstarter too much for publishers to ignore and will this become the new way games are greenlit?

Posted by Andrew Pellerano on Mon, 16 Jun 2014 10:51:00 EDT in Design, Console/PC, Indie
Game options can be dangerous when they provide too much control to your player base. It gives them the tools they need to subvert your design intentions.

Posted by Andrew Pellerano on Mon, 31 Mar 2014 09:49:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
Why is game cloning on the rise? Commodity game designs continue to be released as stand-alone games without the proper clone protection. In this article we'll talk about what it means to be a commodity game design and what to do if you've made one.

Posted by Andrew Pellerano on Tue, 17 Sep 2013 12:35:00 EDT in Business/Marketing, Design, Console/PC, Social/Online
First we'll dispel the most common League of Legends misconception and then go into detail on all the things they're doing right. If you want to know how to properly use LoL's monetization model, keep reading.

Andrew Pellerano's Comments

Comment In: [Blog - 10/05/2015 - 01:52]

I suppose all the people ...

I suppose all the people who blanket condemn F2P games for using psychology to increase revenue will have to stop going to grocery stores now. These evil grocers will stop at nothing to open our wallets. r n r nIf their issue with F2P games is that they collect personal ...

Comment In: [Blog - 09/29/2015 - 01:23]

By participating in the whale ...

By participating in the whale terminology Ramin doesn 't position himself as a member of some forthcoming f2p golden age. He just sounds like the next generation of whale-hunters that will wear the crown once they 've slain or outlived the existing whale-hunters. r n r nWords matter. We wouldn ...

Comment In: [News - 09/22/2015 - 01:47]

Premium games are a bad ...

Premium games are a bad gamble. Buy-before-you-try is a risk most players will not take when there is a bountiful collection of fun, free games. r n r nThere are certain game experiences that only work in the premium model though, which makes it worth trying to preserve, and if ...

Comment In: [Blog - 09/18/2015 - 01:30]

You can 't stop the ...

You can 't stop the spread but you can harness it. I assume you have a master version somewhere that you want to either drive traffic or has iaps. Make a feature that only works on that site. If you choose something peripheral like bonus levels, alternative skins, bigger rewards ...

Comment In: [Blog - 09/15/2015 - 03:10]

I develop my games using ...

I develop my games using starling and have a shared code base that targets both flash player and air. Took like a day to set up

Comment In: [News - 08/28/2015 - 02:34]

The author conveniently or irresponsibly ...

The author conveniently or irresponsibly leaves out how the original report also shows that mobile revenues are at an all time high. This article is well crafted, intentionally or not, to tell Gama readers what they want to hear - that mobile is in decline. r n r nIf what ...