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Andrew Pellerano's Blog


I design and program cross platform free to play games.  Currently working on Puzzle Fuzz.


My profile has to be at least 100 characters in length.


Member Blogs

Posted by Andrew Pellerano on Mon, 21 Mar 2016 02:20:00 EDT in Design, Smartphone/Tablet
Clash Royale is Supercellís latest hit and boy is it packing a surprise!† Supercell has invented a brand new kind of energy system that doesnít punish players like traditional energy systems do.

Posted by Andrew Pellerano on Thu, 04 Jun 2015 04:56:00 EDT in Business/Marketing, Console/PC, Indie, Social/Online
Steam's new refund feature raises some questions about the future of the platform and how developers interact with it.

Posted by Andrew Pellerano on Wed, 20 May 2015 02:13:00 EDT in Business/Marketing, Console/PC
Bloodstained's Kickstarter is more about marketing than funding. Are the advantages of Kickstarter too much for publishers to ignore and will this become the new way games are greenlit?

Posted by Andrew Pellerano on Mon, 16 Jun 2014 10:51:00 EDT in Design, Console/PC, Indie
Game options can be dangerous when they provide too much control to your player base. It gives them the tools they need to subvert your design intentions.

Posted by Andrew Pellerano on Mon, 31 Mar 2014 09:49:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
Why is game cloning on the rise? Commodity game designs continue to be released as stand-alone games without the proper clone protection. In this article we'll talk about what it means to be a commodity game design and what to do if you've made one.

Posted by Andrew Pellerano on Tue, 17 Sep 2013 12:35:00 EDT in Business/Marketing, Design, Console/PC, Social/Online
First we'll dispel the most common League of Legends misconception and then go into detail on all the things they're doing right. If you want to know how to properly use LoL's monetization model, keep reading.

Andrew Pellerano's Comments

Comment In: [Blog - 05/24/2016 - 02:28]

These sound more like the ...

These sound more like the frustrations of being stuck in Arena 7 rather than criticisms of Clash Royale 's mechanics. Arena 7 's thousand trophy gap leading to Arena 8 is when the ladder stops being a progression mechanism and turns into a competitive measurement. You 'll need to detect ...

Comment In: [Blog - 04/18/2016 - 11:37]

Good analysis. I think the ...

Good analysis. I think the pay2win claim is a technical no, however. Strictly speaking from a game systems perspective. You can 't pay for advantage in tournament matches since Supercell has capped all the cards at a power level anyone can attain in 2-3 months. Your math agrees, 2 months ...

Comment In: [News - 03/23/2016 - 05:01]

The issue shouldn 't be ...

The issue shouldn 't be about whether refunds are good or bad or what parameters they should abide by. The issue should be that Valve and other platform holders can make changes to their platform for any reason profit motivated, legally motivated, it doesn 't matter and then pass the ...

Comment In: [News - 03/09/2016 - 04:12]

The anti-crunch stories we hear ...

The anti-crunch stories we hear tend to focus on developers trapped by obligations to families and finances but that 's only part of the picture. Equally big, if not bigger, is that young talent is highly valuable in the games industry specifically because young talent is intrinsically motivated to work ...

Comment In: [News - 03/07/2016 - 10:58]

The wealth asymmetry of Pewdiepie ...

The wealth asymmetry of Pewdiepie asking for a refund really bothers me. He still made his video, still got his views and press coverage, but also wants his money back.

Comment In: [Blog - 02/18/2016 - 07:50]

Good article. Clash Royale is ...

Good article. Clash Royale is potentially the most innovative game to happen on mobile in the past 3 years that is also poised to be commercially successful at top 10 scale. r n r nIt 's okay to study its various contributions in a vacuum as each one could spawn ...