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Andrew Pellerano's Blog


I design and program cross platform free to play games.  Currently working on Puzzle Fuzz.


My profile has to be at least 100 characters in length.


Member Blogs

Posted by Andrew Pellerano on Thu, 04 Jun 2015 04:56:00 EDT in Business/Marketing, Console/PC, Indie, Social/Online
Steam's new refund feature raises some questions about the future of the platform and how developers interact with it.

Posted by Andrew Pellerano on Wed, 20 May 2015 02:13:00 EDT in Business/Marketing, Console/PC
Bloodstained's Kickstarter is more about marketing than funding. Are the advantages of Kickstarter too much for publishers to ignore and will this become the new way games are greenlit?

Posted by Andrew Pellerano on Mon, 16 Jun 2014 10:51:00 EDT in Design, Console/PC, Indie
Game options can be dangerous when they provide too much control to your player base. It gives them the tools they need to subvert your design intentions.

Posted by Andrew Pellerano on Mon, 31 Mar 2014 09:49:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
Why is game cloning on the rise? Commodity game designs continue to be released as stand-alone games without the proper clone protection. In this article we'll talk about what it means to be a commodity game design and what to do if you've made one.

Posted by Andrew Pellerano on Tue, 17 Sep 2013 12:35:00 EDT in Business/Marketing, Design, Console/PC, Social/Online
First we'll dispel the most common League of Legends misconception and then go into detail on all the things they're doing right. If you want to know how to properly use LoL's monetization model, keep reading.

Andrew Pellerano's Comments

Comment In: [Blog - 01/28/2016 - 08:05]

I 'm a mobile developer ...

I 'm a mobile developer and I have my own ideas about the mobile industry and where it 's headed and I like to hear other developers ' ideas too. I liked this article a lot and even commented to myself after reading it that I wish Gama had more ...

Comment In: [Blog - 01/20/2016 - 01:14]

Great article and a sentiment ...

Great article and a sentiment I definitely agree with. r n r nAn interesting bit to add would be to explain why you consider Clash Royale a MOBA. Supercell must have mentioned it in a press release or something because so many article headlines claim it 's a MOBA, but ...

Comment In: [Blog - 11/16/2015 - 01:27]

Good article. I 've also ...

Good article. I 've also spent a lot of time finding rational counterpoints to my friends ' and peers ' distaste for f2p and the outcome is often depressing for me. Anti-f2p sentiment is not rational. It is fueled primarily by fear. Fear of change. Fear of learning new skills ...

Comment In: [News - 11/02/2015 - 11:38]

Just looking at the tax ...

Just looking at the tax benefits alone, that 's 3.6B they got to spend without having to pay US taxes. So they got a lot of value out of that money that would otherwise sit there. r n r nCandy Crush is one of the most successful video game properties ...

Comment In: [News - 10/29/2015 - 08:01]

:/ ...


Comment In: [Blog - 10/12/2015 - 03:03]

It could be that this ...

It could be that this genre just doesn 't match your gaming tastes. The point of the genre is that your personal economy eventually can 't sustain the growth of your civilization and you instead must use your base 's income to fund conquests and take resources from others. If ...