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Andrew Shaftling's Blog


I work in the video games field as a journalist. I've been in love with games for more than 18 years and I also like to look under the hood. Analyze game mechanics and think about stuff from bussiness perspective.


Member Blogs

Posted by Andrew Shaftling on Wed, 26 Jun 2013 08:49:00 EDT in Business/Marketing, Console/PC
Battlefield 4 offers very little in terms of innovation so it's worth to think about the reasons why the game exists. Sure, the basic answer is money. But things are probably a little more complicated than that.

Andrew Shaftling's Comments

Comment In: [News - 12/16/2014 - 06:01]

Because obviously you 'd have ...

Because obviously you 'd have a better idea than well accomplished writer, and author of a couple of very good games with strong stories in an industry where these things are rare.

Comment In: [News - 11/04/2014 - 04:49]

Third big player will be ...

Third big player will be Blizzard 's Heroes of the Storm which proved to be innovative enough. But I doubt there 's room for more than three big MOBAs.

Comment In: [News - 10/31/2014 - 02:09]

Many of the projects aren ...

Many of the projects aren 't any sort of proof. They usually fail in some regard - not very interesting pitch, a genre people don 't longe for, or absurd amount of money required.

Comment In: [News - 10/31/2014 - 05:03]

Beautiful indeed. ...

Beautiful indeed.

Comment In: [Blog - 10/09/2014 - 05:31]

Yes, traditional gamers who grew ...

Yes, traditional gamers who grew up playing 90s games are being foked sorry, but it 's true these days. Skill based games are extremely rare and I couldn 't care less about movie like experiences that are basically one long QTE. The worst thing is that a lot of these ...

Comment In: [News - 10/09/2014 - 11:22]

Which isn 't always a ...

Which isn 't always a good thing. Limits usually force you to come up with creative work arounds...too many options and you can get lost. New games sort of seem to support this notion - they are full of gimmicks but often less and less based on strong core loops ...