My name's Andrew J Smith and I make videogames.
Sounds simple, but I keep forgetting how complex it really is.
I founded Spilt Milk Studios in 2010, and have been running it as a one man studio ever since, working with talented outsourcers and freelancers wherever possible.
Spilt Milk Studios is an independent game developer based in London, UK.
We’ve so far made a few rather good mobile games… but will develop on other platforms when the opportunity arises.
We’re best known for Hard Lines which was co-created with Nicoll Hunt, but also made Crunch: The Game and am hard at work on Smash the Block for mobile, Lazarus for iPad & PC, Hugatron, TOMB and Tango Fiesta.
We’re very prolific on Twitter, Facebook and Youtube. Check us out!
We're currently working with Improbable’s SpatialOS to create Lazarus, a top-down massively-multiplayer shooter set in a massive universe. In this dev diary, we talk to Andy Grier and Tom Johnson who are creating the audio for its persistent universe.
Tango Fiesta has been announced. What's next?
Dungeon Keeper Mobile is a bad game, but that's not the end of it.
I love Mario games. I don't care who knows it, and - spurred on by the excitement over the upcoming Super Mario 3D World - here's a little bit about why.
Making games in an age of renaisance and master works.
Most people outside of the UK haven't had the pleasure of attending Gamecity. Here's why you should make it a part of your year, every year.
[News - 02/24/2014 - 12:08]
[Blog - 02/04/2014 - 04:23]
I 'm just relieved to ...
I 'm just relieved to see some sensible debate coming through from it - thanks both for your comments, all very reasonable :D
[Blog - 11/06/2013 - 05:54]
[Blog - 10/10/2013 - 06:50]
A very interesting take - ...
A very interesting take - especially about our brains I 've often thought the same, I 'd love to read more about our actual evolution versus our self-perceived evolution.
[Blog - 09/11/2013 - 05:36]