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Blogs

Andrew Sum's Blog

Member Blogs

Where do the hours go? A Post-Mortem of “i need to lie down” for Ludum Dare
Posted by Andrew Sum on Tue, 30 Apr 2013 11:08:00 EDT in Design, Indie
A Post-Mortem of "i need to lie down", a game made for Ludum Dare #26, including piecharts breaking down the hours of development.
Read More... | 0 Comments

   

Andrew Sum's Comments

Comment In: Postmortem: Game Oven's Fingle [Blog - 04/11/2013 - 02:25]

Thanks for sharing guys Really ...

Thanks for sharing guys Really interesting to see your thought process and the Data Box too

Comment In: Let's talk about Steam opening up [News - 02/28/2013 - 03:42]

This is my fear too, ...

This is my fear too, as a developer and a consumer. I like the way Steam is curated because it makes my buying choices easier.

Comment In: The Secrets of Promotion for Indies [Feature - 01/03/2013 - 04:35]

Thank you for this truly ...

Thank you for this truly helpful advice. I really agree with you on rule 0 . I think that 's the most important part

Comment In: Postmortem: Humble Hearts' Dust: An Elysian Tail [Feature - 10/31/2012 - 04:10]

This is a fantastic article. ...

This is a fantastic article. Thank you so much for sharing. That voice over problem you ran into does really sound like a nightmare - realizing that something you put so much effort into would simply have to be cut. But I 'm so glad you managed to figure it ...

Comment In: The Case For Game Design Patterns [Feature - 03/13/2002 - 12:05]

Awesome article. Thanks ...

Awesome article. Thanks

Comment In: 100 Rogues Dev: App Store Game Updates, Expansions Provide Only Brief Sales Boosts [News - 02/03/2011 - 02:13]

It's a shame that sales ...

It's a shame that sales are lacking I bought this game when it came out and I really love it.

   

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