Gamasutra: The Art & Business of Making Gamesspacer
90 errors in open-source projects
Printer-Friendly VersionPrinter-Friendly Version
arrowPress Releases
April 20, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 
90 errors in open-source projects
by Andrey Karpov on 10/28/11 06:19:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

There are actually 91 errors described in the article, but number 90 looks nicer in the title. The article is intended for C/C++ programmers, but developers working with other languages may also find it interesting.

The materials collected in this article will be useful for authors of articles, books and blogs. Examples of errors can be used to demonstrate advantages of different programming styles – for instance, why you should not try to make your code shorter by writing long expressions.

You can read the article here: PVS-Studio advertisement - static analysis of C/C++ code.


Related Jobs

Activision Publishing
Activision Publishing — Vancouver, British Columbia, Canada
[04.19.14]

Principal Graphics Programmer
Insomniac Games
Insomniac Games — Burbank, California, United States
[04.18.14]

Associate Engine Programmer
Insomniac Games
Insomniac Games — Burbank, California, United States
[04.18.14]

iOS Programmer
Insomniac Games
Insomniac Games — Burbank , California, United States
[04.18.14]

Senior Engine Programmer






Comments


Andrey Karpov
profile image
Update: 100 bugs in Open Source C/C++ projects - http://www.viva64.com/en/a/0079/


none
 
Comment: