Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 28, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
90 errors in open-source projects
by Andrey Karpov on 10/28/11 06:19:00 am

1 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

There are actually 91 errors described in the article, but number 90 looks nicer in the title. The article is intended for C/C++ programmers, but developers working with other languages may also find it interesting.

The materials collected in this article will be useful for authors of articles, books and blogs. Examples of errors can be used to demonstrate advantages of different programming styles – for instance, why you should not try to make your code shorter by writing long expressions.

You can read the article here: PVS-Studio advertisement - static analysis of C/C++ code.


Related Jobs

Insomniac Games
Insomniac Games — Burbank, California, United States
[03.27.17]

Senior Gameplay Programmer
Insomniac Games
Insomniac Games — Burbank, California, United States
[03.27.17]

Gameplay Programmer
TruGolf, Inc.
TruGolf, Inc. — Centerville, Utah, United States
[03.27.17]

C/C++ Gameplay Programmer
Ghost Story Games
Ghost Story Games — Westwood, Massachusetts, United States
[03.27.17]

Sr. Programmer





Loading Comments

loader image