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Using Machinations to model Gamification
by Andrzej Marczewski on 09/05/13 06:54:00 am   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


Machinations of Gamification

Machinations is a fantastic game mechanics modeling tool by Joris Dorman - It allows you to build an interactive model of the basic structure of many types of game and recently has been getting some attention in the world of gamification.

Basic Points and Badges

  Initially, I decided to have a quick play and just build a simple Points and Badges system.  Click run, then press the Like, Share or Comment buttons to gain XP, unlock badges and increase your level.  If nothing else, this will show you why this type of gamification / pointsification in isolation is so boring!


Click to view

A dangerous demo!

Now for an example of a system that is likly to build every bad behaviour you don't want in a system. The idea is that as well as the XP and badges, XP converts to real money. With this real money you can either buy goods OR gamble. For $100 you have a 20% chance of winning $300. This will not lead to good behaviours. People who want to get the goods will just keep doing low quality actions to get more money!


Click to view

Slot Machine

And just for fun, a simple slot machine. Insert a coin and you a chance of getting between 0 and 10 coins back. As the bank fills up, the chance of winning goes up, as it
empties the chance goes down.


Click to view

Originally published on my blog -

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