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June 30, 2016
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Andy Lundell's Blog

 
 

Andy Lundell's Comments

Comment In: [Blog - 06/24/2016 - 06:07]

It seems like nobody wants ...

It seems like nobody wants to be the first to admit that the kind of games we play on a TV screen might not be very good in VR. r n r nWhich makes sense. Different platforms have different styles of games that 'work '.

Comment In: [News - 06/01/2016 - 03:16]

Well, it 's not as ...

Well, it 's not as if a six-person indie studio is going to look at 'Uncharted 4 ' and decide to mimic that style. r n r nI don 't think practical considerations are anything to be ashamed of. It 's weird how there seems to be an unwritten rule ...

Comment In: [Blog - 04/12/2016 - 12:14]

I don 't think memorable ...

I don 't think memorable automatically implies easy to navigate. I 've got a pretty good sense of direction, but I can much more easily navigate an unfamiliar real city than the most exotic and memorable game world. r n r nThere are many reasons for this. r n r ...

Comment In: [Blog - 03/25/2016 - 12:57]

If I 'm really interested, ...

If I 'm really interested, I sometimes will too. r n r nBut if I have to go hunting for what is essentially advertising material, it can 't be doing its job properly.

Comment In: [News - 02/02/2016 - 05:23]

Surely this will encourage innovation ...

Surely this will encourage innovation If tattoo owners didn 't have this protection, they would have no incentive to ever tattoo anyone /sarcasm r n r nPresumably if Take-Two loses this case, it 'll go straight down the line. Take Two will sue the NBA for not fully owning the ...

Comment In: [Blog - 01/06/2016 - 01:32]

I don 't like fast-travel, ...

I don 't like fast-travel, but if eliminating it would force you to make those changes to the game, I think it 's best that it stay. I play the open world Bethesda games without fast-travel and I enjoy the game 's pacing as-is. It would be a shame to ...