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Blogs

Anna Tito's Blog

I have just graduated from RMIT University with a Bachelor of Arts (Games Graphics Design) majoring in programming and design. 

I am a strong believer in the concept of games as art and feel that we can have fun, meaningful and artistic games. My focus and passion is largely on Narrative and story and its role in developing meaningful game play. My other passions lie in the realm of reusable and elegant code (though I am generally a OO programmer) and teaching artists and designers to code.

To find out more about my work experience or to check out my online portfolio you can visit my web page at http://www.mythicalcreature.net/

Member Blogs

So you want to get a job as a programmer?  Featured Blogs
Posted by Anna Tito on Tue, 10 Apr 2012 06:08:00 EDT in Programming
Having recently completed my own new graduate job hunt I wanted to share some of my observations about the things you HAVE to know to get a job as a programmer inside or outside of the game industry and other things that helped smooth the process for me.
Read More... | 4 Comments

Women in Games and THE Panel at Free Play Australia  Featured Blogs
Posted by Anna Tito on Tue, 30 Aug 2011 06:15:00 EDT in
A follow up to the Free Play discussion on gender from a female developers perspective.
Read More... | 7 Comments

Games, Stories and the Creation of Meaning  Featured Blogs
Posted by Anna Tito on Wed, 27 Oct 2010 01:01:00 EDT in Design
Games have become a highly influential media. They present a unique opportunity to explore the notions of story and narrative, in their creation they also entrust us with a great responsibility for the creation and exploration of meaning.
Read More... | 41 Comments

   

Anna Tito's Comments

Comment In: BioWare: Some players want day-one DLC [News - 08/17/2012 - 09:30]

Thirded r n r nI ...

Thirded r n r nI have modded in NWN, NWN2, DA:O, I can mod DA2 ME3 but having a toolset would make a world of difference

Comment In: Level Design Part I: Personification (environments are characters too) [Blog - 05/21/2012 - 11:15]

I 've generally gone with ...

I 've generally gone with a communicating a feel/experience in my level design, I definitely like the personification approach especially the environmental allegiance. Looking forward to the next instalments.

Comment In: Walking the Heroine's Journey: How Dragon Age 2 Follows An Old--But Often Overlooked--Storytelling Archetype [Blog - 05/21/2012 - 09:39]

I think your analysis is ...

I think your analysis is interesting, in particular because it puts a framework on many of the discussions I have been having about the narrative strengths and weaknesses of DA2 vs DA:O. I have spent allot of time reading about Jungian analyses of feminine archetypes allot of the Campbell texts ...

Comment In: When not to become a game designer, according to Diablo III lead Jay Wilson [News - 05/14/2012 - 11:50]

I agree they are not ...

I agree they are not cheap, but if a designer can 't communicate their ideas across disiplines and then bring them to reality then the idea may just as well have not existed. It is one of the reasons I am in favour of designers being able to program or ...

Comment In: Opinion: Lessons learned from training interns [News - 04/19/2012 - 04:05]

Hoping one day companies in ...

Hoping one day companies in the US will take international internship applications Otherwise Great article :D

Comment In: Opinion: Should I volunteer? [News - 03/27/2012 - 03:42]

Great article. I am definitely ...

Great article. I am definitely pro volunteering. r n r nThe one thing you need to watch out for is companies advertising roles that should be paid as volunteer ones. I worked in the not for profit sector for 8 years and it was a constant battle to make sure ...

[More Anna Tito Comments]   

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