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Anton Temba's Blog


I'm a young game designer from Finland. Also known as Reactorcore on the internet.

I recently opened a free game design consulting service, where you may discuss anything game design related with me, Reactorcore, an experienced modder a walking games industry encyclopedia and indie developer.

This service is completely free and is open to any and all game developers and any other folks interested about game design in general.

I can offer a young perspective that you may not have thought of, provide guidance on how to build infinite games and how to make use of a new business model, which is vastly better than F2P to make your games both profitable as a business and uncompromising fun in gameplay design.

Visit for more information.


Member Blogs

Find out about the most influential tool a game designer wields: The Power of Encouragement. Detailed explanation of what it is, how to use it, as well as a look the at potential risks and opportunities involved with using this power.

Digging into the core of whats up with the infamous impostor syndrome, so you know the real reasons behind it, allowing you to understand how to get over it.

Posted by Anton Temba on Fri, 13 Sep 2013 02:27:00 EDT in Design, Console/PC
Need a young perspective on game design? Not sure how to go about certain design decisions? Send me a question and I might be able to help you out. For free.

Posted by Anton Temba on Tue, 30 Apr 2013 11:15:00 EDT in Design, Console/PC
Deconstructing myths and prejudices against what infinite games are and what can they ever be.

Posted by Anton Temba on Wed, 17 Apr 2013 08:25:00 EDT in Design, Console/PC
Find out how to control the longevity of your project and how to create the ultimate, infinite game. Be warned, this is a massive guide.

Posted by Anton Temba on Mon, 08 Apr 2013 10:15:00 EDT in Design, Console/PC
As a game developer, your project can have the potential to have infinite longevity, offer a much richer experience of gameplay and not leave you in a state of emptiness after you finish that usual linear scripted game that you used up fast anyway.

Anton Temba's Comments

Comment In: [News - 12/18/2014 - 11:10]

B.. but minecraft is a ...

B.. but minecraft is a game about the player 's own story they create by playing the game. r n r nHow are they gonna do this

Comment In: [News - 12/15/2014 - 03:58]

must not contain offensive material ...

must not contain offensive material r n r nI guess that means more like offensive towards Valve curation staff rather than offensive towards players who would just not purchase the game in the first place .

Comment In: [Blog - 12/08/2014 - 01:44]

Good article, very thorough and ...

Good article, very thorough and useful. r n r nI would also suggest a book by Oren Klaff titled Pitch Anything for bonus material on this topic. It really goes deep into the detail of pitching and the mechanics behinds it.

Comment In: [News - 12/10/2014 - 10:00]

Not worth it. I 'm ...

Not worth it. I 'm out.

Comment In: [Blog - 12/05/2014 - 06:45]

I agree with the post, ...

I agree with the post, but if a developer is desperate enough, they will use dark designs to monetize. Ethics become meaningless if you have investors breathing down on your neck or being in a tight spot of not being able to pay rent/buy food tomorrow. r n r nAs ...

Comment In: [News - 12/08/2014 - 04:00]

The companies do what they ...

The companies do what they 're encouraged to do, they 're not at fault here. The survival of the company and its people are based on whether they are making money or not. If you 're not making money, you have no right to live in this world, no right ...