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Anton Temba's Blog


I'm a young game designer from Finland. Also known as Reactorcore on the internet.

I recently opened a free game design consulting service, where you may discuss anything game design related with me, Reactorcore, an experienced modder a walking games industry encyclopedia and indie developer.

This service is completely free and is open to any and all game developers and any other folks interested about game design in general.

I can offer a young perspective that you may not have thought of, provide guidance on how to build infinite games and how to make use of a new business model, which is vastly better than F2P to make your games both profitable as a business and uncompromising fun in gameplay design.

Visit for more information.


Member Blogs

Find out about the most influential tool a game designer wields: The Power of Encouragement. Detailed explanation of what it is, how to use it, as well as a look the at potential risks and opportunities involved with using this power.

Digging into the core of whats up with the infamous impostor syndrome, so you know the real reasons behind it, allowing you to understand how to get over it.

Posted by Anton Temba on Fri, 13 Sep 2013 02:27:00 EDT in Design, Console/PC
Need a young perspective on game design? Not sure how to go about certain design decisions? Send me a question and I might be able to help you out. For free.

Posted by Anton Temba on Tue, 30 Apr 2013 11:15:00 EDT in Design, Console/PC
Deconstructing myths and prejudices against what infinite games are and what can they ever be.

Posted by Anton Temba on Wed, 17 Apr 2013 08:25:00 EDT in Design, Console/PC
Find out how to control the longevity of your project and how to create the ultimate, infinite game. Be warned, this is a massive guide.

Posted by Anton Temba on Mon, 08 Apr 2013 10:15:00 EDT in Design, Console/PC
As a game developer, your project can have the potential to have infinite longevity, offer a much richer experience of gameplay and not leave you in a state of emptiness after you finish that usual linear scripted game that you used up fast anyway.

Anton Temba's Comments

Comment In: [News - 10/22/2014 - 12:49]

So, the guy who was ...

So, the guy who was the head of the worst company ever award winner is now hired to run Unity Technologies r n r nAnd he 's a businessman a person that is trained to focus on making money , not developer or designer r n r nAnd the internet ...

Comment In: [Blog - 10/17/2014 - 12:17]

I would argue that the ...

I would argue that the most important thing in game design is purpose. r n r nSimply put: When you know what you want, you 'll know how to find out how to build it. r nWhen purpose is the focus, your designer mind will automatically aim itself in finding ...

Comment In: [News - 10/14/2014 - 01:45]

Last year GDC was full ...

Last year GDC was full of: how to exploit whales r n r nNow: oh god what have we done

Comment In: [News - 10/09/2014 - 11:22]

So true. r n r ...

So true. r n r nGame design 's full potential hasn 't been discovered even in the slightest so far. r nNot to mention with the advances in tech and performance, the possibilities keep growing by the day.

Comment In: [News - 09/15/2014 - 09:09]

@John Flush r n r ...

@John Flush r n r nNo one has built a superior minecraft yet. When they do however, it will render the original game obsolete very quickly.

Comment In: [Blog - 08/05/2014 - 12:05]

I needed an all-or-nothing goal ...

I needed an all-or-nothing goal so I could commit to making the games for free. r n r nThis right here is the wonder that a universal guaranteed income could achieve for people. r nTake away the pressure of basic human needs and people will be more inclined to do ...