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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [13]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
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November 22, 2009
 
Trion Redwood City
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Sucker Punch Productions
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Monolith Productions
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Blogs

Arcade Berg's Blog

The name's Arcade. Guess that alone says a lot about me. I've started out in school somewhat as a indie wannabe game developer, creating games with the best of my knowledge and skill (or lack thereoff). Today I have a Bachelor Degree from Computer Game Development - Game Design and I've worked on GRIN as a Level Designer for Terminator Salvation, as well as yet unannounced project. Being a Game Designer at heart I also run a Game Design blog over at http://ArcadeBerg.com

Member Blogs

Terminator Salvation - A Game Design Analysis  Featured Blogs
Posted by Arcade Berg on Fri, 03 Jul 2009 11:16:00 EDT in Game Design
Ignoring art, performance and audio, what can be discerned about the gaming experience related to Terminator Salvation's game design with an emphasis on basic game design theory and uncomplicated cognitive science?
Read More... | 2 Comments

   

Arcade Berg's Comments

Comment In: Terminator Salvation - A Game Design Analysis [Blog - 07/03/2009 - 11:16]

This is a repost from ...

This is a repost from my Game Design blog over at http://arcadeberg.com