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Blogs

Ariel Gross's Blog

Ariel Gross is currently the Studio Audio Director at Volition. He just wrapped up his role as Audio Lead on Saints Row: The Third. Prior to that, he was an audio designer on Saints Row 2 and Red Faction: Guerrilla. Prior to that, he had worked on countless handheld, indie, and casual games. 

Ariel is co-owner and operator of the spoomusic.com netlabel. He composes music and gives it away freely under the monikers of sp00, sleem, and most recently, Auto Von Bismarck. He also composes music and designs sounds for independent films in his spare time. 

Ariel is an avid gamer and an equally avid consumer of brightly colored chips and caramel colored sodas.

Member Blogs

Dig Deeper For Rad Plug-Ins
Posted by Ariel Gross on Sun, 19 Feb 2012 06:44:00 EST in Audio, Console/PC
Just because an audio plug-in is free doesn't mean that it's not amazing. Let's dig deeper to find some rad plug-ins to make novel sounds.
Read More... | 2 Comments

So many games, nothing to play.
Posted by Ariel Gross on Sat, 01 Oct 2011 02:40:00 EDT in Console/PC
I have a bajillion games, and yet I find myself staring blankly at my computer screen.
Read More... | 1 Comments

Dedicated audio testing. It's good. Real good.
Posted by Ariel Gross on Tue, 30 Aug 2011 04:21:00 EDT in Audio, Console/PC
We have QA testers dedicated to audio at Volition, and it has been a huge success.
Read More... | 2 Comments

Do you hear the voices?
Posted by Ariel Gross on Sat, 27 Aug 2011 03:12:00 EDT in Audio, Console/PC
Voice is often considered the most important audio in a video game. In some cases it absolutely must be heard, but in other cases, not so much. How do we draw the line?
Read More... | 0 Comments

   

Ariel Gross's Comments

Comment In: 'This industry's in need of a shake-up' [News - 05/06/2013 - 12:28]

Sexism exists in the industry, ...

Sexism exists in the industry, because sexism exists in the world, she says. r n r nThis.

Comment In: This code-free design tool lets you freehand your games [News - 05/03/2013 - 05:49]

Any technology that moves us ...

Any technology that moves us towards being able to design things outside the computer and then put those things into the computer is really interesting to me. Who knows where this might lead. I dig it.

Comment In: The intimacy of sound: Robin Arnott's mysterious SoundSelf [News - 03/22/2013 - 05:27]

Robin. You are awesome. Thanks ...

Robin. You are awesome. Thanks for covering this, Leigh. Definitely going to Kickstart it. Sounds awesome.

Comment In: Ridiculous Fishing fights mobile game devaluation with a $3 pricetag [News - 03/18/2013 - 07:55]

I don 't mind paying ...

I don 't mind paying 3 for a really good game. I 'd probably even pay 3.01. But that 's it.

Comment In: How to license music the indie way [Blog - 03/14/2013 - 02:10]

We spent around 450,000 on ...

We spent around 450,000 on Saints Row: The Third. r n r nGreat article Catherine. It is one of those where do I even start subjects. r n r nEdit: To clarify, that does not include the cost to license Power by Kanye West, and we also had a blanket ...

Comment In: Ken Levine's justification for BioShock Infinite's crunch [News - 03/11/2013 - 06:53]

Ali, it isn 't you ...

Ali, it isn 't you fault if a dev uses the success of a game to justify crunching in the future. My only advice would be to buy the games you want to buy. Just one dev 's opinion.

[More Ariel Gross Comments]   

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