Ariel Gross is currently the Studio Audio Director at Volition, where he has contributed in various ways to Saints Row IV, Saints Row: The Third, Red Faction: Guerrilla, Saints Row 2, and Guillermo del Toro's Insane (canceled). Prior to that, he had worked on countless handheld, indie, and casual games.
Ariel was co-owner of the now-defunct spoomusic.com netlabel. He still composes music and gives it away freely under the monikers of sp00, sleem, and most recently, Auto Von Bismarck, which can be listened to at his SoundCloud page as well as at panbrello.com. His credits can be viewed at his personal web site.
Ariel is also the SysOp of the sound design resource web site Creating Sound.
Just because an audio plug-in is free doesn't mean that it's not amazing. Let's dig deeper to find some rad plug-ins to make novel sounds.
I have a bajillion games, and yet I find myself staring blankly at my computer screen.
We have QA testers dedicated to audio at Volition, and it has been a huge success.
Voice is often considered the most important audio in a video game. In some cases it absolutely must be heard, but in other cases, not so much. How do we draw the line?
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I can relate to the ...
I can relate to the second-guessing in response to seeing someone else 's take. Always nice to feel less lonely in those artistic issues. Thanks for sharing your story.
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