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  Gamazon: Dead Girls Have More Fun
by Arinn Dembo on 08/01/10 04:16:00 pm   Expert Blogs   Featured Blogs
24 comments Share on Twitter Share on Facebook RSS
 
 
  Posted 08/01/10 04:16:00 pm
 

[A day in the life of a female game developer, with a little insight into the representation of women in gaming. When can we legitimately argue that a game needs more women?]

There are moments when working in game design is very much like working in live theater.  Long before the actors step onto the stage, long before an audience is ushered to their seats, a great deal of thought and effort goes into designing, building and dressing the stage.

The design work for Fort Zombie, a low-budget horror game, was very similar to the set design and building we might do for a low-budget horror movie.  This game was about the End of the World, specifically about the end of a world very similar to our own.  It was set in the fictional town of Piety, Indiana--capturing a “small-town America” feel was key. 

We built a world with cars and houses, lawns and gardens, pawn shops, supermarkets and diners, gas stations and fast food joints, sporting goods stores and vet clinics.  And then we went in with torches, blood, bones and spray paint, transforming this world into an Apocalypse.

As I artfully draped a human corpse through the broken windshield of a car which had crashed into a telephone pole, something occurred to me:  specifically, that the dead man I was using as a prop was a dead man.  I had already populated the world with a few female zombies here and there, so clearly there had been women who had died and been resurrected.  But what about women who just....died?

I went to the level editing suite and quickly flipped through the available corpses.  Man sprawled on his back.  Man collapsed on his side.  Man slumped against a wall.  Half a man.  Parts of a man.  Sure enough, not a single woman!  Not even in pieces.

I went to the Lead Artist’s desk.  “Degrassi.  We need dead girls.”

Chris “Degrassi” Gerspacher gave me his best long-suffering look.  “What do you mean?”

“I mean that it’s the Apocalypse, and women are 51% of the human race, and there isn’t a single female corpse available as a prop.”

Unable to hide his unrelieved joy at having more work added to the art queue, he nonetheless agreed that there were in fact women in the world.  And that it was in fact logical to assume that some of them might have died during the Apocalypse.  So I did in fact get a few dead Barbies to play with.  However, the incident brought up a few issues for me as a female game designer and developer, and eventually I realized that these issues might be of general interest...at least to the few people who sometimes wonder about the representation of women in games, and why it tends to skew in certain odd directions.

I’ve started up a developer blog here on Gamasutra to post some of my thoughts and experiences on the subject of women in gaming.  I’m calling it “Gamazon” because the Amazon is a traditional icon of a woman working in a “man’s world”, and I’m one of very few female developers who has worked long enough in this industry to become visible to the general public.  After 15 years, I have a few thoughts to share, and the first thought I’m going to post is this:  sometimes women are under-represented in a game universe not because the men creating a game hate women, but because they actually like women.

As a rule, my co-workers in the computer gaming industry are over 90% male.  At Kerberos, my co-workers are also extremely nice, the sort of men who have no “issues” or hostility toward women in general.  In fact, they have a certain amount of subconscious resistance toward the idea of harming a woman.  Without me there to push them? I don’t think the idea of making a “dead girl” prop would ever have occurred to them.

Is that because they don’t like women?  Or have some agenda to deny the existence of women?  No.  It’s actually because they have not even the tiniest shred of a subconscious urge to hurt a woman.  Nor does it give them even the slightest pleasure to imagine a woman suffering or dying, or to envision what a dead and partially devoured woman might look like.  This is not about talent, about dev time, or about sexism:  it’s about a man’s own emotional limits as an artist.  There are some things that just don’t necessarily make a person happy with himself after a day’s work.  Fiddling with the mutilated corpses of women is high on the list.

 In the making of Fort Zombie, some of these emotional limits were addressed explicitly and openly when it came to the depiction of children.  The team decided unanimously that although living children would exist in the game, we would not be strewing the landscape with the corpses of little kids.  We would not depict any of the infant victims of the Apocalypse.  No cribs spattered with blood.  No dismembered grade-schoolers strewn around the schoolyard.  Kids could be among the survivors; some older kids could be among the zombies.  But children would not become objects or props.

The issue of adult women, however, was open to debate.  In the end I won that debate.  I included many living women and girls as NPC’s in the game, including women with significant powers; I also got a few dead ones made as props.  It’s a small thing, but it’s one of many ways that a female developer can bring a different worldview and a different agenda to the table.   

 
 
Comments

Tejas Oza
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Hm, definitely an interesting take on why there is a definite lack of women in games (and I mean apart from the smoking hot love interest or eye candy that's generally there for fan service). I've always wondered why no one hasn't decided to depict them in games more either as props, (in the case of a zombie apocalypse game) or even protagonists or characters that drive the story forward in more meaningful ways.

What you've proposed however, hadn't occurred to me and its definitely food for thought. Thank you, for the article.

Maurício Gomes
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Hum... I never realized that myself...

Actually, NONE of the games that I made have a single female on them, the only exception is one that I am still writing, that the female is the antagonist, and is not properly human anymore... But excepting that there are no females, nada, zip, nothing...

And it makes sense, that there are none of them, because the few of my games that has characters (I prefer making stuff like breakout, shmups with ships, etc...) are mostly about heavy negative emotions, one is about World War II and the suffering there, even having studied WWII extensively, in the end not even living civilians are present as female (only males), another game was based on the film "M" of Fritz Lang, the film is basically about cops and mafia hunting down a pedophile that also kills the children, yet on the game no children or women are present (or the pedophile... the only characters are the cops and the mafia competing each other to find that mysterious pedo character first).

This made me notice that Plants Vs. Zombies had all plants at least a bit female-like, while all zombies are male, and that I actually don't remember seeing female corpses in games except for stuff like Deus Ex, where some females may die in collateral damage, but they were not placed there as props.

Kimberly Unger
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Hey Arinn!
Very insightful post here :) (and thank you for not walking the "all male gamedevs are 15yo horntoads" line).
I have to admit, I've run into similar situations, but more because of resource limitations (i.e. we only have room/time for one corpse mesh). AS nice as they guys I work/ed with were, I never made the emotional connection. Now that I reflect on it though, it occurs to me that women seem to have an easier time working with female characters/props (scantily clad or dripping with pus, either way) and men seem to have an easier time working with male characters/props (wearing meat-thongs or blown into gibs for example).

Maurício Gomes
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@Unger

Of course, there are some exceptions (ie: males that like to make the perfect females... I know a guy that like female rear so much, that once he had to model a orc, and suddenly a passerby asked why his orc had a feminine butt... he does not even noticed himself)

Miroslav Martinovic
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interesting view, and most probably quite right too. btw, I remember when I played System Shock 2, and came across the female cyborg for the first time, i was... shocked :-). and scared. overally, the female cyborg became the most disturbing enemy in SS2 for me (on a subconscious level), despite all the other creatures, some of which were significantly more difficult to deal with. reading this article, I suspect it really was because of "men like women", as you write :-).

oh, and congratulations, your game is on torrents :-)

Chris Daniel
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The first moments of Portal made me thinking of that issue for the first time. I stopped and watched myself and wondered why they made me female.

I would be interested in hearing about Valve's motivation...I can somehow imagine somebody sitting there and saying:"It's about time".

Adam Bishop
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I think you answered your own question, Andre. I've heard from many women that they'd enjoy games more if there were more female characters. So if women have more fun with female characters, and the point of games is (according to you) to have fun, then it stands to reason that games should have more female characters so more people can have fun playing them.

On a kind of related note, I find games that have strong characters of both sexes just tend to be more interesting games (Metal Gear Solid or Dragon Age, for example) while games that only have male characters tend to be boring macho-fests.

Maurício Gomes
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@Daniel

I had no such thoughs... To it was the same as playing as male, or robot, or whatever (maybe because I saw lots of games before with all sorts of protagonists)

@Martinovic

Me too O.O It also disturbed me on conscious level too... specially after finding in the world the logs and e-mails that explain what happened to these women (that the females of the staff, specially nurses, got turned into cyborgs to take care of the alien infants... Oo pretty scary and bizarre)

Stephen Chin
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@Andre, Arinn isn't making a big deal of it nor is she trying to make any sort of PC statement. Hers is simply an observation of, if nothing else, immersion and a thought on why somethings may be the way they are.

Half the population of the world is female. There's really no debate about that. The omission of female corpses (or whatever the case may be) is as much about immersion as anything else. Arinn also noted that perhaps the reason these oversights occur is not out of PC correctness (or lack there of), but because we as people in general don't think of certain things. In this case, that most guys probably don't go around all day imagining how they can beat up women (or at least, how to hack them up into itty bitty pieces). It's just the way we're brought up - people that do that are, to quote Mr. Castle, serial killers or mystery writers.

Ernest Adams
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Good observation, although I don't know how closely it's really tied to male developers not wanting to show mutilated female corpses. Male is the default sex in a lot more than just video games. It's the default in our language ("all men are created equal") and in any iconic imagery. Visually, Pac-Man is entirely gender-neutral... and therefore male. To make Pac-Man into Ms. Pac-Man you have to add external trappings of femininity: bow on the head, eyelashes, lipstick, beauty spot. Look at iconographic restroom signs: the "male" image would really do for both -- two arms, two legs, one head. To make the "female" image you give it a skirt -- again, an external symbol that has nothing to do with the body.

Your male colleagues probably don't think much about women at all, except in limited contexts that don't belong in the workplace. There aren't many places in the world where their position as the majority of the population is made public and visible. Good for you for making the point.

Elisabeth Danley
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@Andre Thomas
It isn't about being "PC" it's about female gamers like myself wanting to play a female character instead of always having to default to a male character. I can bet that if it were the opposite, that men would auto default to female characters, there would be a lot of unhappy men. Women in their 30's-40's are right now, one the biggest growing gaming populations, who spend billions on games and the hardware to play them on. If I am paying $60+ purchasing a game, I want to play a character that I can relate to, especially since I am playing not just campaigns, but online multiplayer FPS. And because I am playing that same character over and over again, watching him rank up, achieve new milestones, earning new abilities and new weapons, what is wrong with me wanting to have a female character to do that with? I think both men and women like having a character in our games that we can relate to. It makes gaming more personal and fun, at least for me. I realize the blogger was speaking to the NPC side of gaming, but this is something that is important to me, and it relates to what the OP was talking about.
I can see the industry changing slowly and surely, but finally recognizing that women gamers are here to stay and that we like to shoot, maim, and kill just as much as the dude next to us.

Chan Chun Phang
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@Chris Daniel
To make you think, because ultimately, it doesn't matter what gender they chose.

Or maybe a coin toss.

Robert Marney
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Very insightful post. Note that the lack of female NPCs / corpses is on a different axis than the lack of women as playable characters / heroes. I was raised on X-Men comic books, which have lots of the latter but few women as victims. Generally, the boys get stabbed or shot, while the girls undergo psychic attacks. (Emo teenage-identifier vehicles like Cyclops get both.)

Tiago Costa
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I think the problem is not with the one you describe but the general state of the (sissy) world that has to have its politically correct. Its ok to have dead men in games, its ok to butcher through thousands of men, its ok for a men to kill other man, but enter women or children and the equation turns to infinity (and beyond...)

In far cry 2, I was hoping I would see children-soldier (its a norm in african war torn countries) but look and behold... none, Im not even going to ask that you could kill them, but not even women were around in that game. It was a strange country with no women or children.

In any GTA game, you can kill every person in the world, but strangely no child roams Liberty, Vice or San Andreas cities, its a world in which humanity is doomed beyond this generation.

Another example, in the ANIMUS simulation from AC1 and AC2, the child parameters were probably dismissed because none is available for slaughter as the men and women are. Its ok to kill anyone in the simultaions, but no children are allowed to be touched.

Its, as I said before, not a guy-problem in the industry (as there are lots of game were women can be so easily disposed off as men), but a politically correct one, its not ok to butcher women after women as you do with men in any FPS, the same way its not even possible to make a game about a war thorn country in africa and atually show the reality of that same scenario.

driver 01z
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"its not ok to butcher women after women as you do with men in any FPS"
Huh, I've never thought of this. If there was an FPS where, for some reason, the army I'm fighting against were all female - and I hear a woman scream or yell or see her face every time I kill an enemy... that would definitely be more disturbing to me (I am male btw). Like I just finished playing through FEAR 2 - if those enemy soldier voices had been female, I think I would have gotten jolts of uneasiness, like "I don't want to fight these people!"

Maurício Gomes
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I think this is more related to our instincts, females in bigger number than males are NEEDED (because one female can have only one child every nine months... A male can have the same amount of childs as he finds non-pregnant females around... of course, in theory :P), thus, killing females is BAAAAAD idea, this is why we don't send females to war, neither we kill them, also probably why females don't usually resort to violence to solve stuff...

The art, merely reflect ourselves.

dana mcdonald
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I agree with the article completely. The main reason I haven't bought Left for Dead yet is I don't think I would enjoy killing all of the female zombies.

Evan Moore
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As much as this article makes me happy about political correctness, the exclusion of women from corpsedom is still a glaring double-standard. I think that frankly, no developer has enough courage to release a truly controversial game anymore. One could argue that games are controversial enough already, but I beg to differ. Almost every game on the market features some kind of violence, or suggestive themes. Someone needs to amp things up a bit.

Christian Kulenkampff
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Thank you for this nice interesting inspiring blog post :)

I think even in our modern (western) society women and children are seen as classical victims, manifestations of holy innocence and subjects of patriarchic protection. Many "horror films" exploit this by featuring vicious children or women contrasting this code. Beside this it is conspicuous, that even the most established type of evil woman - the witch - is bound to the patriarchy of Satan.

At least for women this allegory of holy innocent goodness (Ave Maria) makes no sense. It may even be counterproductive when it comes to career etc.

There should be female zombies, female endbosses (without a male superior) and generally more asexual aggression represented by females in games. I hope this will be improved in future.

The "extinction of independent female malignity" seems to be a result of Christianization. Pre-Christian myths and non-Christian cultures have stronger concepts of autonomous female evil.

Evan Moore
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@Christian: Great points!
I would like to add that in traditional wicca, there are 2 gods: a male (janicot) and a female (freyja). The pagans seemed to be much more aware of the capacity of men and women to have similar roles in society. Christianity on the other hand, pigeonholes men and women into hunter/gatherers.

Tiago Costa
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@Evan
Since games have to pass censorship (YES CENSORSHIP) from the team of developers, the Publisher, the console manufacturer, various countries politics and laws (Im looking at you Germany and you Australia), its IMPOSSIBLE for a truly controversial and mature (no sexually, just mature) or as I call them real life situations in a game appear.

Just look at Dangeous High School Girls game that was taken down from Big Fish Portal because at some point it hinted that a girl was probably raped (the game lets you wonder that, nohing is explicitly told).

The gaming world is not ready for mature games, nor will they ever appear if the industry remains at a state similar as it is today.

Im not talking about a pedophile rape game, but games like Heavy Rain could give us very emotionally complex stories and mature content (again not only sexual, but MATURE).

Christian Kulenkampff
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@Tiago
The absence of violence against deformed female humanoids is a bit too common and it should change. In general through all media female beings are much more target of beautification than their male counterparts and as a result target of sexual exploitation. This socially induced "need for beautification" also leads to a lower ability to dehumanize females to brainless zombies etc.
Btw IMO this discussion is not about sexually motivated violence but about _asexual_ brutality by/with dehumanized females (like zombies) [in video games].

Evan Moore
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@Tiago: Valid point!
Well, a game that is just made for the controversy/violence/gratification isn't going to be that mature to begin with...
But a game with the courage to portray potentially gut-wrenching scenarios could be highly successful, even if such things are considered controversial. Although, I wouldn't expect this from any mainstream game; it would have to be an indie developer, free from corporate restraints.

Daniel Green
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@Tiago
Just for the record, the gamers and most people in Germany and Australia want less censorship, not more.

I think that alot of this comes back to the psychological impact. Where do you startand stop?
Dead women?
Dead children?
Killing women?
Killing children?
'interacting with womenand children?

The fact is that almost every game has guns and killing and is about the main character dominating to achieve their goal. In open world sandbox games like GTA and others mentioned (especially on PC where many mods amods) alot of factors can be added/manipulated.


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