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Recently the subject of gratuitous nudity (or semi-nudity) in gaming has come up, both on my company's discussion forums and in the comments of my earlier blogs. The majority of gamers and developers have noticed that there is a double standard in the approach toward the human body in gaming: women show a lot more skin.
While going through a stack of old Computer Gaming World magazines recently, I stumbled across a cover from 1993 which illustrated the double standard for male and female characters perfectly...and hilariously. Here's the image:
The game in question was called "Arena". Just a quick aside here: contrary to what the title and the illustration might lead one to expect, it was not actually a game about gladiatorial combat in a high fantasy world. Although the Wikipedia entry on the game says that gladiatorial combat was the original concept for the game, early in its development cycle, this title actually turned out to be the first high fantasy epic in the Elder Scrolls franchise. It was a quest-based adventure rpg.
The content of the game isn't the issue here, however: the issue is that this cover shot crystallizes perfectly the absurd dichotomy of depictions of men and women in gaming art. This is especially true of games with a high fantasy setting. The woman is front and center, carrying a sword, and literally dressed in strips of leather and black body tape. The men are all wearing a burka made of cloth or iron.
The standard breakdown of audience response to images like this is somewhat unfortunate, mainly because comments are exclusively focused on the female character. The feminist W.i.G.'s and their supporters react with scorn to any depiction of a woman which features weapon + skin. In particular, they object to the premise that a woman entering combat would wear so little armor; they argue that it is "unrealistic".
This puts the people who like the image on the defensive, of course. But the only real counterpoint they can make to this barrage of disapproval is to cross their arms stubbornly and grumble, "Boobies are good. I like boobies. Why are you hatin' on the boobies?"
There are a number of reasons that this is unfortunate. In this blog, I'm only going to address two of them. The first is the issue of "realism". Generally speaking, when people use this word, they mean "the relationship between art and practical or historical reality".
Keeping in mind that the title of this game was "Arena", we can assume that the image we're seeing was meant to evoke the amphitheaters of the ancient world. These were places where men, women and animals fought for the entertainment of cheering crowds. If this woman and these men are meant to represent combatants in such a theater, then I'm afraid that my training in the Classics is going to kick in. Basically...my fellow feminists need to stop complaining that the female figure here is "unrealistic".
There are actually hundreds of surviving mosaics from the ancient world which depict gladiators in combat very clearly. The majority of them reveal that the unrealistic figures in this work of art are not women dressed in minimal clothing--it's actually the men in heavy armor. The majority of gladiators who fought in the arena were showing a great deal of skin. The face, arms, legs and chest were almost always bare.
The one known depiction of the gladiatrix in the ancient world is a stone monument from Halicarnassus, which was erected by two women whose stage names were "Achillia" and "Amazone". The two of them fought so bravely on the sands that they won their freedom. And for the record, on that monument they are both depicted carrying sword and shield in combat--and they both appear bare breasted.
The mosaic of female athletes receiving their victory awards at Villa del Casale in Sicily is a little more modest, and shows the women dressed in a "bikini" which looks like a pair of tap-pants and a narrow strip of cloth bound under the arms. Still, no matter how we slice it, the lady in the image above is wearing far more in the way of clothing than any real female gladiator or athlete from the arenas of antiquity ever did--according to the evidence we have, at any rate. So in general, for both women and men, the combination of bare skin and combat, or bare skin and athleticism, is not in fact "unrealistic". It's historical.
This is a relatively minor point, but it leads to another issue which I think is actually more interesting. Frankly, when I look at the images of men and women in high fantasy gaming--including that cover image of Arena above--what surprises and dismays me is not the exploitation of the female body. It's the level of shame and taboo associated with the male body.
I am already very clear on why the women in high fantasy gaming are wearing so few clothes. It's because modern computer games, like the ancient gladiatorial arena, are a medium for entertainment. Flesh is entertaining.
I am far more curious about the reasons behind all these images of men with their bodies and faces so heavily screened. What's the deal with these iron burkas? What are people so ashamed and afraid to see? And why are these attitudes toward the male body assumed to be natural and correct--to such a degree that my readers automatically assume that because I am a creator in the computer gaming industry, I share their shame and embarrassment about naked men?
Two different readers of my last blog told me in no uncertain terms that I was sexist for having written a script in which a female military commander appeared semi-nude. They assumed without question that I would never dare to write or even think of such a scene for a male character. They made it very clear that the mere concept of a male character appearing in a t-shirt and underwear was ridiculous and unthinkable--and they automatically projected the same attitude onto me.
This brings out my inner Bugs Bunny, of course. I can only turn to the rest of the audience and say "He don't know me very well, do he?"
The truth is that I would whip the clothes off a male character without blinking an eye. I have seen a whole lot of men a whole lot of naked in my 40 years on this planet, and I've enjoyed it 99.9% of the time. Certainly I have no fear of the Nood whatsoever. Certainly I do not consider the male body at all shameful or ridiculous. And like the people of the ancient world, I consider men to be perfectly legitimate Eye Candy. I often go to the movie theater for the same reason that women once went to the Coliseum--to see the male body in action. Classic "Guy Movies" are great for this, actually. A movie like The 300 is an All-You-Can-Eat Buffet for the female eye.
I have never been particularly offended by the female avatars in fantasy gaming who run around wearing steel corsets or a thong. I am just pleased to see that at least one or two modern games are starting to drop the burka off the men from time to time. When it comes right down to it, the minimal clothing that Kratos is wearing in the God of War franchise may be the most "realistic" gear worn by a character in gaming today. If the goal was to capture the kind of gear that an ancient gladiator might actually wear in the arena, Kratos bare-chested in his kilt and boots has it right. All the guys (and gals) behind their steel curtains have it wrong.
If you're offended by the sight of the human body in general, fine. Just don't assume that everyone shares your point of view, or that we have all agreed that the best way of achieving equality in this world is for all the women to join all the men behind an Iron Burka.
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Besides the kid friendly bit maybe it got cliche? Big armor is the same way really but I really don't know the complete history of fantasy art in games.
Also drawing fit male nudes is hard. There are so many visible muscles. They move around too. It has to be hard to animate.
It would be a interesting question to ask artists that work in games.
Corey point out some facts : games may have to be kid friendly and muscles are hard to animate (because it needs at least volume preservation technique ).
Also, the "female armor are unrealistic" complaint may came from RPG games that associate a value to an armor. And it feel weird when a bikini has the same armor rating than a "real" full body armor.
Moreover, gladiator's armors are an exception, not the rule. They are meant to make for interesting fight, unlike military armor, meant to survive in battle.
Last but not least, in western game, female must be sexy, and male must feel huge and powerful. Visually, armor take part in those cliché.
Moreover, ancient Greek were just not rich enough to buy the metal necessary to make full body armor. But from the Vth century BCE, they became. http://en.wikipedia.org/wiki/Hoplite
Admitted, games cater to the male audience more often than not and this is the reason behind this sort of depiction - fan service and on the other side of the spectrum, the giant armor (iron burka syndrome, i guess) is just fantasy fulfillment. But, I just figure that things ought to be kept on a level playing field. If you want people in giant armor and shoulder pads, then let everybody have it... if you want to someone to have more or less, change gameplay or even just animation sets to at least make you think that the armor is a bit more part of the world than just there so you can see skin and boobies...
And on that note, boobies aren't bad at all. >.<
I'm sure in a fantasy setting they would love having the freedom to look good without being hindered in the game. I know a few folks who don't even want to upgrade their gear if they think it'll look ugly on them... hell, that applies to me too sometimes. I hate bandanas...
So, maybe it's catering to the woman aesthetic, too. WoW isn't very sexualized, aside from maybe some dance animations, so I think they do a good job appealing to everyone. Obviously I can't generalize, everyone is different. But I have seen this with a number of women I've played with.
If you open the concept up to different genres, there are no shortage of examples for half-naked dudes. The late 80's/early 90's were rife with Conan the Barbarian archetypes, take a look at the Golden Axe series -- in fact the cover of Golden Axe III features FOUR shirtless characters, three of them male -- or Rastan, who is a little obscure but had a small amount of success. Outside fantasy I think of the half-naked circus strongman Karnov and the grass-skirted Master Higgins from Hudson's Adventure island. Like the dudes in Contra, Rambo didn't wear a shirt in his game and cavemen don't go overboard with layering either, just ask Joe & Mac.
Neither is it very hard to find historical accuracy in respect to gladiators. Colosseum: Road to Freedom is a personal favorite of mine and consciously brings in a lot of historical detail, but Capcom's Shadow of Rome also requires it's lead exposes his chest (and thus his heart). There are a few bare torsos in Gladius, and if you like 300 try Spartan: Total Warrior... though the dude does put on armor later in the game, the muscle detail is replicated in the metalwork.
And right on the horizon, Monkey from the upcoming Enslaved: Journey to the West is pretty freaking ripped, and he shows much more skin than his female partner.
I don't think there's any broad underlying issue of male shame in the games industry, and even if Anya in Gears of War 3 isn't sporting cleavage, and I don't think we have to worry about reactionary developers fitting all their gals with "iron burkas". Like everything else it's a case-by-case basis, and I think gamers continue to have plenty of cases to choose from.
It is just skin, it is our cultural opinion of self worth that makes uncovered skin have other meanings. In the west we're born naked and the last person to see us naked is often a creepy guy sewing our eyes shut so we look nice ins a pine box. So you tell me if the indigenous tribes in the Amazon rainforest have a worse 'sense of self worth' walking around naked most of their life.
Personally, I've been disappointed on a number of occasions in other games when I finally looted an awesome piece of armour and equipped it on a female toon, only to have the cool details lost because the massive, heavily ornamented chestpiece is now a dull brown 2 inch strip of leather. Effin' awesome, thanks.
I find it funny when man (in games) walks around fighting in heavy armor. Its just stupid, in most battles, heavy armor was just for some (that almost never fought, like generals) and most of them died by the heat that the metal armor generated on a sunny day or caught a severe colds (and died of) by the icy cold it generated on a cold day.
Most european armors were to be shown off battle, as a sign of status. Usually in battle fighters used chainmail and small protections in the neck, arms and lower legs.
If armor was so good nobody would have used the shields.
On double standards for women, women and men are different, and thank [insert favorite diety here] for that. I do not expect to be treated the same way as a women, nor do I expect women to be treated the same way as I am in the same situation. Never the less Jeffrey is right almost every man representation in games or movies are as far off as most women, actually women are just physically attractive in a normal way which is the normal state for any human being, men are buffed beyond recognition which is not a normal state for a human being (see any warrior from a lost tribe, they're never buffed, defined but never buffed).
Mentally speaking, women get shaft as their emotions in movies or games are as shallow as the puddles after a 15 min light rain. The only women I saw in the last few years that got me interested in a game was the original NOVA from starcraft ghost, which was supposed to be a 40 year old veteran from a war that as muscled (by training) with a not so attractive face (like she had seen too many things in battle, sort of disfigured)... then they changed her to a bloody barbie doll and lost all my respect...
The only exception for this logic would be when there is gender discrimination in the fantasy world. But this should especially be mediated via story and more distinct treatment of each sex but not via dangerous fighting equipment for women.
Nudity for entertainment purposes of the audience is imo ok, when there is no higher ambition for an authentic believable world. A sex sells menatlity along with such ambitions leads imo always to bad experiences.
btw: Would/Could WiGs like/accept a gameworld which tries to play out repression of women beyond forced breezy dresses or pure absence in a more consistent way? Even if you can't fight this repression ingame?
I think that computer games go for massive unrealistic suits of armor mostly because the RPG games lately have been focused on gear acquisition. Take a look at World of Warcraft. From what I remember, both make and female characters tote around a ton of armor (at least the warriors).
The most important thing about your characters visually is the silhouette. The overall shape of your character. This is the most important thing to have an interesting character. It is even pretty common to design the silhouette itself before filling in the details of the character! A silhouette is the most abstract you will ever show your character. Armor lets you play with the shape of your characters and do really interesting things.
On males, you can modify the shape pretty heavily, and they still look like males. It's not nearly as simple with females. If you obscure the form too much, you run the risk of making the character ambiguous. There is a famous czech painter from the 1800s named Alphonse Mucha. He is very influential on comic artists (and therefore game artists.) He figured out in his paintings, that to make beautiful attractive females (not necessarily scantily clad.) You need to follow the female form, so long flowing tight things are great, lack of clothing is good. Armor can be very bad. (He also teaches not to put textures on skin, or do a lot of muscle tone, very soft shading all the time.)
So for me personally, my #1 thing is, how does the form of this character look. If this lady is supose to look appealing, I always follow her form. Sometimes adding a bit of armor on the shoulder somewhere that sticks out, but never symmetrically.
I draw tons of guys in heavy armor, because honestly it's fun and it looks cool. I also draw the near nude Schwarzenegger guys. But I tend to reserve that for the character I want to emphasize as the strongest and/or most brutish. They also need to have enough muscle to compensate for the armor, and not look small next to those guys.
Corey up there actually hit another nail right on the head. If your at a certain level of realism, muscles can turn into a headache. I wouldn't say the form itself is difficult to draw though.
Someone up top also mentioned that armor makes a character look stronger, as if he's capable of bearing a heavy burden all the time. Totally true.
I think having a female artist may kind of blur the exaggerations between male and female. But not completely eliminate this issue from the art side. (Suikoden games are a good example.)
Good character designers take everything about the character into account and try to sum it up in the design. If I had to depict a woman that was suppose to be physically strong. As strong or stronger than the men. I would not hesitate to put armor on her, or make her super muscular, and scarred up, but this is a pretty rare character to come across. Much more you get the princess who can kick some ass type.
Look at Alan Wake - Alan Wake is in full clothing the entire game, but his Alice is in underpants before you have the time to say "Ardvaark"! And Dante in Dante's Inferno is in full armour (okaay, his chest is bare, but he has a helmet on), and his Beatrice is stark NAKED.
This is VERY interesting, I will now obsess about this for weeks!