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Arinn Dembo's Blog   Expert Blogs

 

Arinn Dembo has been professionally involved in the computer gaming industry since 1994.  After working for several years as a professional reviewer, she made the transition to developer and has contributed background fiction and design elements to several PC titles. Her personal website is arinndembo.com.

She currently works at Kerberos Productions, a Vancouver-based development studio, and is hard at work at Sword of the Stars II.  

 

Expert Blogs

Posted by Arinn Dembo on Thu, 08 Sep 2011 03:56:00 EDT in Design, Serious
Techland's "Brand Manager" and publisher Deep Silver are busy apologizing for the infantile misogyny of their developers today. They say a "lone gunman" was responsible for the use of the phrase "Feminist Whore" in their code base. Sadly, they're wrong.


Posted by Arinn Dembo on Thu, 07 Jul 2011 07:11:00 EDT in Design, Serious
How does a Noob of Great Ambition get to be the Lead Writer of a game development studio? Here's part of the answer.


Posted by Arinn Dembo on Fri, 29 Apr 2011 06:39:00 EDT in Art, Indie
Eddie Cameron says that he wants ugly. Here's my $.02 on why he won't get it.


Posted by Arinn Dembo on Mon, 06 Sep 2010 08:50:00 EDT in Art
People often complain that the lack of armor on female characters in fantasy games is "unrealistic". Why does no one question the "realism" of all the armor on the men?


Posted by Arinn Dembo on Thu, 26 Aug 2010 08:59:00 EDT in Design
There's a lot of talk among Women in Gaming about the quantity and quality of female characters in modern games. Are there times when a female developer can actually make a stronger "anti-sexist" statement by making the protagonist of a game male?


Posted by Arinn Dembo on Wed, 18 Aug 2010 10:19:00 EDT in Art
How much woman is too much, in a game--or in the promotional materials for a game?



Arinn Dembo's Comments

Comment In: [Blog - 10/16/2010 - 01:21]

Wow. Well-written editorial. Can't believe ...

Wow. Well-written editorial. Can't believe this piece got fewer comments than mine, when it is so much more serious. This is a truly gruesome list of atrocities, and a truly repugnant rogue's gallery of twisted, fucked up, reprehensible misogynist ogres that you're describing. From a personal standpoint I would cheerfully ...

Comment In: [Blog - 09/10/2011 - 09:35]

Reminds me of some of ...

Reminds me of some of the better articles for musicians signing record contracts. My studio is happy with our current publisher, but the first guys we signed with...not so much.

Comment In: [Blog - 09/08/2011 - 03:56]

Not really sure how your ...

Not really sure how your taste in Japanese dolls or your personal view of feminism or censorship relate to this blog post, but...ok, sure. I have nowhere stated that this game should be banned or that consumers who wish to buy it and play it should not be able to. ...

Comment In: [News - 07/26/2011 - 02:25]

Been in this industry for ...

Been in this industry for a long time. I'm happy to help anyone make a game, male or female. I have no idea how six people putting in three hours a week for a mere six weeks are going to make anything but a mess in the break room, but ...

Comment In: [Blog - 07/08/2011 - 05:25]

Not sure how Welcome Them ...

Not sure how Welcome Them gets you to hates women , but some men certainly seem to have a gift for hearing only what they want to, now matter what a woman says.

Comment In: [Blog - 07/06/2011 - 08:50]

Not sure why these results ...

Not sure why these results are surprising to anyone. A Producer is essentially a business manager. The best Producers keep their projects on schedule, their people well-paid and happy, and their marketing and PR ducks in a tidy row. If a game's only measure of success is financial, then all ...