Armando Marini's Blog
Independent Game Industry Consultant. Contract consultant with the Business Development bank of Canada. Formerly with Electronic Arts and Ubisoft. Personal Twitter @armandoajmarini. ajmarini.com
I took for granted that what I understood as the fundamentals of entertainment were obvious to everyone. I was so wrong. So, in this piece, I'm going to lay it out in black and white.
A few years ago, I predicted the death of the console as we know it. Today, I'm buying my suit for the funeral.
With all the talk about Cloud Gaming and the future of games, I thought I'd weigh in on the topic with what I foresee in the coming years.
*Note, this was written before the Sony purchase of Gaikai, which changes everything.
A rule of thumb is a great way to help in the decision making process. Games development is a complex process and some simple phases can help make the process along. In this post, I discuss a pair of my favorites.
When there are tough choices to make, a rule of thumb is always great to fall back on. I want to share with you one that I have used for many years and it has never steered me wrong.
Using some deep thinking and philosophy to help clarify the murky world of creative choices in game design. The cost benefit analysis and the Sorites paradox are forever linked in the process of game creation.
Armando Marini's Comments
[News - 03/25/2015 - 05:00]
There is totally a darkside. ...
There is totally a darkside. I first went indie in 2007 after leaving DICE. It was a different world and I had my hopes set on PSN games. I chased contracts as well as working on my own I.P. The thing is, I came from a world of huge teams ...
[News - 03/19/2015 - 03:26]
London is a great town. ...
London is a great town. DE is one of the biggest indie developers in the world. Big Blue Bubble is just down the street one of the biggest indie mobile developers in the world . Big Viking is around the corner another big studio . I 'm actually surprised that ...
[News - 12/05/2013 - 03:53]
[News - 09/26/2013 - 12:51]
Thinking a game will sell ...
Thinking a game will sell more than a 2 million is very risky. Eidos was being very ambitious with the budget on Tomb Raider. No matter how good it looked, it didn 't show anything that made it a must buy. That isn 't a failure of consoles. It 's ...
[News - 05/07/2013 - 01:57]
[News - 01/23/2013 - 03:39]