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Armando Marini's Blog
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Creative Director - Founder of REdevelop, a development consultacy (www.re-develop.ca). Formerly with Electronic Arts and Ubisoft. Personal Twitter @voodoovaj. Business twitter @redevelopcanada
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Expert Blogs
Sony & Gaikai: The Console Degeneration, Part 2  |
| Posted by Armando Marini on Mon, 02 Jul 2012 11:02:00 EDT in
Business/Marketing,
Console/PC
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| A few years ago, I predicted the death of the console as we know it. Today, I'm buying my suit for the funeral. |
| Read More... | 18 Comments |
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Channels are the future |
| Posted by Armando Marini on Fri, 29 Jun 2012 10:28:00 EDT in
Production,
Console/PC
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| With all the talk about Cloud Gaming and the future of games, I thought I'd weigh in on the topic with what I foresee in the coming years.
*Note, this was written before the Sony purchase of Gaikai, which changes everything. |
| Read More... | 0 Comments |
Impossibility and Little Fires  |
| Posted by Armando Marini on Tue, 02 Nov 2010 04:00:00 EDT in
Design
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| A rule of thumb is a great way to help in the decision making process. Games development is a complex process and some simple phases can help make the process along. In this post, I discuss a pair of my favorites. |
| Read More... | 0 Comments |
Of Monkeys and Shiny Things  |
| Posted by Armando Marini on Wed, 17 Jun 2009 12:02:00 EDT in
Design
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| When there are tough choices to make, a rule of thumb is always great to fall back on. I want to share with you one that I have used for many years and it has never steered me wrong. |
| Read More... | 14 Comments |
The Cost Benefit Analysis and The Sorites Paradox  |
| Posted by Armando Marini on Wed, 20 May 2009 10:48:00 EDT in
Design
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| Using some deep thinking and philosophy to help clarify the murky world of creative choices in game design. The cost benefit analysis and the Sorites paradox are forever linked in the process of game creation. |
| Read More... | 1 Comments |
Understanding Synaesthesia for Better Games  |
| Posted by Armando Marini on Wed, 06 May 2009 03:51:00 EDT in
Design
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| Understanding the disorder known as Synaesthesia can help to better communicate with your team and achieve a media harmony. |
| Read More... | 4 Comments |
[More Armando Marini Blogs]
Armando Marini's Comments
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Comment In: Ubisoft and Patrice Desilets in messy second breakup [News - 05/07/2013 - 01:57]
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Sounds familiar. Patrice should have ... Sounds familiar. Patrice should have expected this to be the case. |
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Comment In: THQ cut up and sold off [News - 01/23/2013 - 03:39]
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Good luck to everyone. It ... Good luck to everyone. It 's tough going out there. |
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Comment In: Newcomer hopes to disrupt the console market with an open Android box [News - 07/10/2012 - 10:21]
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I don 't fully understand ... I don 't fully understand the allure yet. How will it be less expensive to develop for it If it 's a console, it needs to have console quality content. The expense of that is not in the dev kits, it 's in the manpower needed to produce the content ... |
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Comment In: Sony & Gaikai: The Console Degeneration, Part 2 [Blog - 07/02/2012 - 11:02]
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IMHO, the most likely immediate ... IMHO, the most likely immediate implementation is to make it the next step in remote play, turning each Playstation into it 's own dedicated hub for each user. Most users would be fairly close to their home most days making it fairly feasible to play your games on any device ... |
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Comment In: Sony enters the cloud with Gaikai acquisition [News - 07/02/2012 - 04:38]
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Without this purchase, Sony would ... Without this purchase, Sony would quickly lose their hardware business. Investing in Gaikai precludes the investment in a completely new console. Smart move on their part. |
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Comment In: Are PlayStation Minis worth it for indies? Here's one studio's tale [News - 06/27/2012 - 05:24]
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Something very few indies factor ... Something very few indies factor into their budget and formula for success is marketing. The barrier of entry for Sony might be higher, but that helps to filter out the noise. |
[More Armando Marini Comments]
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