Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Evnironment Modeler
 
Trion Redwood City
Sr. Environment Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
spacer
Blogs

Armando Marini's Blog   Expert Blogs

Creative Director - Ubisoft Montreal

Expert Blogs

Of Monkeys and Shiny Things  Featured Blogs
Posted by Armando Marini on Wed, 17 Jun 2009 12:02:00 EDT in Game Design
When there are tough choices to make, a rule of thumb is always great to fall back on. I want to share with you one that I have used for many years and it has never steered me wrong.
Read More... | 15 Comments

The Cost Benefit Analysis and The Sorites Paradox  Featured Blogs
Posted by Armando Marini on Wed, 20 May 2009 10:48:00 EDT in Game Design
Using some deep thinking and philosophy to help clarify the murky world of creative choices in game design. The cost benefit analysis and the Sorites paradox are forever linked in the process of game creation.
Read More... | 1 Comments

Understanding Synaesthesia for Better Games  Featured Blogs
Posted by Armando Marini on Wed, 06 May 2009 03:51:00 EDT in Game Design
Understanding the disorder known as Synaesthesia can help to better communicate with your team and achieve a media harmony.
Read More... | 5 Comments

The Console Degeneration  Featured Blogs
Posted by Armando Marini on Thu, 16 Apr 2009 10:15:00 EDT in
The bell tolls on the console war.
Read More... | 18 Comments

The Mistakes of the Past  Featured Blogs
Posted by Armando Marini on Tue, 07 Apr 2009 03:12:00 EDT in Production
As the game industry matures, we need to heed the lessons of other industries.
Read More... | 1 Comments

Treating the Symptoms  Featured Blogs
Posted by Armando Marini on Wed, 18 Mar 2009 06:16:00 EDT in Production
In a recent interview Peter Moore, president of EA Sports had comments regarding racing and EA Sports.
Read More... | 1 Comments

   

Armando Marini's Comments

Comment In: Why We Need A New Road Rash [Blog - 10/16/2009 - 02:58]

Nice article Ian. I completely ...

Nice article Ian. I completely agree. I've been trying to champion this for a long time. At some point, I hope, someone will listen.

Comment In: Opinion: The Complex Question [News - 08/21/2009 - 05:24]

Nice piece. Its complex and ...

Nice piece. Its complex and I'm sure complex topics will occur more often as the industry matures. In fact, I hope complex topics occur more as the industry matures.

Comment In: Develop 2009: Gameplay Not Everything, Says Dyack [News - 07/16/2009 - 05:36]

I think you missed the ...

I think you missed the point. He isn't saying narrative make crappy gameplay. He's saying good game gameplay narrative Too often the term games is painted with a single brush. Narrative in narrative games is crucial. Narrative in cell phone variation of break out is not so important. Its a ...

Comment In: Sony's Stringer Pushes Back Against Kotick's 'Noise' On PS3 Pricing [News - 07/08/2009 - 06:25]

Just for perspective's sake the ...

Just for perspective's sake the Atari 2600 was 199, which is about 600 in today's money

Comment In: EA Hires At Ontario Office For Social Gaming [News - 06/18/2009 - 05:39]

I think its a great ...

I think its a great choice. Waterloo is a prime location. Its central to many of the Universities, if not the bulk of them, and a reasonable commute for many professionals already in the industry.

Comment In: The Game Fortune Teller [Blog - 06/14/2009 - 10:45]

More time needs to be ...

More time needs to be spent with games on the SNES or Genesis. The good old games had these warning systems in place. Players were given feedback. Over the years, for whatever reason, these basic priciples have been largely overlooked.

[More Armando Marini Comments]