Arseniy Shved's Blog
Aspiring indie game designer.
Currently making a game and telling everyone about it.
In this series of articles I describe how I'm making a 2d platformer. This post is dedicated to one of the most interesting and important aspects of a platformer - level design.
I continue to describe the development of a 2d platformer and in this article I will somewhat discuss iterating.
In this series of articles I'm describing the way I'm developing a platformer. The topic of this article is the first, most simple prototype of the game.
In this series of articles I report the way I am developing a game from scratch. And I'll start from defining the central idea.
As an experiment, I decide to make a game and get the audience involved in it from day one. I will tell you everything about me making a game from scratch, as well as funding and promoting it.
In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways.
Arseniy Shved's Comments
[Blog - 11/24/2014 - 03:52]
Just the other day I ...
Just the other day I 've had a conversation about possibility to create MMO with small team and budget and the overall consensus was not possible . r nThe reason I love indies is that there is nothing impossible for them... erm... us r n r nGood luck there.
[Blog - 11/21/2014 - 02:24]
Oh, I agree that your ...
Oh, I agree that your idea is very interesting. And I was speaking without any level implications. My point was players who do not know what waits ahaed might be overly cautious and grind easy mobs .
[News - 11/21/2014 - 05:47]
I 'm with you with ...
I 'm with you with there are different point of views on the matter . And I refuse to view games as a service. I see at as an experience. And to me it does not matter if that experience is delivered via Steam or DVD. I bought it, I ...
[News - 11/14/2014 - 05:18]
Yeah, that makes it a ...
Yeah, that makes it a lot clearer. Unless it does not. And is also wrong. r nBeing passive about something does not mean being active for against that something. r nGive me an example, please Show me a game that PROMOTES gender equality in video games. r n r nDo ...
[News - 11/13/2014 - 08:36]
And I thought that short ...
And I thought that short repetitive sessions foster addiction and make logging in a habbit, which is not shady at all. r n r nAnd a means to hide carppyness of the game.
[Blog - 11/12/2014 - 01:39]
What ' are the options ...
What ' are the options for lead team r n1. Quit the job r n2. Constantly whine about how fucken stupid boss idea is and drag the team 's morale to the shitter r n3. Try to see the reasoning behind the decision, try to embrace it and do your ...