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Arseniy Shved's Blog

 

Aspiring indie game designer.

Currently making a game and telling everyone about it

 

Member Blogs

Posted by Arseniy Shved on Tue, 06 Aug 2013 01:26:00 EDT in Design, Indie
In this series of articles I describe how I'm making a 2d platformer. This post is dedicated to one of the most interesting and important aspects of a platformer - level design.


Posted by Arseniy Shved on Mon, 05 Aug 2013 03:11:00 EDT in Design, Indie
I continue to describe the development of a 2d platformer and in this article I will somewhat discuss iterating.


Posted by Arseniy Shved on Sun, 04 Aug 2013 01:35:00 EDT in Design, Indie
In this series of articles I'm describing the way I'm developing a platformer. The topic of this article is the first, most simple prototype of the game.


Posted by Arseniy Shved on Sat, 03 Aug 2013 11:18:00 EDT in Design, Indie
In this series of articles I report the way I am developing a game from scratch. And I'll start from defining the central idea.


Posted by Arseniy Shved on Fri, 02 Aug 2013 01:31:00 EDT in Design, Indie
As an experiment, I decide to make a game and get the audience involved in it from day one. I will tell you everything about me making a game from scratch, as well as funding and promoting it.


Posted by Arseniy Shved on Tue, 04 Jun 2013 10:07:00 EDT in Design
In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways.



Arseniy Shved's Comments

Comment In: [Blog - 01/20/2015 - 11:39]

I remember, about 15 years ...

I remember, about 15 years ago, when my history teacher once said something like we now work 40 per week not because suddenly emplyers got kind, but because it leads to the best results. r nGood to finally see some sort of validation for something I 've heard so long ...

Comment In: [Blog - 01/08/2015 - 03:01]

@ Jacek r nThe thing ...

@ Jacek r nThe thing that really bugs me is that this is usually overlooked even in the original game. I hate to see things like hour left , which is a really basic case. r nIt seems like some people hate proper human language...

Comment In: [Blog - 01/09/2015 - 01:32]

To me it 's like ...

To me it 's like this. r nLoading screen is a good time to grab a cup of tea, stretch a bit or something. I don 't really think I 'd like to play another game while playing a game anyway. r nHowever I think that loading screen minigames could ...

Comment In: [News - 12/10/2014 - 10:00]

Thanks for an intersting reply. ...

Thanks for an intersting reply. I cannot say I completely agree, but it was still very intersting to read. r nI think it will be a lengthy dialog I we were to discuss differences of our views. It c 1097 uld be an intersting one r n r n r ...

Comment In: [Blog - 12/03/2014 - 04:08]

Wouldn 't it still be ...

Wouldn 't it still be better then skipping calsses altogether :

Comment In: [Blog - 11/24/2014 - 03:52]

Just the other day I ...

Just the other day I 've had a conversation about possibility to create MMO with small team and budget and the overall consensus was not possible . r nThe reason I love indies is that there is nothing impossible for them... erm... us r n r nGood luck there.