Arseniy Shved's Blog
Aspiring indie game designer.
Currently making a game and telling everyone about it.
In this series of articles I describe how I'm making a 2d platformer. This post is dedicated to one of the most interesting and important aspects of a platformer - level design.
I continue to describe the development of a 2d platformer and in this article I will somewhat discuss iterating.
In this series of articles I'm describing the way I'm developing a platformer. The topic of this article is the first, most simple prototype of the game.
In this series of articles I report the way I am developing a game from scratch. And I'll start from defining the central idea.
As an experiment, I decide to make a game and get the audience involved in it from day one. I will tell you everything about me making a game from scratch, as well as funding and promoting it.
In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways.
Arseniy Shved's Comments
[Blog - 01/24/2014 - 12:43]
Very interesting post fnd a ...
Very interesting post fnd a brave decision. I doubt I would have courage to do the same. But now I might in similar situation , so thanks a lot
[News - 01/20/2014 - 03:34]
And every time you eat ...
And every time you eat an apple you fund the development of the next iPhone. r nAnd every time you breathe, Apple layers get uneasy, because air is a trademark as well.
[Blog - 01/15/2014 - 11:58]
merely studying from books and ...
merely studying from books and participating in discussions without some kind of engagement with practice doesn 't make for very good science r n r nIt does not make for science at all. Do not remember where I 've heard it, but I liked the idea: the scientific approach is ...
[Blog - 01/15/2014 - 11:38]
I agree. r nI do ...
I agree. r nI do think some modder 's icons are a bit more clear, but the original has more style. And once I 've seen the icons couple of times, they are easily destincted one from another.
[Blog - 08/27/2013 - 10:00]
Hi there r nHave read ...
Hi there r nHave read this article a long ago, and since that time used it as a reference several time. If you do not mind I would like to translate it into Russian and post on one of game development forums. r nOf course with links to the original ...
[Blog - 01/11/2014 - 07:14]
hi there. It 's a ...
hi there. It 's a really depressing story, and I wish you best of luck r nMaybe you could sonehow make an emphasis that your game isn 't just f2p, but also fair to the customer and has tons of free stuff, if you have not done it. r n ...