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Arseniy Shved's Blog

 

Aspiring indie game designer.

Currently making a game and telling everyone about it

 

Member Blogs

Posted by Arseniy Shved on Tue, 06 Aug 2013 01:26:00 EDT in Design, Indie
In this series of articles I describe how I'm making a 2d platformer. This post is dedicated to one of the most interesting and important aspects of a platformer - level design.


Posted by Arseniy Shved on Mon, 05 Aug 2013 03:11:00 EDT in Design, Indie
I continue to describe the development of a 2d platformer and in this article I will somewhat discuss iterating.


Posted by Arseniy Shved on Sun, 04 Aug 2013 01:35:00 EDT in Design, Indie
In this series of articles I'm describing the way I'm developing a platformer. The topic of this article is the first, most simple prototype of the game.


Posted by Arseniy Shved on Sat, 03 Aug 2013 11:18:00 EDT in Design, Indie
In this series of articles I report the way I am developing a game from scratch. And I'll start from defining the central idea.


Posted by Arseniy Shved on Fri, 02 Aug 2013 01:31:00 EDT in Design, Indie
As an experiment, I decide to make a game and get the audience involved in it from day one. I will tell you everything about me making a game from scratch, as well as funding and promoting it.


Posted by Arseniy Shved on Tue, 04 Jun 2013 10:07:00 EDT in Design
In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways.



Arseniy Shved's Comments

Comment In: [Blog - 01/24/2014 - 12:43]

Very interesting post fnd a ...

Very interesting post fnd a brave decision. I doubt I would have courage to do the same. But now I might in similar situation , so thanks a lot

Comment In: [News - 01/20/2014 - 03:34]

And every time you eat ...

And every time you eat an apple you fund the development of the next iPhone. r nAnd every time you breathe, Apple layers get uneasy, because air is a trademark as well.

Comment In: [Blog - 01/15/2014 - 11:58]

merely studying from books and ...

merely studying from books and participating in discussions without some kind of engagement with practice doesn 't make for very good science r n r nIt does not make for science at all. Do not remember where I 've heard it, but I liked the idea: the scientific approach is ...

Comment In: [Blog - 01/15/2014 - 11:38]

I agree. r nI do ...

I agree. r nI do think some modder 's icons are a bit more clear, but the original has more style. And once I 've seen the icons couple of times, they are easily destincted one from another.

Comment In: [Blog - 08/27/2013 - 10:00]

Hi there r nHave read ...

Hi there r nHave read this article a long ago, and since that time used it as a reference several time. If you do not mind I would like to translate it into Russian and post on one of game development forums. r nOf course with links to the original ...

Comment In: [Blog - 01/11/2014 - 07:14]

hi there. It 's a ...

hi there. It 's a really depressing story, and I wish you best of luck r nMaybe you could sonehow make an emphasis that your game isn 't just f2p, but also fair to the customer and has tons of free stuff, if you have not done it. r n ...