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November 24, 2014
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Arseniy Shved's Blog

 

Aspiring indie game designer.

Currently making a game and telling everyone about it

 

Member Blogs

Posted by Arseniy Shved on Tue, 06 Aug 2013 01:26:00 EDT in Design, Indie
In this series of articles I describe how I'm making a 2d platformer. This post is dedicated to one of the most interesting and important aspects of a platformer - level design.


Posted by Arseniy Shved on Mon, 05 Aug 2013 03:11:00 EDT in Design, Indie
I continue to describe the development of a 2d platformer and in this article I will somewhat discuss iterating.


Posted by Arseniy Shved on Sun, 04 Aug 2013 01:35:00 EDT in Design, Indie
In this series of articles I'm describing the way I'm developing a platformer. The topic of this article is the first, most simple prototype of the game.


Posted by Arseniy Shved on Sat, 03 Aug 2013 11:18:00 EDT in Design, Indie
In this series of articles I report the way I am developing a game from scratch. And I'll start from defining the central idea.


Posted by Arseniy Shved on Fri, 02 Aug 2013 01:31:00 EDT in Design, Indie
As an experiment, I decide to make a game and get the audience involved in it from day one. I will tell you everything about me making a game from scratch, as well as funding and promoting it.


Posted by Arseniy Shved on Tue, 04 Jun 2013 10:07:00 EDT in Design
In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways.



Arseniy Shved's Comments

Comment In: [News - 11/21/2014 - 05:47]

I 'm with you with ...

I 'm with you with there are different point of views on the matter . And I refuse to view games as a service. I see at as an experience. And to me it does not matter if that experience is delivered via Steam or DVD. I bought it, I ...

Comment In: [News - 11/14/2014 - 05:18]

Yeah, that makes it a ...

Yeah, that makes it a lot clearer. Unless it does not. And is also wrong. r nBeing passive about something does not mean being active for against that something. r nGive me an example, please Show me a game that PROMOTES gender equality in video games. r n r nDo ...

Comment In: [News - 11/13/2014 - 08:36]

And I thought that short ...

And I thought that short repetitive sessions foster addiction and make logging in a habbit, which is not shady at all. r n r nAnd a means to hide carppyness of the game.

Comment In: [Blog - 11/12/2014 - 01:39]

What ' are the options ...

What ' are the options for lead team r n1. Quit the job r n2. Constantly whine about how fucken stupid boss idea is and drag the team 's morale to the shitter r n3. Try to see the reasoning behind the decision, try to embrace it and do your ...

Comment In: [Blog - 11/12/2014 - 01:39]

And your under lt 1k ...

And your under lt 1k sales suggests that your potential customers are not happy with the price. r nNo, it suggests tons of possible things as the problem - lack of visibility, awareness, fatigue from platformers and pixel-art and more, including price. r n r n92 positive ratings have more ...

Comment In: [Blog - 11/12/2014 - 01:39]

I 'm assuming that the ...

I 'm assuming that the reviewers aren 't 10 years or younger and most of them loved the game. So I 'm not convinced that this would be the target group for our game. r n r nI think there is a huge difference between normal mobile gamers and reviewers. ...