Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 28, 2014
arrowPress Releases
November 28, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Arseniy Shved's Blog


Aspiring indie game designer.

Currently making a game and telling everyone about it


Member Blogs

Posted by Arseniy Shved on Tue, 06 Aug 2013 01:26:00 EDT in Design, Indie
In this series of articles I describe how I'm making a 2d platformer. This post is dedicated to one of the most interesting and important aspects of a platformer - level design.

Posted by Arseniy Shved on Mon, 05 Aug 2013 03:11:00 EDT in Design, Indie
I continue to describe the development of a 2d platformer and in this article I will somewhat discuss iterating.

Posted by Arseniy Shved on Sun, 04 Aug 2013 01:35:00 EDT in Design, Indie
In this series of articles I'm describing the way I'm developing a platformer. The topic of this article is the first, most simple prototype of the game.

Posted by Arseniy Shved on Sat, 03 Aug 2013 11:18:00 EDT in Design, Indie
In this series of articles I report the way I am developing a game from scratch. And I'll start from defining the central idea.

Posted by Arseniy Shved on Fri, 02 Aug 2013 01:31:00 EDT in Design, Indie
As an experiment, I decide to make a game and get the audience involved in it from day one. I will tell you everything about me making a game from scratch, as well as funding and promoting it.

Posted by Arseniy Shved on Tue, 04 Jun 2013 10:07:00 EDT in Design
In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways.

Arseniy Shved's Comments

Comment In: [Blog - 11/24/2014 - 03:52]

Just the other day I ...

Just the other day I 've had a conversation about possibility to create MMO with small team and budget and the overall consensus was not possible . r nThe reason I love indies is that there is nothing impossible for them... erm... us r n r nGood luck there.

Comment In: [Blog - 11/21/2014 - 02:24]

Oh, I agree that your ...

Oh, I agree that your idea is very interesting. And I was speaking without any level implications. My point was players who do not know what waits ahaed might be overly cautious and grind easy mobs .

Comment In: [News - 11/21/2014 - 05:47]

I 'm with you with ...

I 'm with you with there are different point of views on the matter . And I refuse to view games as a service. I see at as an experience. And to me it does not matter if that experience is delivered via Steam or DVD. I bought it, I ...

Comment In: [News - 11/14/2014 - 05:18]

Yeah, that makes it a ...

Yeah, that makes it a lot clearer. Unless it does not. And is also wrong. r nBeing passive about something does not mean being active for against that something. r nGive me an example, please Show me a game that PROMOTES gender equality in video games. r n r nDo ...

Comment In: [News - 11/13/2014 - 08:36]

And I thought that short ...

And I thought that short repetitive sessions foster addiction and make logging in a habbit, which is not shady at all. r n r nAnd a means to hide carppyness of the game.

Comment In: [Blog - 11/12/2014 - 01:39]

What ' are the options ...

What ' are the options for lead team r n1. Quit the job r n2. Constantly whine about how fucken stupid boss idea is and drag the team 's morale to the shitter r n3. Try to see the reasoning behind the decision, try to embrace it and do your ...