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Blogs

Arseniy Shved's Blog

Aspiring game designer. In the industry since January 2011. Was in charge of developing side-scrolling beat'em up for social networks Ruffian.

All his free time dedicates to a crazy project called Otaku.

Member Blogs

Pros and cons of loss averion
Posted by Arseniy Shved on Tue, 04 Jun 2013 10:07:00 EDT in Design
In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways.
Read More... | 0 Comments

Virtual virgin cries for help!
Posted by Arseniy Shved on Thu, 18 Apr 2013 12:44:00 EDT in Indie, Business/Marketing
In this article I take a look at the options one has if s/he needs help. I chop my dream into pieces. I ask for $500. And I provide link to a place, where one can read words like "strippers", "family values", "Otaku" and "DEA" in one sentence.
Read More... | 0 Comments

A week of nonsense
Posted by Arseniy Shved on Sun, 07 Apr 2013 02:51:00 EDT in Production
Last time I was discussing toxic work environment a project leader could have. Now, as I have no team, I’ll share some nonsense that happened to me and my colleagues – the usual employees. My faith in humanity was shattered. Again.
Read More... | 2 Comments

The authority of team leader and the fail of democracy  Featured Blogs
Posted by Arseniy Shved on Mon, 25 Mar 2013 04:16:00 EDT in Design
Availability bias, halo effect, endowment effect and the worst mistake a team leader can do.
Read More... | 11 Comments

The crushing power of still
Posted by Arseniy Shved on Tue, 19 Mar 2013 02:06:00 EDT in Indie, Design
It usually goes like this – you come up with The Idea, tell your friends about it, they get excited. Together you decide to give it a shot and make something tangible...
Read More... | 3 Comments

   

Arseniy Shved's Comments

Comment In: How Developers Can Capitalize on the Reason Prices End in .99 [Blog - 06/03/2013 - 02:16]

Thank you for your article ...

Thank you for your article for that matter all your articles - I really love your blog . r nSo, the first digit has more weight than others. I get that emotional difference between 299 and 302 is bigger than between 301 and 304. But your 99 guarantee confuses me. ...

Comment In: Accessibility & the Folly of Exclusivism [Blog - 04/23/2013 - 06:51]

@Brion r n r nWatching ...

@Brion r n r nWatching a playthrough watching your friend play in the same room playing on god mode. r nMost people and animals prefer to work for rewards instead of receiving in for free http://www.forbes.com/fdc/welcome mjx.shtml . So, despite the fact I have not played games on easy for ...

Comment In: In Defense of the Sexy Ladies [Blog - 04/23/2013 - 10:58]

I 'd also like to ...

I 'd also like to add couple of things. r n1. Games are a dream. In real-life I love my wife who is perfectly normal and does not have those super-exaggerated curves, and I wish not to change a single thing about her. However I like to escape reality in ...

Comment In: Selling Spellirium: Set Phasers to ‘Maximum Pimp’ [Blog - 04/19/2013 - 10:48]

Well.. I liked the video ...

Well.. I liked the video and humor.

Comment In: Games have the potential to be infinite, so why are you still working on a throwaway project? [Blog - 04/08/2013 - 10:15]

It was interesting to read ...

It was interesting to read this post. r nHaving said that, maybe it 's just my philosophy, but I prefer finite games to infinite. Or finite anything, basically. r n r nIt 's like this K 333 an: r nTwo traveling monks reached a river where they met a young ...

Comment In: A week of nonsense [Blog - 04/07/2013 - 02:51]

Glad you enjoyed it. r ...

Glad you enjoyed it. r nI will definitely read your blog

[More Arseniy Shved Comments]   

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