Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 5, 2015
arrowPress Releases
August 5, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Arseniy Shved's Blog

 

Aspiring indie game designer.

Currently making a game and telling everyone about it

 

Member Blogs

Posted by Arseniy Shved on Tue, 06 Aug 2013 01:26:00 EDT in Design, Indie
In this series of articles I describe how I'm making a 2d platformer. This post is dedicated to one of the most interesting and important aspects of a platformer - level design.


Posted by Arseniy Shved on Mon, 05 Aug 2013 03:11:00 EDT in Design, Indie
I continue to describe the development of a 2d platformer and in this article I will somewhat discuss iterating.


Posted by Arseniy Shved on Sun, 04 Aug 2013 01:35:00 EDT in Design, Indie
In this series of articles I'm describing the way I'm developing a platformer. The topic of this article is the first, most simple prototype of the game.


Posted by Arseniy Shved on Sat, 03 Aug 2013 11:18:00 EDT in Design, Indie
In this series of articles I report the way I am developing a game from scratch. And I'll start from defining the central idea.


Posted by Arseniy Shved on Fri, 02 Aug 2013 01:31:00 EDT in Design, Indie
As an experiment, I decide to make a game and get the audience involved in it from day one. I will tell you everything about me making a game from scratch, as well as funding and promoting it.


Posted by Arseniy Shved on Tue, 04 Jun 2013 10:07:00 EDT in Design
In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways.



Arseniy Shved's Comments

Comment In: [Blog - 06/26/2015 - 01:42]

On one hand I very ...

On one hand I very much agree with Theresa - it 's OK for a game not to be passed by the entirety of its players. However, almost every game out there is exactly like that. r n r nI might not think that Alex 's idea is cool, but ...

Comment In: [Blog - 06/01/2015 - 01:51]

Hi. r nThere is another ...

Hi. r nThere is another way to look at the Infamous situation - players were given a bonus mechanic. THey do not need to use it, but if they fancy it - they just might. I kind of like that sort of things - unnecessary, but useful. Unless they do ...

Comment In: [Blog - 04/14/2015 - 01:43]

not to say that apps ...

not to say that apps haven t been cloned before, but usually without such unambiguous proof that this cloning happened by decompiling and repackaging the app s source code. r n r nI guess something like that http://en.wikipedia.org/wiki/Decompiler

Comment In: [Blog - 04/07/2015 - 01:07]

I 'm no expert but ...

I 'm no expert but to me RPS is just gambling. r nI have to say, I like the the GTT variant. So thanks for sharing it, Dan.

Comment In: [News - 03/06/2015 - 06:55]

Hi r nI wish I ...

Hi r nI wish I could see the new version of it - I love the old one.

Comment In: [Blog - 02/11/2015 - 03:39]

It reminds me how dr ...

It reminds me how dr House picked up new team. r nRemember that old man who was basically saying what House was thinking and didn 't get the job Because we already have one House, why would we need another