Arseniy Shved's Blog
Aspiring indie game designer.
Currently making a game and telling everyone about it.
In this series of articles I describe how I'm making a 2d platformer. This post is dedicated to one of the most interesting and important aspects of a platformer - level design.
I continue to describe the development of a 2d platformer and in this article I will somewhat discuss iterating.
In this series of articles I'm describing the way I'm developing a platformer. The topic of this article is the first, most simple prototype of the game.
In this series of articles I report the way I am developing a game from scratch. And I'll start from defining the central idea.
As an experiment, I decide to make a game and get the audience involved in it from day one. I will tell you everything about me making a game from scratch, as well as funding and promoting it.
In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways.
Arseniy Shved's Comments
[Blog - 09/10/2014 - 08:38]
[Blog - 09/10/2014 - 09:40]
In Path pf Exile there ...
In Path pf Exile there is a Blood Magic gem that makes skills use HP instead of MP. Just saying r n r nAlso I suggest looking at WoW. They have been doing so many stuff with mana rage energy etc. There is mana that regenerates when enemies hit you, ...
[Blog - 01/24/2014 - 12:43]
Very interesting post fnd a ...
Very interesting post fnd a brave decision. I doubt I would have courage to do the same. But now I might in similar situation , so thanks a lot
[News - 01/20/2014 - 03:34]
And every time you eat ...
And every time you eat an apple you fund the development of the next iPhone. r nAnd every time you breathe, Apple layers get uneasy, because air is a trademark as well.
[Blog - 01/15/2014 - 11:58]
merely studying from books and ...
merely studying from books and participating in discussions without some kind of engagement with practice doesn 't make for very good science r n r nIt does not make for science at all. Do not remember where I 've heard it, but I liked the idea: the scientific approach is ...
[Blog - 01/15/2014 - 11:38]
I agree. r nI do ...
I agree. r nI do think some modder 's icons are a bit more clear, but the original has more style. And once I 've seen the icons couple of times, they are easily destincted one from another.