Arseniy Shved's Blog
Aspiring indie game designer.
Currently making a game and telling everyone about it.
In this series of articles I describe how I'm making a 2d platformer. This post is dedicated to one of the most interesting and important aspects of a platformer - level design.
I continue to describe the development of a 2d platformer and in this article I will somewhat discuss iterating.
In this series of articles I'm describing the way I'm developing a platformer. The topic of this article is the first, most simple prototype of the game.
In this series of articles I report the way I am developing a game from scratch. And I'll start from defining the central idea.
As an experiment, I decide to make a game and get the audience involved in it from day one. I will tell you everything about me making a game from scratch, as well as funding and promoting it.
In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways.
Arseniy Shved's Comments
[Blog - 04/14/2015 - 01:43]
not to say that apps ...
not to say that apps haven t been cloned before, but usually without such unambiguous proof that this cloning happened by decompiling and repackaging the app s source code. r n r nI guess something like that http://en.wikipedia.org/wiki/Decompiler
[Blog - 04/07/2015 - 01:07]
I 'm no expert but ...
I 'm no expert but to me RPS is just gambling. r nI have to say, I like the the GTT variant. So thanks for sharing it, Dan.
[News - 03/06/2015 - 06:55]
[Blog - 02/11/2015 - 03:39]
It reminds me how dr ...
It reminds me how dr House picked up new team. r nRemember that old man who was basically saying what House was thinking and didn 't get the job Because we already have one House, why would we need another
[News - 02/10/2015 - 06:02]
[Blog - 01/20/2015 - 11:39]
I remember, about 15 years ...
I remember, about 15 years ago, when my history teacher once said something like we now work 40 per week not because suddenly emplyers got kind, but because it leads to the best results. r nGood to finally see some sort of validation for something I 've heard so long ...