Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
June 29, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Arseniy Shved's Blog

 

Aspiring indie game designer.

Currently making a game and telling everyone about it

 

Member Blogs

Posted by Arseniy Shved on Tue, 06 Aug 2013 01:26:00 EDT in Design, Indie
In this series of articles I describe how I'm making a 2d platformer. This post is dedicated to one of the most interesting and important aspects of a platformer - level design.


Posted by Arseniy Shved on Mon, 05 Aug 2013 03:11:00 EDT in Design, Indie
I continue to describe the development of a 2d platformer and in this article I will somewhat discuss iterating.


Posted by Arseniy Shved on Sun, 04 Aug 2013 01:35:00 EDT in Design, Indie
In this series of articles I'm describing the way I'm developing a platformer. The topic of this article is the first, most simple prototype of the game.


Posted by Arseniy Shved on Sat, 03 Aug 2013 11:18:00 EDT in Design, Indie
In this series of articles I report the way I am developing a game from scratch. And I'll start from defining the central idea.


Posted by Arseniy Shved on Fri, 02 Aug 2013 01:31:00 EDT in Design, Indie
As an experiment, I decide to make a game and get the audience involved in it from day one. I will tell you everything about me making a game from scratch, as well as funding and promoting it.


Posted by Arseniy Shved on Tue, 04 Jun 2013 10:07:00 EDT in Design
In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways.



Arseniy Shved's Comments

Comment In: [Blog - 06/26/2015 - 01:42]

On one hand I very ...

On one hand I very much agree with Theresa - it 's OK for a game not to be passed by the entirety of its players. However, almost every game out there is exactly like that. r n r nI might not think that Alex 's idea is cool, but ...

Comment In: [Blog - 06/01/2015 - 01:51]

Hi. r nThere is another ...

Hi. r nThere is another way to look at the Infamous situation - players were given a bonus mechanic. THey do not need to use it, but if they fancy it - they just might. I kind of like that sort of things - unnecessary, but useful. Unless they do ...

Comment In: [Blog - 04/14/2015 - 01:43]

not to say that apps ...

not to say that apps haven t been cloned before, but usually without such unambiguous proof that this cloning happened by decompiling and repackaging the app s source code. r n r nI guess something like that http://en.wikipedia.org/wiki/Decompiler

Comment In: [Blog - 04/07/2015 - 01:07]

I 'm no expert but ...

I 'm no expert but to me RPS is just gambling. r nI have to say, I like the the GTT variant. So thanks for sharing it, Dan.

Comment In: [News - 03/06/2015 - 06:55]

Hi r nI wish I ...

Hi r nI wish I could see the new version of it - I love the old one.

Comment In: [Blog - 02/11/2015 - 03:39]

It reminds me how dr ...

It reminds me how dr House picked up new team. r nRemember that old man who was basically saying what House was thinking and didn 't get the job Because we already have one House, why would we need another