Arseniy Shved's Blog
Aspiring indie game designer.
Currently making a game and telling everyone about it.
In this series of articles I describe how I'm making a 2d platformer. This post is dedicated to one of the most interesting and important aspects of a platformer - level design.
I continue to describe the development of a 2d platformer and in this article I will somewhat discuss iterating.
In this series of articles I'm describing the way I'm developing a platformer. The topic of this article is the first, most simple prototype of the game.
In this series of articles I report the way I am developing a game from scratch. And I'll start from defining the central idea.
As an experiment, I decide to make a game and get the audience involved in it from day one. I will tell you everything about me making a game from scratch, as well as funding and promoting it.
In this post I look at how fear of losing somthing can cloud our judgement and affect game features in good, bad and unexpected ways.
Arseniy Shved's Comments
[Blog - 10/28/2014 - 01:43]
Yeah, and Jason Bourne 's ...
Yeah, and Jason Bourne 's russian name was not Foma Kinyaev, but Lshtshfum Ashshf r n proof http://s58.radikal.ru/i160/1305/af/e722888384aet.jpg r nThank god they fixed it in a later movie... r n r nBTW, speaking of Zampella... I have no idea if it 's a good research or a bad one, but ...
[News - 10/21/2014 - 04:11]
1 I would not mind ...
1 I would not mind even if you were referring to me by that you r n2 I agree with you completely. That 's pretty much what I was trying to say, only better
[News - 10/07/2014 - 01:03]
I would agree that in ...
I would agree that in most cases having a saved game diminishes the fear - you can try things out, know what leads to what etc. But if the Alien is as unpredictable as devs are saying, then saved game does not give too much benefit. You can 't kust ...
[Blog - 09/23/2014 - 11:24]
Isn 't it ironic that ...
Isn 't it ironic that someone who hated literature lesson become a writer r nAlso, totally agree with you
[Blog - 09/25/2014 - 01:16]
[Blog - 09/10/2014 - 08:38]