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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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November 21, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
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Brand Manager
 
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Sr. Level Designer
 
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Blogs

Arthur Protasio's Blog

A Vagrant Bard...

Arthur Protasio's Comments

Comment In: E3: Valve Talks Left 4 Dead 2's Quick Sequel Strategy [News - 06/03/2009 - 02:48]

I too felt somewhat disappointed ...

I too felt somewhat disappointed in Valve because I truly expected more from their post-release updates/patches as is the case for Team Fortress 2, for example. Though I won't go as for as boycotting the game http://steamcommunity.com/groups/L4D2boycott , I certainly won't buy it if I don't feel the need for ...

Comment In: Analysis: The Universal (Brain-Eating) Appeal Of Plants Vs. Zombies [News - 05/20/2009 - 05:03]

I would enjoy being able ...

I would enjoy being able to play a demo of the game before buying the game, even if simply allowed me a small amount of minutes.

Comment In: Game Writing From The Inside Out [Feature - 03/18/2009 - 06:55]

A short, but provocative topic. ...

A short, but provocative topic. Though the article is a very good read, I felt as I were reading more of an introduction or a prologue to an in depth analysis or debate. I agree with Ephriam's opinion, as it seems a really efficient way of having the player embrace ...

Comment In: Opinion: Creating Character Depth With Diaries [News - 03/10/2009 - 05:11]

I'm fond of this character ...

I'm fond of this character diary approach . As a game designer writer, I believe it helps you develop better characters as well as explore the backstory you've already created in order to clarify the narrative. I remember playing many games, not just RPGs, and reading actively the character diaries ...

Comment In: The Gamasutra 20: Top Game Writers [Feature - 02/20/2009 - 06:00]

I'd like to pay my ...

I'd like to pay my respects to all the writers mentioned...and those who weren't. Industry notables or not, the act of writing and telling stories is most likely a passion that drives us and to be able to live and attain success through it is the dream of many. Though ...

Comment In: Gamasutra's 20 Game Writers: The Audience Response [News - 02/26/2009 - 05:45]

It's enjoyable to see that ...

It's enjoyable to see that many writers, industry notables or not, commented the article and spawned so many other suggestions. I hope this discussion continues on the original link.

[More Arthur Protasio Comments]