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April 20, 2014
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Ashley Blacquiere's Blog

 

Game designer, writer, educator and [rarely] mathematician. Currently working as game designer at Digital Scapes Studios in Vancouver, Canada, and Techland in Wroclaw, Poland.

 

Ashley Blacquiere's Comments

Comment In: [Blog - 03/31/2014 - 12:28]

Jennifer: I appreciate your research ...

Jennifer: I appreciate your research efforts and your willingness to share the results with the community. There are some good talking points here that can hopefully help bring the issue of sexism more to light, and will hopefully encourage further discussion and research in all industries I don 't think ...

Comment In: [News - 03/27/2014 - 07:48]

It 's an unfortunate result ...

It 's an unfortunate result I 've played 2048 briefly, to see what all the fuss was about, but this is the first I 'm hearing of Threes . I feel for these guys, but this kind of thing is likely just going to keep happening. r n r nOn ...

Comment In: [Blog - 03/27/2014 - 08:27]

The point is that the ...

The point is that the 'games industry Rolodex ' is inherently gendered because the industry is overwhelmingly dominated by male developers. r n r nPut it this way: If a trusted friend came to you and said 'I need a person who is really good at x and has y ...

Comment In: [News - 12/17/2013 - 01:26]

Love Dungelot. Happy to see ...

Love Dungelot. Happy to see it made it to someone 's list.

Comment In: [Blog - 11/04/2013 - 05:23]

I just tried Atum, and ...

I just tried Atum, and frankly, I had to turn it off after only a minute or two. The wide angle perspective combined with the shortened screen space was making me uncomfortably dizzy. r n r nThis is anecdotal certainly, but something to consider in your analysis of average gameplay ...

Comment In: [Blog - 10/16/2013 - 05:20]

@Ramin: Don 't purchasable items ...

@Ramin: Don 't purchasable items in World of Tanks such as Premium Shells and Premium Consumables provide an advantage in the play field