Game designer, writer, educator and [rarely] mathematician. Currently working as game designer at KANO/APPS in Victoria, BC.
[Blog - 11/04/2013 - 05:23]
I just tried Atum, and ...
I just tried Atum, and frankly, I had to turn it off after only a minute or two. The wide angle perspective combined with the shortened screen space was making me uncomfortably dizzy. r n r nThis is anecdotal certainly, but something to consider in your analysis of average gameplay ...
[Blog - 10/16/2013 - 05:20]
[News - 09/18/2013 - 06:44]
So then the money goes ...
So then the money goes towards feature polish, and maybe some added content. That 's probably what Kickstarter stretch goals for games should be anyway - too much chance of a delayed release to promise additional features on stretch goals. Makes sense for Ouya to try to mimic that mentality.
[News - 09/18/2013 - 03:40]
This is a total outsider ...
This is a total outsider 's perspective, but I 'm pretty sure that with Rockstar 's pedigree, Rockstar can do what Rockstar wants within Take2 's organization. If they 've already got all the creative freedom they could ever want and they 've got the guaranteed support of a publisher ...
[Blog - 09/16/2013 - 12:00]
[Blog - 09/14/2013 - 09:53]
I posted at the same ...
I posted at the same time as Alfa Etizado above, so didn 't see his comments. But I agree with his statements.