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Blogs

Aubrey Hesselgren's Blog

Currently: Game Developer at Preloaded. Previously:Technical Game Designer at SplashDamage on Brink. Lead Designer at PillowFort Games (aka Amorphous.) on Goo! Lead Designer at Streamline Studios on HoopWorld.

Aubrey Hesselgren's Comments

Comment In: Framework for Systemic Storytelling, Part 2. [Blog - 10/11/2011 - 02:53]

Excellent write up. I've wanted ...

Excellent write up. I've wanted to do something pretty much exactly like this for years, but always struggled when it came to execution, especially on the AI side, but also because this kind of gameplay feels almost like meta-gameplay: more about AI playing with provided systems than anything else. For ...

Comment In: GDC Europe: Perfecting The SMART Parkour Traversal System In Brink [News - 08/15/2011 - 04:30]

Your criticisms stand, but the ...

Your criticisms stand, but the acronym can burn in a carpet fire for all I care. Don't read anything into it.

Comment In: Valve's Wolpaw Offers Behind-The-Scenes Peek Into Portal 2 [News - 05/06/2011 - 02:23]

This is coming from someone ...

This is coming from someone whose mother absolutely loathes technology, and unashamedly smashes the loom: at some point, despite all your efforts to be welcoming, your audience has to meet you half way. In my mother's case, I'd only be able to get her to play a game if it ...

Comment In: Interview: Making The Fun Meant Taking Out The Fun In StarCraft II [News - 04/21/2011 - 04:55]

Completely agree. One man's fun ...

Completely agree. One man's fun is another man's game breaking fluff . And to quote a friend, saying 'games should be fun' is like saying 'sandwiches should be tasty' . I think there's a definite kind of fun to be had with a sports bent, but you have to start ...

Comment In: Postmortem: Team Meat's Super Meat Boy [Feature - 04/14/2011 - 04:30]

It really sucks that you ...

It really sucks that you were put in this position re: Microsoft. You think you're in a position to take your time a bit more now

Comment In: Valve Confirms Hiring Of Thief Designer Doug Church [News - 03/16/2011 - 06:53]

Yeah. It's very easy to ...

Yeah. It's very easy to disregard ideas because that idea is hard to simply explain to someone, given the shared knowledge of existing game genres. I think what he's saying is a very personal statement of creative intent. Don't be a slave to genre boundaries. Perhaps use them to give ...

[More Aubrey Hesselgren Comments]   

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