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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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November 21, 2009
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Gargantuan Studios
Technical Art Director
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Blogs

Aubrey Hesselgren's Blog

Currently: Technical Game Designer at SplashDamage on Brink Previously: Lead Designer at PillowFort Games (aka Amorphous.) on Goo! Previously: Lead Designer at Streamline Studios on HoopWorld.

Aubrey Hesselgren's Comments

Comment In: In-Depth: Unity Launches Free Option, Announces Xbox 360 Support [News - 10/28/2009 - 06:29]

Huge news Will probably go ...

Huge news Will probably go back and try and work on the platformer I started in the trial version.

Comment In: Exclusive Interview: Ask A Pizza [News - 09/07/2009 - 06:58]

Hey hey hey, step off ...

Hey hey hey, step off mayonaisse haters Egg puss is delicious on everything

Comment In: Dirty Coding Tricks [Feature - 08/20/2009 - 05:15]

@Jim McGinley: Sir, do not ...

@Jim McGinley: Sir, do not worry You may have missed my sarcastic tones, and also I missed a key plot point: I did the exactly opposite of cover for him. I was as shocked as you, and told my comrades the story behind the producer's back, because I'm a LOOSE ...

Comment In: Opinion: Ditch The Script -- The Art Of Developer PR [News - 05/26/2009 - 05:47]

I fear the marketing arms ...

I fear the marketing arms race has already begun, and it is too late for the pebbles to vote . That said, an honesty-offensive could stick out amongst the concensus of self-inflatory press and fanboy pandering. I mix my metaphors digitally.

Comment In: GDC: Gears of War 2 Producer Fergusson Talks "Necessary Crunch" [News - 03/26/2009 - 07:42]

without real risk ...

without real risk

Comment In: Shoot to Thrill: Bio-Sensory Reactions to 3D Shooting Games [Feature - 12/02/2008 - 02:20]

John - melee attacks could ...

John - melee attacks could be downed if the audio visual payoff were still juicy enough, and strategically viable enough to use. Doesn't just have to be about damage. All you're getting with massive damage is an immediate, distinct, noticeable, strategically useful payoff. Melee systems are clearly horrible when you're ...

[More Aubrey Hesselgren Comments]