Axel Cholewa's Blog
Intentional game maker who hopes that programming skills and a bit of a creative spark are enough to make a first game.
Players want to learn game mechanics. The question is how to teach them.
I present a short idea on how to implement betrayal into single player and, more importantly, co-op games.
While in most RPGs players level up their skills with experience points, GTA: San Andreas already featured an alternative.
Minor and major changes I'd like to see in the next big fantasy game.
In tradition with Eric Schwartz's and Ted Brown's blog posts about Skyrim's user interface, here's a small comment on what Kingdoms of Amalur: Reckoning has to say on that matter.
Axel Cholewa's Comments
[News - 12/03/2013 - 06:37]
[Blog - 11/20/2013 - 09:17]
Well... I bought a Wii ...
Well... I bought a Wii U r n r nIn the end, I 'm going to buy all three anyway. So the quesiton for me, as for you, is Which one should I buy first r n r nAt the moment I 'd go for the PS4. The reason is ...
[Blog - 11/13/2013 - 12:47]
[News - 08/27/2013 - 01:02]
In the long run 10-20 ...
In the long run 10-20 years I 'd agree. But PayPal and credit cards are the only payment options for purely digital downloads, and the transition from physical to digital money might take long. r n r nTake germany: people are still very cautious with credit cards, so much that ...
[Blog - 06/20/2013 - 06:55]
All we need now is ...
All we need now is a huge gym with rubber walls and real movement translated into VR movement by Oculus, and we have a holo deck Instead of arcades we 'll have VR gyms r n r nImagine Elder Scrolls Online played in a huge stadium by 100 people all ...
[Blog - 06/11/2013 - 06:33]
Recently I read the following: ...
Recently I read the following: Invention is the mother of need . Translated to the topic discussed here, content creates users. And I think this is true. r n r nPersonally I hope that Sony 's strategy will pay off, but I 'm afraid MS is on the right track. ...