Axel Cholewa's Blog
Intentional game maker who hopes that programming skills and a bit of a creative spark are enough to make a first game.
Players want to learn game mechanics. The question is how to teach them.
I present a short idea on how to implement betrayal into single player and, more importantly, co-op games.
While in most RPGs players level up their skills with experience points, GTA: San Andreas already featured an alternative.
Minor and major changes I'd like to see in the next big fantasy game.
In tradition with Eric Schwartz's and Ted Brown's blog posts about Skyrim's user interface, here's a small comment on what Kingdoms of Amalur: Reckoning has to say on that matter.
Axel Cholewa's Comments
[Blog - 02/04/2014 - 02:38]
Ha, great idea : I ...
Ha, great idea : I was actually thinking about a robot, but a drone is much more promising r n r nThen again, they just might develop talking houses that track your health and take care of you, a bit like Back To The Future 2 : Nintendo Home would ...
[News - 01/21/2014 - 08:08]
[News - 01/22/2014 - 03:41]
See, that 's the thing: ...
See, that 's the thing: I 've played a lot of Wii Party U lately, and you rarely need the GamePad for that. In fact, you mostly use the remotes, but no remote was included in the SKU, nor were the remotes part of their marketing, but it should have ...
[News - 01/17/2014 - 04:05]
@Emmanuel: I agree. The Wii ...
@Emmanuel: I agree. The Wii U doesn 't even come with a remote r n r nAmong all the things they did wrong, they should 've added a remote to the deluxe SKU and push the asymmetric couch multi player component. MS and Sony are about online multiplayer, Nintendo is ...
[Blog - 12/21/2013 - 01:42]
I disagree. On iOS, it ...
I disagree. On iOS, it is really nice, because the Home button does only that. On Xbox 360 though I the Home menu does lots of things, among them quit the game. r n r nPlus, if a player chooses to exit a game from inside a game, the game ...
[News - 12/03/2013 - 06:37]