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Blogs

Axel Cholewa's Blog

Intentional game maker who hopes that programming skills and a bit of a creative spark are enough to make a first game.

Member Blogs

Players don't want to read  Featured Blogs
Posted by Axel Cholewa on Wed, 08 Aug 2012 08:37:00 EDT in Design
Players want to learn game mechanics. The question is how to teach them.
Read More... | 16 Comments

An Idea On Betrayal
Posted by Axel Cholewa on Wed, 25 Jul 2012 08:06:00 EDT in
I present a short idea on how to implement betrayal into single player and, more importantly, co-op games.
Read More... | 4 Comments

Skill progression in RPGs based on play style  Featured Blogs
Posted by Axel Cholewa on Tue, 17 Jul 2012 07:13:00 EDT in Console/PC, Design
While in most RPGs players level up their skills with experience points, GTA: San Andreas already featured an alternative.
Read More... | 9 Comments

Wishlist for the Next Big Western Fantasy RPG  Featured Blogs
Posted by Axel Cholewa on Sun, 15 Jul 2012 07:31:00 EDT in
Minor and major changes I'd like to see in the next big fantasy game.
Read More... | 9 Comments

KoA: Reckoning - On menus in console RPGs  Featured Blogs
Posted by Axel Cholewa on Fri, 17 Feb 2012 03:20:00 EST in Design, Console/PC
In tradition with Eric Schwartz's and Ted Brown's blog posts about Skyrim's user interface, here's a small comment on what Kingdoms of Amalur: Reckoning has to say on that matter.
Read More... | 16 Comments

   

Axel Cholewa's Comments

Comment In: Today's game industry through the lens of human history [News - 05/31/2013 - 05:11]

For me, the most interesting ...

For me, the most interesting aspect here is that invention is typically the mother of necessity . This points out, I think, one of the big flaws of our current economic thinking: Ouya wasn 't made because the majority of gamers demanded it, but it might turn out that when ...

Comment In: Beer and Diversity [Blog - 05/29/2013 - 08:15]

... women also generally drink ...

... women also generally drink beer or cider as much as men. r n r nI honestly doubt that, that 's not even true in germany. Hell, not even in Munich r n r nThing is: of course, women will drink beer when they go to a pub. But there ...

Comment In: The Trouble and Frustration of Game Mechanics [Blog - 05/06/2013 - 09:36]

Funny that this game is ...

Funny that this game is called Frustration , 'cause it 's basically the same as the older german board game Mensch rgere dich nicht , which means somehting like do not get annoyed, buddy in englisch. For many germans this is THE prototype of a board game. r n r ...

Comment In: Opinion: Xbox One Wasn't Built For You [Blog - 05/22/2013 - 06:45]

I even interpreted Leigh 's ...

I even interpreted Leigh 's article as saying MS was behind its time, unmodern and badly equipped for the bright future without living rooms . To me, it did read as being about her and her friends, and these people should have been the ones MS should 've catered to ...

Comment In: We're Indie, we like Microsoft. Too Controversial? [Blog - 05/23/2013 - 12:00]

Nice read I didn 't ...

Nice read I didn 't really like the reveal, but I also didn 't buy the whole bad for indies story. Thanks that you ut another spin on it

Comment In: Indie vs Retail [Blog - 05/21/2013 - 07:22]

... a travelling fun faire ...

... a travelling fun faire ... is a wonderful idea :

[More Axel Cholewa Comments]   

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