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Blogs

Axel Cholewa's Blog

Intentional game maker who hopes that programming skills and a bit of a creative spark are enough to make a first game.

Member Blogs

Players don't want to read  Featured Blogs
Posted by Axel Cholewa on Wed, 08 Aug 2012 08:37:00 EDT in Design
Players want to learn game mechanics. The question is how to teach them.
Read More... | 16 Comments

An Idea On Betrayal
Posted by Axel Cholewa on Wed, 25 Jul 2012 08:06:00 EDT in
I present a short idea on how to implement betrayal into single player and, more importantly, co-op games.
Read More... | 4 Comments

Skill progression in RPGs based on play style  Featured Blogs
Posted by Axel Cholewa on Tue, 17 Jul 2012 07:13:00 EDT in Console/PC, Design
While in most RPGs players level up their skills with experience points, GTA: San Andreas already featured an alternative.
Read More... | 9 Comments

Wishlist for the Next Big Western Fantasy RPG  Featured Blogs
Posted by Axel Cholewa on Sun, 15 Jul 2012 07:31:00 EDT in
Minor and major changes I'd like to see in the next big fantasy game.
Read More... | 9 Comments

KoA: Reckoning - On menus in console RPGs  Featured Blogs
Posted by Axel Cholewa on Fri, 17 Feb 2012 03:20:00 EST in Design, Console/PC
In tradition with Eric Schwartz's and Ted Brown's blog posts about Skyrim's user interface, here's a small comment on what Kingdoms of Amalur: Reckoning has to say on that matter.
Read More... | 16 Comments

   

Axel Cholewa's Comments

Comment In: Time To Review Game Reviews [Blog - 03/18/2013 - 12:28]

Love the idea r n ...

Love the idea r n r nBut of course, one can carry this further: Why not publish two different games, one SP and one MP version r n r nActually, this was meant as a joke, but seriously: I don 't want the MP Tomb Raider, so why can 't ...

Comment In: Predator/prey: Why monsters are scary [Blog - 02/27/2013 - 01:46]

Nice article, especially how you ...

Nice article, especially how you point out that we re so far beyond merely the apex predator category that we ve turned into something entirely separate . Couldn 't say it better. r n r nOne issue I have, though, with the humans-as-predators-argument is that we 're not only hunters, ...

Comment In: Game Designers and the Four Tribes of Artists [Blog - 02/21/2013 - 06:47]

And while I 'm at ...

And while I 'm at it, I 'd replace beauty by perfection as the Classicists ' catch word.

Comment In: Dear Sony. Your controller looks cool, and my PC wants one. [Blog - 02/21/2013 - 02:15]

@Brad: I find MotionInJoy to ...

@Brad: I find MotionInJoy to work perfectly with the PS3 controller. r n r nAnd are there really people who don 't like the 360 controller Cause it sounds like you don 't. For me, the only weakness of the 360 controller is the D-Pad - and I think those ...

Comment In: Indies to Sony: Let us in! [News - 02/20/2013 - 04:12]

@Nuttachai: Huh, your link has ...

@Nuttachai: Huh, your link has a 'space ' too much, but apparently this is because of the website :

Comment In: Reflections on XNA [Feature - 02/05/2013 - 04:00]

Great article r n r ...

Great article r n r nAlthough I haven 't finished the game I started with XNA, just making things appear on screen and respond to a controller was a fantastic feeling Plus, I worked in particle physics and had to use code libraries written by physicists having taking a few ...

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