Steffen BaboonLord Kabbelgaard's Blog
I’m the founder and CEO of BetaDwarf - maker of FORCED.
Please visit my blog baboonlord.com.
3 years ago we formed a company, 8 months ago we got a success with our game FORCED and started structuring our company with the goal of achieving a creative momentum driven environment - we want partners, not employees.
Why you should participate in the Intel Level-up Award 2014, and what winning in 2013 meant to our debut title FORCED.
3 years ago 8 of us moved into a university classroom and lived there illegally for 7 months. Then we were discovered and thrown out - having no place to live - 3 years later we've launched our game with success!
The game industry is one of the most demanding industries to work in.
Knowing your competition might help you learn better.
The image that saved our Kickstarter
An imgur image vent viral 4 days before our kickstarter was going to fail.
It saved us - the image link: http://imgur.com/gallery/2P7L1
Steffen BaboonLord Kabbelgaard's Comments
[Blog - 06/26/2014 - 06:36]
[Blog - 06/25/2014 - 08:20]
I would say that chasing ...
I would say that chasing dream projects is about being transparent. Yes you might very well by chasing mainly one persons vision, but as long as that person is being honest about any questions and expectations, then it 's very much up to the followers to judge whether that would ...
[News - 06/27/2014 - 07:14]
I like the new community ...
I like the new community choice approach. Before it was single games battling it out, now it 's groups. It creates some fun shared twitter campaigns for those 6 hours of voting : r n r nCouch co-op FTW
[News - 06/19/2014 - 10:57]
[Blog - 05/22/2014 - 10:46]
Very interesting approach, has some ...
Very interesting approach, has some mechanics that are related to our approach as well. Our aim is to make everyone feel as partners rather than employed. r nWould be great to exchange advice now and then, will be blogging about our journey: r nhttp://www.baboonlord.com/2014/05/the-quest-for-legendary-company.html
[Blog - 07/29/2013 - 05:00]
Thanks for sharing Collin, very ...
Thanks for sharing Collin, very interesting and quite a situation you had there. r nWill definitely try to launch our game a few months before christmas sale. Hope to have 4-5 bumps or so the first year. r n- Release r n- Christmas sales r n- Daily deal r n- ...