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Blogs

Ben Droste's Blog

Ben Droste's Comments

Comment In: How to license music the indie way [Blog - 03/14/2013 - 02:10]

Interesting read, and much appreciated ...

Interesting read, and much appreciated as I 'm contemplating weather I will eventually need to license a few specific tracks for an indi game I 'm about to start work on. r nMy biggest concern is the cost. I 'm curious, are you able to provide a rough figure of ...

Comment In: PlayStation bets the farm that 'true gamers' are enough to sell its new machine [News - 02/22/2013 - 06:14]

If Sony thinks I 'm ...

If Sony thinks I 'm going to spend hundreds of dollars to play a slightly higher-res Kill Zone they 're dreaming. I think the rise of mobile and indi PC titles have shown that visual superiority is no longer the primary driving force in hardware upgrades. r n r nThe ...

Comment In: Microsoft's IllumiRoom uses your whole living room for video games [News - 01/10/2013 - 05:45]

I can picture a psychedelic ...

I can picture a psychedelic light and sound show while playing a game like rock band, or Rez. r nOr a disco ball effect for all your epic karaoke and DDR parties. r nOr a haunted house game where the corner of your eye can catch of screen spooks. r ...

Comment In: Oculus counting on indies for virtual reality success [News - 10/11/2012 - 04:25]

As soon as both the ...

As soon as both the headset and controller are wireless - so I can spin freely in circles in my chair - I 'll never play using a screen again r nBut in the mean time I 'm looking forward to getting my hands on one of these anyway. They ...

Comment In: Turning Nintendo: The Donkey Kong Country Returns Interview [Feature - 05/30/2011 - 04:20]

I played it through both ...

I played it through both in single-player and in co-op, and single-player was certainly much easier for the reasons you mentioned. It felt like co-op was a late addition, worked in after a lot of the levels had already been designed. There are a lot of platforming moments that require ...

Comment In: The Cake Is Not a Lie: How to Design Effective Achievements, Part 3 [Feature - 05/25/2011 - 04:20]

Another example of Negative Achievements ...

Another example of Negative Achievements of sorts to avoid are ones gained in multiplayer. Like the above lose a ranked game to someone 20 places below , and the team kill X number of players achievement that made the news a while back and was removed from whatever game it ...

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