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It's not me, it's you.
by Ben Jones on 01/28/14 01:51:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


Three months. 

It's common knowledge that the honeymoon period of any new relationship can last a maximum of three months. At that point, both partners can no longer hide who they really are from each other. This is the stage where many relationships fail when one party realizes that the person they have fawned over for the past ninety days is nothing like what they initially assumed.

After three months of crunch time, our game was up and running but it was a disaster. Our technology partner,  upon who our game servers needed to rely,  had not built out an infrastructure that was even close to the agreed-upon spec and as the days progressed, outages occurred, players became irate, and our growth vector went from an upwards arc to a downward plummet.

It is easy, in any relationship gone sour, to blame the other partner. You try to talk it out but become frustrated when you realize that they aren't really listening, rather only waiting for their turn to talk. You go to "counselling" and re-evaluate your partnership -- perhaps, you muse, you would be better off with a younger and more nimble company but you resign yourself to the fact tha tyou have a contract with them from which you cannot easily extricate yourself without a protracted and expensive break-up.

When you get to this point, what can you do to save this relationship when your game and possibly your career are on the line?

Stay tuned for more.


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