Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 29, 2016
arrowPress Releases
September 29, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ben Lewis's Blog


Ben Lewis's Comments

Comment In: [News - 07/29/2013 - 04:47]

Small note: the game 's ...

Small note: the game 's title is Puzzle Dragons, not Puzzles Dragons . :

Comment In: [Feature - 04/24/2013 - 04:00]

Do you have a link ...

Do you have a link to the 400 announcement Sounds like big news that would 've been reported on by now. I certainly hope it 's true

Comment In: [Blog - 04/23/2013 - 03:10]

What bugs me -- maybe ...

What bugs me -- maybe not Schreier, as I didn 't read his original blog post -- r n r nYeah, not a good day for Gamasutra when their writers don 't look into the whole story. I understand this is your personal blog, Christian, but it 's still hosted ...

Comment In: [News - 03/20/2013 - 01:07]

We 're boring people to ...

We 're boring people to death and making games that are harder and harder to play. - JR, July 2007 r n r nAnd thanks to releases from EA and other publishers later that year, 2007 is now widely regarded as the best year for games in recent history, especially ...

Comment In: [Blog - 02/25/2013 - 08:48]

Great design breakdown, Michail. r ...

Great design breakdown, Michail. r n r nI 'd love to see an article that addresses how the game reportedly makes 2m/day with only 8 million registered users. Maybe that number was inaccurately reported

Comment In: [News - 02/19/2013 - 06:10]

How are they making 2 ...

How are they making 2 million a day with only 8 million players We seem to be missing some crucial info here.