Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ben Lewis's Blog

 
 

Ben Lewis's Comments

Comment In: [News - 07/29/2013 - 04:47]

Small note: the game 's ...

Small note: the game 's title is Puzzle Dragons, not Puzzles Dragons . :

Comment In: [Feature - 04/24/2013 - 04:00]

Do you have a link ...

Do you have a link to the 400 announcement Sounds like big news that would 've been reported on by now. I certainly hope it 's true

Comment In: [Blog - 04/23/2013 - 03:10]

What bugs me -- maybe ...

What bugs me -- maybe not Schreier, as I didn 't read his original blog post -- r n r nYeah, not a good day for Gamasutra when their writers don 't look into the whole story. I understand this is your personal blog, Christian, but it 's still hosted ...

Comment In: [News - 03/20/2013 - 01:07]

We 're boring people to ...

We 're boring people to death and making games that are harder and harder to play. - JR, July 2007 r n r nAnd thanks to releases from EA and other publishers later that year, 2007 is now widely regarded as the best year for games in recent history, especially ...

Comment In: [Blog - 02/25/2013 - 08:48]

Great design breakdown, Michail. r ...

Great design breakdown, Michail. r n r nI 'd love to see an article that addresses how the game reportedly makes 2m/day with only 8 million registered users. Maybe that number was inaccurately reported

Comment In: [News - 02/19/2013 - 06:10]

How are they making 2 ...

How are they making 2 million a day with only 8 million players We seem to be missing some crucial info here.